This repository has been archived on 2023-10-28. You can view files and clone it, but cannot push or open issues or pull requests.
frostbite/CMakeLists.txt

136 lines
3.3 KiB
CMake

# travis has cmake 3.9
cmake_minimum_required(VERSION 3.9)
project(FROSTBITE)
enable_testing()
set(PROJECT_NAME "FROSTBITE")
set(PROJECT_Version 0.1)
set(PROJECT_LIBS)
# Use this to find Qt on windows
if(ADDITIONAL_FIND_PATH)
list(APPEND CMAKE_PREFIX_PATH ${ADDITIONAL_FIND_PATH})
endif()
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
find_package(Qt6 COMPONENTS Widgets REQUIRED)
set(COVERAGE OFF CACHE BOOL "Coverage")
find_package(SDL2 REQUIRED)
find_package(GLM REQUIRED)
include_directories(${GLM_INCLUDE_DIR})
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIR})
# flags
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /MP")
endif()
if (COVERAGE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --coverage")
endif()
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING
"Choose the type of build, options are: None Debug Release"
FORCE)
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
if(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
add_definitions(-D_UNICODE -DUNICODE)
endif()
set(SNOWLIB_SRC_FILES
snowlib/AnimationProcessor.cpp
snowlib/AnimationProcessor.h
snowlib/AnimData.cpp
snowlib/AnimData.h
snowlib/AnimDecoder.cpp
snowlib/AnimDecoder.h
snowlib/DataAccess.h
snowlib/DataUtil.h
snowlib/FntDecoder.cpp
snowlib/FntDecoder.h
snowlib/GameRegion.h
snowlib/GameType.h
snowlib/GIFTag.cpp
snowlib/GIFTag.h
snowlib/GobFile.cpp
snowlib/GobFile.h
snowlib/Helpers.cpp
snowlib/Helpers.h
snowlib/LmpFile.cpp
snowlib/LmpFile.h
snowlib/LmpRepository.cpp
snowlib/LmpRepository.h
snowlib/Logger.cpp
snowlib/Logger.h
snowlib/Mesh.cpp
snowlib/Mesh.h
snowlib/Model.h
snowlib/Palette.h
snowlib/Scene.h
snowlib/TexDecoder.cpp
snowlib/TexDecoder.h
snowlib/Texture.h
snowlib/VertexDefs.h
snowlib/VertexWeight.h
snowlib/VifDecoder.cpp
snowlib/VifDecoder.h
snowlib/World.cpp
snowlib/World.h
snowlib/WorldReader.cpp
snowlib/WorldReader.h
)
include_directories("${FROSTBITE_SOURCE_DIR}/snowlib")
set(TESTAPP_SRC_FILES
TestApp/Main.cpp
TestApp/ModelWindow.cpp
)
set(CUTTOWN_SRC_FILES
CuttownTest/gameData.cpp
CuttownTest/gameData.h
CuttownTest/infoPanel.cpp
CuttownTest/infoPanel.h
CuttownTest/Main.cpp
CuttownTest/mainWindow.cpp
CuttownTest/mainWindow.h
)
add_library(snowlib SHARED ${SNOWLIB_SRC_FILES})
add_executable(testApp ${TESTAPP_SRC_FILES})
if(WIN32)
target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main OpenGL32.lib)
else()
target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main GL)
endif()
add_executable(cuttownTest ${CUTTOWN_SRC_FILES})
if(WIN32)
target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main OpenGL32.lib Qt6::Widgets)
else()
target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main GL Qt6::Widgets)
endif()
set_target_properties(cuttownTest PROPERTIES VS_DEBUGGER_ENVIRONMENT "PATH=${Qt6Core_DIR}\\..\\..\\..\\bin;${Qt6Core_DIR}\\..\\..\\..\\plugins\\platforms")