tahoma2d/doc/how_to_build_linux.md
2022-08-27 21:23:40 -04:00

6.4 KiB

Setting up the development environment for GNU/Linux

Required software

Building Tahoma2D from source requires the following dependencies:

  • Git
  • GCC or Clang
  • CMake (3.4.1 or newer).
  • Qt5 (5.9 or newer)
  • Boost (1.55 or newer)
  • LibPNG
  • SuperLU
  • Lzo2
  • FreeType
  • LibMyPaint (1.3 or newer)
  • Jpeg-Turbo (1.4 or newer)
  • OpenCV 3.2 or newer

Installing Dependencies on Debian / Ubuntu 16.04 (Xenial)

$ sudo apt-get install build-essential git cmake freeglut3-dev libboost-all-dev libegl1-mesa-dev libfreetype6-dev libgles2-mesa-dev libglew-dev libglib2.0-dev libjpeg-dev libjpeg-turbo8-dev libjson-c-dev liblz4-dev liblzma-dev liblzo2-dev libpng-dev libsuperlu-dev pkg-config qt5-default qtbase5-dev libqt5svg5-dev qtscript5-dev qttools5-dev qttools5-dev-tools libqt5opengl5-dev qtmultimedia5-dev qtwayland5 libqt5multimedia5-plugins

Find a PPA repository for Qt 5.9 or later and install the following:

$ sudo apt-get install -y qt59multimedia qt59script qt59serialport qt59svg qt59tools

Find a PPA repository for MyPaint 1.3 and install the following:

$ sudo apt-get install -y libmypaint-dev

Find a PPA repository for OpenCV 3.2 or later and install the following:

$ sudo apt-get install -y libopencv-dev

Notes:

  • It's possible we also need libgsl2 (or maybe libopenblas-dev)
  • For Qt, MyPaint and OpenCV, you can alternatively build and install from source.

Installing Dependencies on Fedora

(it may include some useless packages)

$ sudo dnf install gcc gcc-c++ automake git cmake boost boost-devel SuperLU SuperLU-devel lz4-devel lzma lzo-devel libjpeg-turbo-devel libGLEW glew-devel freeglut-devel freeglut freetype-devel libpng-devel qt5-qtbase-devel qt5-qtsvg qt5-qtsvg-devel qt5-qtscript qt5-qtscript-devel qt5-qttools qt5-qttools-devel qt5-qtmultimedia-devel blas blas-devel json-c-devel libtool intltool make qt5-qtmultimedia

For newest versions of OS you may install libmypaint from repository and don't need to build it from source:

$ sudo dnf install libmypaint-devel

Installing Dependencies on ArchLinux

$ sudo pacman -S base-devel git cmake boost boost-libs qt5-base qt5-svg qt5-script qt5-tools qt5-multimedia lz4 lzo libjpeg-turbo glew freeglut freetype2
$ sudo pacman -S blas cblas

From AUR, using eg. yaourt:

$ yaourt -S superlu libmypaint

Notes:

  • ArchLinux has blas split into blas and cblas.

Installing Dependencies on openSUSE

$ zypper in boost-devel cmake freeglut-devel freetype2-devel gcc-c++ glew-devel libQt5OpenGL-devel libjpeg-devel liblz4-devel libpng16-compat-devel libqt5-linguist-devel libqt5-qtbase-devel libqt5-qtmultimedia-devel libqt5-qtscript-devel libqt5-qtsvg-devel libtiff-devel lzo-devel openblas-devel pkgconfig sed superlu-devel zlib-devel json-c-devel libqt5-qtmultimedia

For newest versions of OS you may install libmypaint from repository and don't need to build it from source:

$ zypper install libmypaint-devel

Build libmypaint dependency

If your linux distributions does not have libmypaint package, then build it from the source:

$ git clone https://github.com/mypaint/libmypaint.git -b v1.3.0
$ cd libmypaint
$ ./autogen.sh
$ ./configure
$ make
$ sudo make install
$ sudo ldconfig
$ cd ..

Build instructions

Cloning the GIT Tree

$ git clone https://github.com/tahoma2d/tahoma2d

Copying the 'stuff' Directory

TODO: some parts should really be installed in $prefix/ instead... and some other in various cache or user-local places. cf. https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html Until then we just follow the Win32/OSX layout.

The ~/.config/Tahoma2D/ directory contains your settings, work and other files.

Initialize this path with the following commands:

$ mkdir -p $HOME/.config/Tahoma2D
$ cp -r tahoma2d/stuff $HOME/.config/Tahoma2D/

Currently this is required to run Tahoma2D.

Creating SystemVar.ini

TODO: fix the code to discover it automatically

$ cat << EOF > $HOME/.config/Tahoma2D/SystemVar.ini
[General]
TAHOMA2DROOT="$HOME/.config/Tahoma2D/stuff"
TAHOMA2DPROFILES="$HOME/.config/Tahoma2D/stuff/profiles"
TAHOMA2DCACHEROOT="$HOME/.config/Tahoma2D/stuff/cache"
TAHOMA2DCONFIG="$HOME/.config/Tahoma2D/stuff/config"
TAHOMA2DFXPRESETS="$HOME/.config/Tahoma2D/stuff/fxs"
TAHOMA2DLIBRARY="$HOME/.config/Tahoma2D/stuff/library"
TAHOMA2DPROFILES="$HOME/.config/Tahoma2D/stuff/profiles"
TAHOMA2DPROJECTS="$HOME/.config/Tahoma2D/stuff/projects"
TAHOMA2DROOT="$HOME/.config/Tahoma2D/stuff"
TAHOMA2DSTUDIOPALETTE="$HOME/.config/Tahoma2D/stuff/studiopalette"
EOF

Note the generated file must not actually contain $HOME, this expands to an absolute path in the generated file.

Building LibTIFF

TODO: make sure we can use the system libtiff instead and remove this section. Features from the modified libtiff are needed currently, so this isn't a simple switch.

$ cd tahoma2d/thirdparty/tiff-4.2.0
$ ./configure --with-pic --disable-jbig --disable-webp 
$ make -j$(nproc)
$ cd ../../

Building Tahoma2D

$ cd toonz
$ mkdir build
$ cd build
$ cmake ../sources
$ make -j$(nproc)

The build takes a lot of time, be patient. CMake may not pick up all the required dependencies. On Fedora 30, it can be helpful to use

$cmake ../sources/ -DSUPERLU_INCLUDE_DIR=/usr/include/SuperLU

instead of just

$cmake ../sources/

Troubleshooting Build Errors

If something doesn't compile or link, please run make this way to help spot the problem:

$ LANG=C make VERBOSE=1

Debug Build

If you need to debug the application, you should be able to use cmake -DCMAKE_BUILD_TYPE=Debug.

Running Tahoma2D

You can now run the application:

$ LD_LIBRARY_PATH=./lib/opentoonz:$LD_LIBRARY_PATH
$ ./bin/Tahoma2D

Performing a System Installation

The steps above show how to run Tahoma2D from the build directory, however you may wish to install Tahoma2D onto your system.

Tahoma2D will install to /opt/tahoma2d by default, to do this run:

$ sudo make install

Then you can launch Tahoma2D by running /opt/tahoma2d/bin/tahoma2d.

You can change the installation path by modifying the CMAKE_INSTALL_PREFIX CMake variable.


Linux Package Definitions

It may be helpful to use existing packages as a reference when creating a package for your own distribution.