442 lines
14 KiB
C++
442 lines
14 KiB
C++
#include "stdafx.h"
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#include "Wrapper.h"
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#include "Context.h"
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#include "IDirect3D9.h"
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MainContext context;
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Config::Config()
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{
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std::string inifile = FullPathFromPath(inifilename);
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CSimpleIniW ini;
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ini.LoadFile(inifile.c_str());
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u32 config_version = ini.GetLongValue(L"Version", L"Config");
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if (config_version != CONFIG_VERSION)
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{
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// save file and reload
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ini.Reset();
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#define SETTING(_type, _func, _var, _section, _defaultval) \
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ini.Set##_func(L#_section, L#_var, _defaultval)
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#include "Settings.h"
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#undef SETTING
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ini.SetLongValue(L"Version", L"Config", CONFIG_VERSION);
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ini.SaveFile(inifile.c_str());
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ini.Reset();
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ini.LoadFile(inifile.c_str());
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}
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#define SETTING(_type, _func, _var, _section, _defaultval) \
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_var = ini.Get##_func(L#_section, L#_var)
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#include "Settings.h"
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#undef SETTING
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}
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MainContext::MainContext() : oldWndProc(nullptr)
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{
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LogFile("FF13Fix.log");
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if (config.GetAutoFix()) EnableAutoFix();
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MH_Initialize();
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MH_CreateHook(D3D9DLL::Get().Direct3DCreate9, HookDirect3DCreate9, reinterpret_cast<void**>(&TrueDirect3DCreate9));
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MH_EnableHook(D3D9DLL::Get().Direct3DCreate9);
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MH_CreateHook(CreateWindowExA, HookCreateWindowExA, reinterpret_cast<void**>(&TrueCreateWindowExA));
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MH_EnableHook(CreateWindowExA);
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MH_CreateHook(CreateWindowExW, HookCreateWindowExW, reinterpret_cast<void**>(&TrueCreateWindowExW));
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MH_EnableHook(CreateWindowExW);
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MH_CreateHook(SetWindowLongA, HookSetWindowLongA, reinterpret_cast<void**>(&TrueSetWindowLongA));
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MH_EnableHook(SetWindowLongA);
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MH_CreateHook(SetWindowLongW, HookSetWindowLongW, reinterpret_cast<void**>(&TrueSetWindowLongW));
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MH_EnableHook(SetWindowLongW);
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}
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MainContext::~MainContext()
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{
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while (::ShowCursor(TRUE) <= 0);
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}
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IDirect3D9* WINAPI MainContext::HookDirect3DCreate9(UINT SDKVersion)
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{
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IDirect3D9* d3d9 = context.TrueDirect3DCreate9(SDKVersion);
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if (d3d9)
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{
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return new hkIDirect3D9(d3d9);
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}
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return d3d9;
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}
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bool MainContext::BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString)
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{
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#define BF2STR(x) if (BehaviorFlags & x) BehaviorFlagsString->append(#x" ");
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BF2STR(D3DCREATE_ADAPTERGROUP_DEVICE);
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BF2STR(D3DCREATE_DISABLE_DRIVER_MANAGEMENT);
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BF2STR(D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX);
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BF2STR(D3DCREATE_DISABLE_PRINTSCREEN);
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BF2STR(D3DCREATE_DISABLE_PSGP_THREADING);
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BF2STR(D3DCREATE_ENABLE_PRESENTSTATS);
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BF2STR(D3DCREATE_FPU_PRESERVE);
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BF2STR(D3DCREATE_HARDWARE_VERTEXPROCESSING);
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BF2STR(D3DCREATE_MIXED_VERTEXPROCESSING);
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BF2STR(D3DCREATE_SOFTWARE_VERTEXPROCESSING);
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BF2STR(D3DCREATE_MULTITHREADED);
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BF2STR(D3DCREATE_NOWINDOWCHANGES);
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BF2STR(D3DCREATE_PUREDEVICE);
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BF2STR(D3DCREATE_SCREENSAVER);
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#undef BF2STR
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if (BehaviorFlagsString->back() == ' ')
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BehaviorFlagsString->pop_back();
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return false;
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}
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bool MainContext::ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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if (pPresentationParameters)
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{
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context.backbufferWidth = pPresentationParameters->BackBufferWidth;
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if (config.GetTripleBuffering())
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{
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pPresentationParameters->BackBufferCount = 3;
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PrintLog("BackBufferCount: BackBufferCount set to %u", pPresentationParameters->BackBufferCount);
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}
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if ((s32)config.GetFullScreenRefreshRate() >= 0 && pPresentationParameters->FullScreen_RefreshRateInHz != 0)
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{
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PrintLog("Changing refresh rate from %u to %u", pPresentationParameters->FullScreen_RefreshRateInHz, config.GetFullScreenRefreshRate());
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pPresentationParameters->FullScreen_RefreshRateInHz = config.GetFullScreenRefreshRate();
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}
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if (config.GetMultisample() > 0)
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{
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pPresentationParameters->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pPresentationParameters->MultiSampleType = (D3DMULTISAMPLE_TYPE)config.GetMultisample();
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pPresentationParameters->MultiSampleQuality = 0;
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PrintLog("MultiSampleType %u, MultiSampleQuality %u", pPresentationParameters->MultiSampleType, pPresentationParameters->MultiSampleQuality);
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}
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if (config.GetPresentationInterval() != -1)
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{
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pPresentationParameters->PresentationInterval = config.GetPresentationInterval();
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PrintLog("PresentationInterval: PresentationInterval set to %u", pPresentationParameters->PresentationInterval);
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}
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if ((s32)config.GetSwapEffect() != -1)
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{
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pPresentationParameters->SwapEffect = (D3DSWAPEFFECT)config.GetSwapEffect();
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PrintLog("SwapEffect: SwapEffect set to %u", pPresentationParameters->SwapEffect);
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}
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if (config.GetBorderless())
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{
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int cx = GetSystemMetrics(SM_CXSCREEN);
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int cy = GetSystemMetrics(SM_CYSCREEN);
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SetWindowPos(pPresentationParameters->hDeviceWindow, HWND_TOP, 0, 0, cx, cy, SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_NOSENDCHANGING);
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if (config.GetForceWindowedMode())
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{
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pPresentationParameters->SwapEffect = pPresentationParameters->MultiSampleType == D3DMULTISAMPLE_NONE ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_FLIP;
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pPresentationParameters->Windowed = TRUE;
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pPresentationParameters->FullScreen_RefreshRateInHz = 0;
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PrintLog("ForceWindowedMode");
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}
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}
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if (config.GetHideCursor()) while (::ShowCursor(FALSE) >= 0); // ShowCursor < 0 -> hidden
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return true;
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}
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return false;
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}
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bool MainContext::CheckWindow(HWND hWnd)
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{
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std::unique_ptr<wchar_t[]> className(new wchar_t[MAX_PATH]);
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std::unique_ptr<wchar_t[]> windowName(new wchar_t[MAX_PATH]);
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GetClassNameW(hWnd, className.get(), MAX_PATH);
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GetWindowTextW(hWnd, windowName.get(), MAX_PATH);
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PrintLog("HWND 0x%p: ClassName \"%ls\", WindowName: \"%ls\"", hWnd, className.get(), windowName.get());
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bool class_found = config.GetWindowClass().compare(className.get()) == 0;
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bool window_found = config.GetWindowName().compare(windowName.get()) == 0;
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bool force = config.GetAllWindows();
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return class_found || window_found || force;
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}
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void MainContext::ApplyWndProc(HWND hWnd)
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{
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if (config.GetAlwaysActive() || config.GetHideCursor())
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{
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context.oldWndProc = (WNDPROC)context.TrueSetWindowLongA(hWnd, GWLP_WNDPROC, (LONG_PTR)context.WindowProc);
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}
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}
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void MainContext::ApplyBorderless(HWND hWnd)
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{
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if (config.GetBorderless())
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{
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LONG_PTR dwStyle = GetWindowLongPtr(hWnd, GWL_STYLE);
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LONG_PTR dwExStyle = GetWindowLongPtr(hWnd, GWL_EXSTYLE);
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DWORD new_dwStyle = dwStyle & ~WS_OVERLAPPEDWINDOW;
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DWORD new_dwExStyle = dwExStyle & ~(WS_EX_OVERLAPPEDWINDOW);
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context.TrueSetWindowLongW(hWnd, GWL_STYLE, new_dwStyle);
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context.TrueSetWindowLongW(hWnd, GWL_EXSTYLE, new_dwExStyle);
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int cx = GetSystemMetrics(SM_CXSCREEN);
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int cy = GetSystemMetrics(SM_CYSCREEN);
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SetWindowPos(hWnd, HWND_TOP, 0, 0, cx, cy, SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_NOSENDCHANGING);
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SetFocus(hWnd);
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PrintLog("HWND 0x%p: Borderless dwStyle: %lX->%lX", hWnd, dwStyle, new_dwStyle);
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PrintLog("HWND 0x%p: Borderless dwExStyle: %lX->%lX", hWnd, dwExStyle, new_dwExStyle);
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MessageBeep(MB_ICONASTERISK);
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}
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}
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LRESULT CALLBACK MainContext::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_ACTIVATE:
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switch (LOWORD(wParam))
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{
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case WA_ACTIVE:
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case WA_CLICKACTIVE:
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while (::ShowCursor(FALSE) >= 0);
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break;
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case WA_INACTIVE:
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if (context.config.GetAlwaysActive())
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return TRUE;
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if (!context.config.GetForceHideCursor())
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while (::ShowCursor(TRUE) < 0);
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break;
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}
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case WM_ACTIVATEAPP:
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if (context.config.GetAlwaysActive())
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return TRUE;
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}
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if (context.config.GetForceHideCursor())
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while (::ShowCursor(FALSE) >= 0);
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return CallWindowProc(context.oldWndProc, hWnd, uMsg, wParam, lParam);
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}
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LONG WINAPI MainContext::HookSetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLong)
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{
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if (context.config.GetBorderless())
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{
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DWORD olddwNewLong = dwNewLong;
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if (nIndex == GWL_STYLE)
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{
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dwNewLong &= ~WS_OVERLAPPEDWINDOW;
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PrintLog("SetWindowLongA dwStyle: %lX->%lX", olddwNewLong, dwNewLong);
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}
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if (nIndex == GWL_EXSTYLE)
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{
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dwNewLong &= ~(WS_EX_OVERLAPPEDWINDOW);
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PrintLog("SetWindowLongA dwExStyle: %lX->%lX", olddwNewLong, dwNewLong);
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}
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}
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return context.TrueSetWindowLongA(hWnd, nIndex, dwNewLong);
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}
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LONG WINAPI MainContext::HookSetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
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{
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if (context.config.GetBorderless())
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{
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DWORD olddwNewLong = dwNewLong;
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if (nIndex == GWL_STYLE)
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{
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dwNewLong &= ~WS_OVERLAPPEDWINDOW;
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PrintLog("SetWindowLongW dwStyle: %lX->%lX", olddwNewLong, dwNewLong);
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}
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if (nIndex == GWL_EXSTYLE)
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{
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dwNewLong &= ~(WS_EX_OVERLAPPEDWINDOW);
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PrintLog("SetWindowLongW dwExStyle: %lX->%lX", olddwNewLong, dwNewLong);
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}
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}
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return context.TrueSetWindowLongW(hWnd, nIndex, dwNewLong);
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}
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HWND WINAPI MainContext::HookCreateWindowExA(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam)
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{
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HWND hWnd = context.TrueCreateWindowExA(dwExStyle, lpClassName, lpWindowName, dwStyle, X, Y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam);
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if (!hWnd)
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{
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PrintLog("CreateWindowExA failed");
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return hWnd;
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}
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if (context.CheckWindow(hWnd))
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{
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context.ApplyWndProc(hWnd);
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context.ApplyBorderless(hWnd);
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}
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return hWnd;
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}
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HWND WINAPI MainContext::HookCreateWindowExW(DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam)
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{
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HWND hWnd = context.TrueCreateWindowExW(dwExStyle, lpClassName, lpWindowName, dwStyle, X, Y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam);
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if (!hWnd)
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{
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PrintLog("CreateWindowExW failed");
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return hWnd;
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}
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if (context.autofix == FINAL_FANTASY_XIII && !context.didOneTimeFixes) {
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PrintLog("Starting FFXIII one time RAM patches.");
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context.FFXIIIOneTimeFixes();
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}
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if (context.CheckWindow(hWnd))
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{
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context.ApplyWndProc(hWnd);
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context.ApplyBorderless(hWnd);
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}
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return hWnd;
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}
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void MainContext::FFXIIIOneTimeFixes() {
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bool successSoFar = true;
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// The game repeatedly sets the frame rate limit. Disable the instruction that does it.
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successSoFar &= MainContext::FFXIIINOPIngameFrameRateLimitSetter();
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successSoFar &= MainContext::FFXIIISetFrameRateVariables();
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if (successSoFar) {
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context.RemoveContinuousControllerScan();
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context.FixMissingEnemyScan();
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context.didOneTimeFixes = true;
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}
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}
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void MainContext::ChangeMemoryProtectionToReadWriteExecute(void* address, const int size) {
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DWORD oldProtection;
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VirtualProtect(address, size, PAGE_EXECUTE_READWRITE, &oldProtection);
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}
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void MainContext::RemoveContinuousControllerScan() {
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// Disable continuous controller scanning.
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PrintLog("Removing game slow and synchronous controller continuous controller scanning...");
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context.ChangeMemoryProtectionToReadWriteExecute(CONTINUOUS_SCAN_INSTRUCTION_ADDRESS, 1);
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// change a jne to jmp
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*(byte*)CONTINUOUS_SCAN_INSTRUCTION_ADDRESS = 0xEB;
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}
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void MainContext::FixMissingEnemyScan() {
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// This patches the variables that eventually will turn into a RECT to be used in a IDirect3DDevice9::SetScissorRect call.
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// The game incorrectly uses the same values here regardless of the resolution.
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PrintLog("Patching libra info box instructions to take in account the game resolution...");
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const float resolutionFactor = (float)context.backbufferWidth / 1280.0F;
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const uint32_t rectHeight = (uint32_t)ceil(130.0F * resolutionFactor);
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const uint32_t rectWidth = context.backbufferWidth;
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const uint32_t rectPosY = (uint32_t)(496.0F * resolutionFactor);
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context.ChangeMemoryProtectionToReadWriteExecute(ENEMY_SCAN_BOX_CODE_ADDRESS, 18);
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//push boxHeight
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*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 0) = 0x68;
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*(uint32_t*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 1) = rectHeight;
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// push boxWidth
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*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 5) = 0x68;
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*(uint32_t*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 6) = rectWidth;
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// push boxPosY
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*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 10) = 0x68;
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*(uint32_t*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 11) = rectPosY;
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// NOP NOP NOP
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*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 15) = 0x90;
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*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 16) = 0x90;
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*(byte*)(ENEMY_SCAN_BOX_CODE_ADDRESS + 17) = 0x90;
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}
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bool MainContext::FFXIIINOPIngameFrameRateLimitSetter() {
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PrintLog("Using the ingame the instruction that sets the frame rate to get the frame rate address.");
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context.ChangeMemoryProtectionToReadWriteExecute(SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS, 5);
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// patching to: mov [framePacerTargetPtr], eax
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*SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS = 0xA3;
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*((uint32_t*)(SET_FRAMERATE_INGAME_INSTRUCTION_ADDRESS + 1)) = (uint32_t)(&framePacerTargetPtr);
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return true;
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}
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bool MainContext::FFXIIISetFrameRateVariables() {
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if (framePacerTargetPtr) {
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PrintLog("Frame pacer target frame rate is at address %x", framePacerTargetPtr);
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float* ingameFrameRateFramePacerTarget = framePacerTargetPtr;
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*ingameFrameRateFramePacerTarget = MAX_FRAME_RATE_LIMIT;
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PrintLog("Frame pacer disabled.");
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const float frameRateConfig = (float)context.config.GetFFXIIIIngameFrameRateLimit();
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bool unlimitedFrameRate = areAlmostTheSame(frameRateConfig, -1.0f);
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bool shouldSetFrameRateLimit = !areAlmostTheSame(frameRateConfig, 0.0f);
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float frameRateLimit = 0;
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if(unlimitedFrameRate){
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frameRateLimit = MAX_FRAME_RATE_LIMIT;
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}
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else {
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frameRateLimit = frameRateConfig;
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}
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if (shouldSetFrameRateLimit) {
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float* ingameFrameRateLimitPtr = framePacerTargetPtr + 1;
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*ingameFrameRateLimitPtr = frameRateLimit;
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PrintLog("Target frame rate set to %f", frameRateLimit);
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}
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}
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else {
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PrintLog("Unable to find frame rate pattern. This is normal if the game still hasn't completely started yet.");
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}
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return framePacerTargetPtr;
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}
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bool MainContext::areAlmostTheSame(float a, float b) {
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return fabs(a - b) < 0.01f;
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} |