Don't rely on DIEmWin window anymore

This commit is contained in:
rebtd7 2020-02-08 17:55:23 -03:00 committed by GitHub
parent 2e08f145fc
commit 2ac408687f
4 changed files with 165 additions and 145 deletions

View file

@ -13,6 +13,7 @@
class Logger
{
public:
std::mutex printLogMutex;
Logger(const Logger&) = delete;
const Logger& operator=(Logger& other) = delete;
@ -124,6 +125,7 @@ inline void LogConsole(const char* title = nullptr)
inline void PrintLog(const char* format, ...)
{
const std::lock_guard<std::mutex> lock(Logger::Get().printLogMutex);
va_list args;
va_start(args, format);
Logger::Get().Print(format, args);

View file

@ -103,6 +103,13 @@ HRESULT APIENTRY MainContext::ApplyVertexBufferFix(IDirect3DDevice9* pIDirect3DD
return pIDirect3DDevice9->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
}
void MainContext::FF13_AsyncPatchingLoop() {
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
if (*context.ff13_frame_pacer_ptr) {
context.FF13_OneTimeFixes();
}
}
void MainContext::FF13_InitializeGameAddresses()
{
// FF13 always seem to use the same addresses (even if you force ASLR on the OS), but we are calculating the addresses just in case...
@ -122,13 +129,13 @@ void MainContext::FF13_InitializeGameAddresses()
void MainContext::FF13_OneTimeFixes() {
MainContext::FF13_NOPIngameFrameRateLimitSetter();
MainContext::FF13_SetFrameRateVariables();
MainContext::FF13_RemoveContinuousControllerScan();
MainContext::FF13_FixMissingEnemyScan();
MainContext::FF13_EnableControllerVibration();
MainContext::FF13_SetFrameRateVariables();
PrintLog("Finished FF13 One Time Fixes");
MainContext::didOneTimeFixes = true;
context.didOneTimeFixes = true;
}
void MainContext::FF13_EnableControllerVibration()
@ -250,6 +257,11 @@ void MainContext::FF13_SetFrameRateVariables() {
}
}
void MainContext::FF13_2_AsyncPatchingLoop() {
std::this_thread::sleep_for(std::chrono::milliseconds(2000));
context.FF13_2_OneTimeFixes();
}
void MainContext::FF13_2_OneTimeFixes() {
if (*ff13_2_frame_pacer_ptr_address) {
@ -262,6 +274,9 @@ void MainContext::FF13_2_OneTimeFixes() {
PrintLog("Finished FF13-2 One Time Fixes");
context.didOneTimeFixes = true;
}
else {
PrintLog("Unable to apply FF13-2 One Time Fixes. Report this!");
}
}
void MainContext::FF13_2_EnableControllerVibration()
@ -389,7 +404,7 @@ void MainContext::ChangeMemoryProtectionToReadWriteExecute(void* address, const
}
void MainContext::PrintVersionInfo() {
PrintLog("FF13Fix 1.4.2 https://github.com/rebtd7/FF13Fix");
PrintLog("FF13Fix 1.4.3 https://github.com/rebtd7/FF13Fix");
}
bool MainContext::AreAlmostTheSame(float a, float b) {

View file

@ -192,18 +192,18 @@ bool MainContext::CheckWindow(HWND hWnd)
PrintLog("HWND 0x%p: ClassName \"%ls\", WindowName: \"%ls\"", hWnd, className.get(), windowName.get());
if (!context.didOneTimeFixes) {
if (context.autofix == FINAL_FANTASY_XIII && wcscmp(windowName.get(), L"DIEmWin") == 0) {
if (context.autofix == FINAL_FANTASY_XIII && wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
const std::lock_guard<std::mutex> lock(context.oneTimeFixesMutex);
if(!context.didOneTimeFixes){
PrintLog("Starting FFXIII one time RAM patches.");
context.FF13_OneTimeFixes();
patchingThread = new std::thread(&context.FF13_AsyncPatchingLoop);
}
}
else if (context.autofix == FINAL_FANTASY_XIII2 && wcscmp(windowName.get(), L"DIEmWin") == 0) {
else if (context.autofix == FINAL_FANTASY_XIII2 && wcscmp(className.get(), L"SQEX.CDev.Engine.Framework.MainWindow") == 0) {
const std::lock_guard<std::mutex> lock(context.oneTimeFixesMutex);
if (!context.didOneTimeFixes) {
PrintLog("Starting FFXIII-2 one time RAM patches.");
context.FF13_2_OneTimeFixes();
patchingThread = new std::thread(&context.FF13_2_AsyncPatchingLoop);
}
}
}

View file

@ -45,7 +45,6 @@ class MainContext
public:
MainContext();
void Foo();
~MainContext();
bool ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
@ -100,6 +99,7 @@ private:
const float FF13_2_30_FPS = 30.0F;
const float FF13_2_MAX_FRAME_CAP = 1000.0F;
XInputManager* xinputManager;
std::thread * patchingThread;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes;
@ -111,6 +111,8 @@ private:
bool AreAlmostTheSame(float a, float b);
void PrintVersionInfo();
static void FF13_AsyncPatchingLoop();
void FF13_InitializeGameAddresses();
void FF13_OneTimeFixes();
void FF13_EnableControllerVibration();
@ -119,6 +121,7 @@ private:
void FF13_FixMissingEnemyScan();
void FF13_RemoveContinuousControllerScan();
static void FF13_2_AsyncPatchingLoop();
void FF13_2_CreateSetFrameRateCodeBlock();
void FF13_2_InitializeGameAddresses();
void FF13_2_RemoveContinuousControllerScan();