tahoma2d/doc/how_to_build_win.md
Jeremy Bullock 83c0cff6dc
Merge changes from OpenToonz as of 7-7 (#77)
* add multi arc mockup

* implement mutli arc

* add join and smooth option

* reset multiarc and arc when deactivated

* create self loop if the last point is the same as the first

* make join option in multiarc consistent with tape tool

* fix a bug where thickness don't affect mutliarc in vector level

* remove join option in geometric tool

* stop mutliarc after closing shape

* double click can also end multi arc

* fix a bug where multiArc will produce buggy stroke

* fix a bug where geometric tools is not deactivated

* add multiArc shortcut

* rewrite multiArc

* revert changes to tvectorimage

* add undo data for multiArc

* Paste as Copy Command for XSheet

* Remove unneeded code

* Bug fix

* prevent guide lines from jumping around in MultiArc

* make stroke color consistent in MultiArc

* remove color in MultiArc's undo data

* make color consistent in MultiArc with previous version

* Fix single image raster levels

* fix compilation error

* fix a bug where multiArc might generate bugged stroke

* Remove ICONV dep (#3304)

* fix crash on saving studio palette

* Move to Paste Special Menu

* Don't Set Fixed Width if Docking a Floating Panel

* Update how_to_build_win.md

New draft of pr for requested changes to windows build instructions.

* fix geometric tool multiarc smooth option

* fix level saving failure

* fix wrong warning after saving palette

* fix a bug where moving a control point while holding alt has unintended result

* fix overwriting raster drawing palette

* Hide color swatch on color 0

Co-authored-by: pojienie <pojienie@gmail.com>
Co-authored-by: rim <11380091+rozhuk-im@users.noreply.github.com>
Co-authored-by: shun-iwasawa <shun.iwasawa@ghibli.jp>
Co-authored-by: Rodney <rodney.baker@gmail.com>
Co-authored-by: DoctorRyan <65507211+DoctorRyan@users.noreply.github.com>
2020-07-07 11:06:59 -06:00

9.5 KiB

Building on Windows

This software can be built using Visual Studio 2015 or above and Qt 5.9 (later Qt versions still not working correctly.)

Required Software

Visual Studio Express 2015 or higher for Windows Desktop

  • https://www.visualstudio.com/vs/older-downloads/
  • Make sure the target platform is "for Windows Desktop", not "for Windows".
  • Community and Professional versions of Visual Studio for Windows Desktop also work.
  • During the installation, make sure to select all the Visual C++ packages.

CMake

Qt

boost

Acquiring the Source Code

  • Note: You can also perform these next commands with Github for Desktop client.
  • Clone the base repository.
  • Throughout the explanation $opentoonz will represent the root for the base repository.

lib and dll

  • lib and dll files are tracked by Git Large File Storage.
  • Note: git-lfs is also installed with Github Desktop.
  • Visual Studio cannot recognize UTF-8 without BOM source code properly. Furthermore, since the endline character is represented with only the LF character, one line comments in Japanese will often cause the following line to be treated as a comment by MSVS as well.
  • In order to prevent this, please change the following setting in git so that it will preserve the proper endline characters:
  • git config core.safecrlf true
  • Execute git lfs pull after git clone by using the lfs client.

Using CMake to Create a Visual Studio Project

  • Launch CMake
  • In Where is the source code, navigate to $opentoonz/toonz/sources
  • In Where to build the binaries, navigate to $opentoonz/toonz/build
  • Or to wherever you usually build to.
  • If the build directory is in the git repository, be sure to add the directory to .gitignore
  • If the build directory is different from the one above, be sure to change to the specified directory where appropriate below. -Click on Configure and select the version of Visual Studio you are using. -If Qt was installed to a directory other than the default, and the error Specify QT_PATH properly appears, navigate to the QT_DIR install folder and specify the path to msvc2015_64. Rerun Configure. -If red lines appear in the bottom box, you can safely ignore them. -Click Generate -Should the CMakeLists.txt file change, such as during automatic build cleanup, there is no need to rerun CMake.

Setting Up Libraries

Rename the following files:

  • $opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.vc to $opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.h
  • $opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.vc.h to $opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.h
  • $opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.vc.h to $opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.h
  • $opentoonz/thirdparty/libpng-1.6.21/scripts/pnglibconf.h.prebuilt to $opentoonz/thirdparty/libpng-1.6.21/pnglibconf.h
  • Note that the destination is a different folder for the last file.

Building

  • Open $opentoonz/toonz/build/OpenToonz.sln and change to Debug or Release in the top bar.
  • Compile the build.
  • The output will be in the corresponding folder in $opentoonz/toonz/build/

Building with extended stop motion support for webcams and Canon DSLR cameras.

You will need three additional libraries.

  • OpenCV (v4.1.0 and later)
    • libjpeg-turbo
    • The Canon SDK. This requires applying for the Canon developer program and downloading the SDK.

Copy the following folders into the $opentoonz/thirdparty folder.

  • Copy the Header and library folders from the Canon SDK to $opentoonz/thirdparty/canon
    • Make sure that the library is the one from the EDSDK_64 folder.
  • Copy the lib and include folders from libjpeg-turbo64 into $opentoonz/thirdparty/libjpeg-turbo64.

Check the checkbox in CMake to build with stop motion support. On configuring with CMake or in the environmental variables, specify OpenCV_DIR to the build folder in the install folder of OpenCV (like C:/opencv/build).

To run the program with stop motion support, you will need to copy the .dll files from opencv2, libjpeg-turbo and the Canon SDK into the folder where your project is built.

Running the Program

Setting Up the Program's Path

  1. Copy the entire contents of $opentoonz/toonz/build/Release to an appropriate folder.

  2. Open a Command Prompt and navigate to QT_DIR/msvc2015_64/bin. Run the Qt program windeployqt.exe with the path for OpenToonz.exe as an argument. (Another way to do this is navigate to the exe that was created in your Release folder and drag and drop the Opentoonz.exe on top of the windeployqt.exe This will automatically generate the QT files and folders you will need.)

  • The necessary Qt library files should be in the same folder as OpenToonz.exe
  • These include:
    • Qt5Core.dll
    • Qt5Gui.dll
    • Qt5Network.dll
    • Qt5OpenGL.dll
    • Qt5PrintSupport.dll
    • Qt5Script.dll
    • Qt5Svg.dll
    • Qt5Widgets.dll
    • Qt5Multimedia.dll
  • These files should be in the corresponding folders in the same folder OpenToonz.exe
    • /bearer/qgenericbearer.dll
    • /bearer/qnativewifibearer.dll
    • /iconengines/qsvgicon.dll
    • /imageformats/qdds.dll
    • /imageformats/qgif.dll
    • /imageformats/qicns.dll
    • /imageformats/qico.dll
    • /imageformats/qjpeg.dll
    • /imageformats/qsvg.dll
    • /imageformats/qtga.dll
    • /imageformats/qtiff.dll
    • /imageformats/qwbmp.dll
    • /imageformats/qwebp.dll
    • /platforms/qwindows.dll
  1. Copy the following files to the same folder as OpenToonz.exe
  • $opentoonz/thirdparty/glut/3.7.6/lib/glut64.dll
  • $opentoonz/thirdparty/glew/glew-1.9.0/bin/64bit/glew32.dll
  1. Copy the srv folder from the previous OpenToonz installation to the same folder as OpenToonz.exe
  • If there is no srv folder, OpenToonz can still be used. However, various file formats such as mov cannot be used.
  • Creating the files for srv is discussed later.

Creating the stuff Folder

If a previous binary of OpenToonz was already installed, this step and the following about creating a registry key has already been dealt with. So feel free to skip these parts.

  1. Copy the files from $opentoonz/stuff to an appropriate folder.

Creating Registry Keys

  1. Using the registry editor, create the following key and copy the path of the $opentoonz/stuff folder from above to it.
  • HKEY_LOCAL_MACHINE\SOFTWARE\OpenToonz\OpenToonz\TOONZROOT

Running

OpenToonz.exe can now be run. Congratulations!

Debugging

  1. In the Solution Explorer, select the OpenToonz project within the OpenToonz solution.
  2. In the Project menu, choose Set as StartUp Project.

Creating the Files for the srv Folder

OpenToonz utilizes the QuickTime SDK's mov and associated file formats. Since the QuickTime SDK only comes in 32-bit versions, the 32-bit file t32bitsrv.exe from the QuickTime SDK is used in both the 64-bit and 32-bit versions of OpenToonz. As a result, the following instructions apply to both the 32 and 64-bit versions of OpenToonz.

Qt

QuickTime SDK

  1. Sign in using your Apple developer ID and download QuickTime 7.3 SDK for Windows.zip from the following url.
  1. After installing the QuickTime SDK, copy the contents of C:\Program Files (x86)\QuickTime SDK to $opentoonz/thirdparty/quicktime/QT73SDK

Using CMake to Create a Visual Studio 32-bit Project

  • Follow the same instructions as for the 64-bit version, but change the following:
    • $opentoonz/toonz/build to $opentoonz/toonz/build32
    • Visual Studio 14 2015 Win64 to Visual Studio 14 2015
  • Change QT_PATH to the path of your 32-bit version of Qt

Building the 32-bit Version

  1. Open $opentoonz/toonz/build32/OpenToonz.sln

Layout of the srv Folder

  • For the 64-bit version, copy the following files to the srv folder:
    • From $opentoonz/toonz/build32/Release
      • t32bitsrv.exe
      • image.dll
      • tnzcore.dll
    • From the 32-bit version of Qt
      • Qt5Core.dll
      • Qt5Network.dll
    • $opentoonz/thirdparty/glut/3.7.6/lib/glut32.dll

Creating Translation Files

Qt translation files are generated first from the source code to .ts files, then from .ts files to a .qm file. These files can be created in Visual Studio if the translation_ project and Build translation_??? only (translation_???のみをビルド」) is used. These files are not created in the default Build Project Solution.