Readded the Linux linker settings I forgot, updated readme

This commit is contained in:
Rose 2023-10-28 04:48:05 +13:00
parent eda2b5b1d5
commit 13285fa7b4
Signed by: rosethorn
GPG key ID: DF8939388907D1F7
3 changed files with 36 additions and 17 deletions

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@ -5,7 +5,7 @@ project(FROSTBITE)
enable_testing()
set(PROJECT_NAME "Frostbite")
set(PROJECT_NAME "FROSTBITE")
set(PROJECT_Version 0.1)
set(PROJECT_LIBS)
@ -117,12 +117,19 @@ set(CUTTOWN_SRC_FILES
CuttownTest/mainWindow.h
)
add_library(snowlib STATIC ${SNOWLIB_SRC_FILES})
add_library(snowlib SHARED ${SNOWLIB_SRC_FILES})
add_executable(testApp ${TESTAPP_SRC_FILES})
target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main opengl32.lib)
if(WIN32)
target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main OpenGL32.lib)
else()
target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main GL)
endif()
add_executable(cuttownTest ${CUTTOWN_SRC_FILES})
target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main opengl32.lib Qt6::Widgets)
if(WIN32)
target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main OpenGL32.lib Qt6::Widgets)
else()
target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main GL Qt6::Widgets)
endif()
set_target_properties(cuttownTest PROPERTIES VS_DEBUGGER_ENVIRONMENT "PATH=${Qt6Core_DIR}\\..\\..\\..\\bin;${Qt6Core_DIR}\\..\\..\\..\\plugins\\platforms")

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@ -1,5 +1,3 @@
#pragma once
#include <QMainWindow>

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@ -1,7 +1,9 @@
Building
========
# Building
For windows, I use vcpkg to install packages. See https://github.com/Microsoft/vcpkg
## Windows
### Visual Studio with vcpkg
Use `vcpkg` to install packages. See https://github.com/Microsoft/vcpkg
```
> git clone https://github.com/Microsoft/vcpkg.git
@ -13,21 +15,21 @@ Linux:~/$ ./bootstrap-vcpkg.sh
.\vcpkg integrate install
```
you will want to install the following packages as follows:
You will want to install the following packages as follows:
```
vcpkg install sdl2:x64-windows glm:x64-windows glew:x64-windows boost:x64-windows
```
Then you can open the directory in visual studio and it will be recognised as a cmake project.
Whether you use the open folder functionality or call cmake on the command line you will need to
set the toolchain file to the vcpkg one. This lives in the vcpkg directory under `scripts\buildsystems\vcpkg.cmake`
Then you can open the directory in Visual Studio and it will be recognised as a CMake project.
Whether you use the open folder functionality or call `cmake` on the command line you will need to
set the toolchain file to the `vcpkg` one. This lives in the `vcpkg` directory under `scripts\buildsystems\vcpkg.cmake`
https://github.com/microsoft/vcpkg/blob/master/docs/examples/installing-and-using-packages.md#cmake-toolchain-file
note that if you do `vcpkg integrate install` then you don't need to set the toolchain when using visual studio 2019
Note that if you do `vcpkg integrate install` then you don't need to set the toolchain when using visual studio 2019
## Qt specifics
### Qt specifics
Installing Qt from the installer requires some mods to work. The path to Qt is hardcoded in the cmake file for the moment
and when running from Visual Studio Code you need something like the following in the launch config so that the
@ -37,4 +39,16 @@ DLLs are found.
"env": {
"path": "C:\\Qt\\6.0.2\\msvc2019_64\\bin;%PATH%"
}
```
```
## Linux
### CMake
From the base directory:
```
mkdir build
cd build
cmake ..
make -j$(nproc)
```