Readded the Linux linker settings I forgot, updated readme
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@ -5,7 +5,7 @@ project(FROSTBITE)
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enable_testing()
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set(PROJECT_NAME "Frostbite")
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set(PROJECT_NAME "FROSTBITE")
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set(PROJECT_Version 0.1)
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set(PROJECT_LIBS)
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@ -117,12 +117,19 @@ set(CUTTOWN_SRC_FILES
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CuttownTest/mainWindow.h
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)
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add_library(snowlib STATIC ${SNOWLIB_SRC_FILES})
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add_library(snowlib SHARED ${SNOWLIB_SRC_FILES})
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add_executable(testApp ${TESTAPP_SRC_FILES})
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target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main opengl32.lib)
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if(WIN32)
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target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main OpenGL32.lib)
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else()
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target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main GL)
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endif()
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add_executable(cuttownTest ${CUTTOWN_SRC_FILES})
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target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main opengl32.lib Qt6::Widgets)
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if(WIN32)
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target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main OpenGL32.lib Qt6::Widgets)
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else()
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target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main GL Qt6::Widgets)
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endif()
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set_target_properties(cuttownTest PROPERTIES VS_DEBUGGER_ENVIRONMENT "PATH=${Qt6Core_DIR}\\..\\..\\..\\bin;${Qt6Core_DIR}\\..\\..\\..\\plugins\\platforms")
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@ -1,5 +1,3 @@
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#pragma once
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#include <QMainWindow>
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34
README.md
34
README.md
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@ -1,7 +1,9 @@
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Building
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========
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# Building
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For windows, I use vcpkg to install packages. See https://github.com/Microsoft/vcpkg
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## Windows
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### Visual Studio with vcpkg
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Use `vcpkg` to install packages. See https://github.com/Microsoft/vcpkg
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```
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> git clone https://github.com/Microsoft/vcpkg.git
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@ -13,21 +15,21 @@ Linux:~/$ ./bootstrap-vcpkg.sh
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.\vcpkg integrate install
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```
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you will want to install the following packages as follows:
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You will want to install the following packages as follows:
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```
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vcpkg install sdl2:x64-windows glm:x64-windows glew:x64-windows boost:x64-windows
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```
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Then you can open the directory in visual studio and it will be recognised as a cmake project.
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Whether you use the open folder functionality or call cmake on the command line you will need to
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set the toolchain file to the vcpkg one. This lives in the vcpkg directory under `scripts\buildsystems\vcpkg.cmake`
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Then you can open the directory in Visual Studio and it will be recognised as a CMake project.
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Whether you use the open folder functionality or call `cmake` on the command line you will need to
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set the toolchain file to the `vcpkg` one. This lives in the `vcpkg` directory under `scripts\buildsystems\vcpkg.cmake`
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https://github.com/microsoft/vcpkg/blob/master/docs/examples/installing-and-using-packages.md#cmake-toolchain-file
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note that if you do `vcpkg integrate install` then you don't need to set the toolchain when using visual studio 2019
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Note that if you do `vcpkg integrate install` then you don't need to set the toolchain when using visual studio 2019
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## Qt specifics
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### Qt specifics
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Installing Qt from the installer requires some mods to work. The path to Qt is hardcoded in the cmake file for the moment
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and when running from Visual Studio Code you need something like the following in the launch config so that the
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@ -37,4 +39,16 @@ DLLs are found.
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"env": {
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"path": "C:\\Qt\\6.0.2\\msvc2019_64\\bin;%PATH%"
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}
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```
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```
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## Linux
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### CMake
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From the base directory:
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```
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mkdir build
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cd build
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cmake ..
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make -j$(nproc)
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```
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