Make MyPaint style settings translatable via custom current.txt

This commit is contained in:
manongjohn 2023-03-24 00:30:21 -04:00
parent 729859d3b7
commit e048a4165f
2 changed files with 300 additions and 239 deletions

View file

@ -2,249 +2,249 @@
<!------------------------------ FX Menu Groups and Subgroups -------------------------------------------> <!------------------------------ FX Menu Groups and Subgroups ------------------------------------------->
<!-- List should match groups found in profiles\layouts\fxs\fxs.lst --> <!-- List should match groups found in profiles\layouts\fxs\fxs.lst -->
<item>"Background" "Background" </item> <item>"Background" "Background" </item>
<item>"Blur" "Blur" </item> <item>"Blur" "Blur" </item>
<item>"Distort" "Distort" </item> <item>"Distort" "Distort" </item>
<item>"Gradient" "Gradient" </item> <item>"Gradient" "Gradient" </item>
<item>"Image_Adjust" "Image Adjust" </item> <item>"Image_Adjust" "Image Adjust" </item>
<item>"Layer_Blending" "Layer Blending" </item> <item>"Layer_Blending" "Layer Blending" </item>
<item>"Layer_Blending_Ino" "Layer Blending (Ino)" </item> <item>"Layer_Blending_Ino" "Layer Blending (Ino)" </item>
<item>"Light" "Light" </item> <item>"Light" "Light" </item>
<item>"Matte" "Matte" </item> <item>"Matte" "Matte" </item>
<item>"Noise" "Noise" </item> <item>"Noise" "Noise" </item>
<item>"Render" "Render" </item> <item>"Render" "Render" </item>
<item>"Stylize" "Stylize" </item> <item>"Stylize" "Stylize" </item>
<item>"Toonz_Level" "Color Indexed" </item> <item>"Toonz_Level" "Color Indexed" </item>
<item>"Shaders" "Shaders" </item> <item>"Shaders" "Shaders" </item>
<item>"Utility" "Utility" </item> <item>"Utility" "Utility" </item>
<!------------------------------ FX Settings tabs/separators ----------------------------------------> <!------------------------------ FX Settings tabs/separators ---------------------------------------->
<item>"Add Ino" "Add Ino"</item> <item>"Add Ino" "Add Ino" </item>
<item>"Add" "Add"</item> <item>"Add" "Add" </item>
<item>"Adjust Exposure Iwa" "Adjust Exposure Iwa"</item> <item>"Adjust Exposure Iwa" "Adjust Exposure Iwa" </item>
<item>"Adjust Levels" "Adjust Levels"</item> <item>"Adjust Levels" "Adjust Levels" </item>
<item>"Alpha" "Alpha"</item> <item>"Alpha" "Alpha" </item>
<item>"Angle" "Angle"</item> <item>"Angle" "Angle" </item>
<item>"Animation" "Animation"</item> <item>"Animation" "Animation" </item>
<item>"Art Contour" "Art Contour"</item> <item>"Art Contour" "Art Contour" </item>
<item>"Backlit" "Backlit"</item> <item>"Backlit" "Backlit" </item>
<item>"Barrel Distort Iwa" "Barrel Distort Iwa"</item> <item>"Barrel Distort Iwa" "Barrel Distort Iwa" </item>
<item>"Base" "Base"</item> <item>"Base" "Base" </item>
<item>"Birth Color" "Birth Color"</item> <item>"Birth Color" "Birth Color" </item>
<item>"Birth Params" "Birth Params"</item> <item>"Birth Params" "Birth Params" </item>
<item>"Bloom Iwa" "Bloom Iwa"</item> <item>"Bloom Iwa" "Bloom Iwa" </item>
<item>"Blue" "Blue"</item> <item>"Blue" "Blue" </item>
<item>"Blur Ino" "Blur Ino"</item> <item>"Blur Ino" "Blur Ino" </item>
<item>"Blur" "Blur"</item> <item>"Blur" "Blur" </item>
<item>"Body Highlight" "Body Highlight"</item> <item>"Body Highlight" "Body Highlight" </item>
<item>"Bokeh Iwa" "Bokeh Iwa"</item> <item>"Bokeh Iwa" "Bokeh Iwa" </item>
<item>"Bokeh Ref Iwa" "Bokeh Ref Iwa"</item> <item>"Bokeh Ref Iwa" "Bokeh Ref Iwa" </item>
<item>"Brush Tip Geometry" "Brush Tip Geometry"</item> <item>"Brush Tip Geometry" "Brush Tip Geometry" </item>
<item>"Bubble Color" "Bubble Color"</item> <item>"Bubble Color" "Bubble Color" </item>
<item>"Calligraphic Line" "Calligraphic Line"</item> <item>"Calligraphic Line" "Calligraphic Line" </item>
<item>"Cast Shadow" "Cast Shadow"</item> <item>"Cast Shadow" "Cast Shadow" </item>
<item>"Caustics" "Caustics"</item> <item>"Caustics" "Caustics" </item>
<item>"Channel Mixer" "Channel Mixer"</item> <item>"Channel Mixer" "Channel Mixer" </item>
<item>"Channel Selector Ino" "Channel Selector Ino"</item> <item>"Channel Selector Ino" "Channel Selector Ino" </item>
<item>"Checkerboard" "Checkerboard"</item> <item>"Checkerboard" "Checkerboard" </item>
<item>"Clouds" "Clouds"</item> <item>"Clouds" "Clouds" </item>
<item>"Color and Shape" "Color and Shape"</item> <item>"Color and Shape" "Color and Shape" </item>
<item>"Color Blending" "Color Blending"</item> <item>"Color Blending" "Color Blending" </item>
<item>"Color Burn Ino" "Color Burn Ino"</item> <item>"Color Burn Ino" "Color Burn Ino" </item>
<item>"Color Card" "Color Card"</item> <item>"Color Card" "Color Card" </item>
<item>"Color Dodge Ino" "Color Dodge Ino"</item> <item>"Color Dodge Ino" "Color Dodge Ino" </item>
<item>"Color Emboss" "Color Emboss"</item> <item>"Color Emboss" "Color Emboss" </item>
<item>"Color Raylit" "Color Raylit"</item> <item>"Color Raylit" "Color Raylit" </item>
<item>"Colors" "Colors"</item> <item>"Colors" "Colors" </item>
<item>"Conical Transform" "Conical Transform"</item> <item>"Conical Transform" "Conical Transform" </item>
<item>"Contour" "Contour"</item> <item>"Contour" "Contour" </item>
<item>"Contrast" "Contrast"</item> <item>"Contrast" "Contrast" </item>
<item>"Corridor Gradient Iwa" "Corridor Gradient Iwa"</item> <item>"Corridor Gradient Iwa" "Corridor Gradient Iwa" </item>
<item>"Cross Dissolve Ino" "Cross Dissolve Ino"</item> <item>"Cross Dissolve Ino" "Cross Dissolve Ino" </item>
<item>"Cross Dissolve" "Cross Dissolve"</item> <item>"Cross Dissolve" "Cross Dissolve" </item>
<item>"Curves" "Curves"</item> <item>"Curves" "Curves" </item>
<item>"Darken Ino" "Darken Ino"</item> <item>"Darken Ino" "Darken Ino" </item>
<item>"Darken" "Darken"</item> <item>"Darken" "Darken" </item>
<item>"Darker Color Ino" "Darker Color Ino"</item> <item>"Darker Color Ino" "Darker Color Ino" </item>
<item>"Density Ino" "Density Ino"</item> <item>"Density Ino" "Density Ino" </item>
<item>"Despeckle" "Despeckle"</item> <item>"Despeckle" "Despeckle" </item>
<item>"Destination" "Destination"</item> <item>"Destination" "Destination" </item>
<item>"Diamond Grad" "Diamond Grad"</item> <item>"Diamond Grad" "Diamond Grad" </item>
<item>"Difference mode" "Difference mode"</item> <item>"Difference mode" "Difference mode" </item>
<item>"Directional Blur Iwa" "Directional Blur Iwa"</item> <item>"Directional Blur Iwa" "Directional Blur Iwa" </item>
<item>"Directional Blur" "Directional Blur"</item> <item>"Directional Blur" "Directional Blur" </item>
<item>"Dissolve" "Dissolve"</item> <item>"Dissolve" "Dissolve" </item>
<item>"Distortion Wave" "Distortion Wave"</item> <item>"Distortion Wave" "Distortion Wave" </item>
<item>"Distortion" "Distortion"</item> <item>"Distortion" "Distortion" </item>
<item>"Divide Ino" "Divide Ino"</item> <item>"Divide Ino" "Divide Ino" </item>
<item>"Ellipse" "Ellipse"</item> <item>"Ellipse" "Ellipse" </item>
<item>"Emboss" "Emboss"</item> <item>"Emboss" "Emboss" </item>
<item>"End" "End"</item> <item>"End" "End" </item>
<item>"Environment" "Environment"</item> <item>"Environment" "Environment" </item>
<item>"Erode/Dilate" "Erode/Dilate"</item> <item>"Erode/Dilate" "Erode/Dilate" </item>
<item>"Evolution Options" "Evolution Options"</item> <item>"Evolution Options" "Evolution Options" </item>
<item>"External Palette" "External Palette"</item> <item>"External Palette" "External Palette" </item>
<item>"Fade-in Color" "Fade-in Color"</item> <item>"Fade-in Color" "Fade-in Color" </item>
<item>"Fade-out Color" "Fade-out Color"</item> <item>"Fade-out Color" "Fade-out Color" </item>
<item>"Fireball" "Fireball"</item> <item>"Fireball" "Fireball" </item>
<item>"Flap Behavior" "Flap Behavior"</item> <item>"Flap Behavior" "Flap Behavior" </item>
<item>"Floor Bump Iwa" "Floor Bump Iwa"</item> <item>"Floor Bump Iwa" "Floor Bump Iwa" </item>
<item>"Flow Blur Iwa" "Flow Blur Iwa"</item> <item>"Flow Blur Iwa" "Flow Blur Iwa" </item>
<item>"Flow Paint Brush Iwa" "Flow Paint Brush Iwa"</item> <item>"Flow Paint Brush Iwa" "Flow Paint Brush Iwa" </item>
<item>"Fog Ino" "Fog Ino"</item> <item>"Fog Ino" "Fog Ino" </item>
<item>"Four Points" "Four Points"</item> <item>"Four Points" "Four Points" </item>
<item>"Fractal Noise Iwa" "Fractal Noise Iwa"</item> <item>"Fractal Noise Iwa" "Fractal Noise Iwa" </item>
<item>"Free Distort" "Free Distort"</item> <item>"Free Distort" "Free Distort" </item>
<item>"Friction" "Friction"</item> <item>"Friction" "Friction" </item>
<item>"Gamma" "Gamma"</item> <item>"Gamma" "Gamma" </item>
<item>"Glare Iwa" "Glare Iwa"</item> <item>"Glare Iwa" "Glare Iwa" </item>
<item>"Glitter" "Glitter"</item> <item>"Glitter" "Glitter" </item>
<item>"Glow" "Glow"</item> <item>"Glow" "Glow" </item>
<item>"GPU HSL Blend" "GPU HSL Blend"</item> <item>"GPU HSL Blend" "GPU HSL Blend" </item>
<item>"Gradient Warp Iwa" "Gradient Warp Iwa"</item> <item>"Gradient Warp Iwa" "Gradient Warp Iwa" </item>
<item>"Gravity" "Gravity"</item> <item>"Gravity" "Gravity" </item>
<item>"Green" "Green"</item> <item>"Green" "Green" </item>
<item>"Hard Light Ino" "Hard Light Ino"</item> <item>"Hard Light Ino" "Hard Light Ino" </item>
<item>"Hard Mix Ino" "Hard Mix Ino"</item> <item>"Hard Mix Ino" "Hard Mix Ino" </item>
<item>"HLS Add Ino" "HLS Add Ino"</item> <item>"HLS Add Ino" "HLS Add Ino" </item>
<item>"HLS Adjust Ino" "HLS Adjust Ino"</item> <item>"HLS Adjust Ino" "HLS Adjust Ino" </item>
<item>"HLS Noise Ino" "HLS Noise Ino"</item> <item>"HLS Noise Ino" "HLS Noise Ino" </item>
<item>"HSV Add Ino" "HSV Add Ino"</item> <item>"HSV Add Ino" "HSV Add Ino" </item>
<item>"HSV Adjust Ino" "HSV Adjust Ino"</item> <item>"HSV Adjust Ino" "HSV Adjust Ino" </item>
<item>"HSV Key" "HSV Key"</item> <item>"HSV Key" "HSV Key" </item>
<item>"HSV Noise Ino" "HSV Noise Ino"</item> <item>"HSV Noise Ino" "HSV Noise Ino" </item>
<item>"HSV Scale" "HSV Scale"</item> <item>"HSV Scale" "HSV Scale" </item>
<item>"Inner Shape" "Inner Shape"</item> <item>"Inner Shape" "Inner Shape" </item>
<item>"iwa Bokeh Advanced" "iwa Bokeh Advanced"</item> <item>"iwa Bokeh Advanced" "iwa Bokeh Advanced" </item>
<item>"Kaleido" "Kaleido"</item> <item>"Kaleido" "Kaleido" </item>
<item>"Level Auto Ino" "Level Auto Ino"</item> <item>"Level Auto Ino" "Level Auto Ino" </item>
<item>"Level Master Ino" "Level Master Ino"</item> <item>"Level Master Ino" "Level Master Ino" </item>
<item>"Level RGBA Ino" "Level RGBA Ino"</item> <item>"Level RGBA Ino" "Level RGBA Ino" </item>
<item>"Lifetime" "Lifetime"</item> <item>"Lifetime" "Lifetime" </item>
<item>"Light Direction" "Light Direction"</item> <item>"Light Direction" "Light Direction" </item>
<item>"Light Spot" "Light Spot"</item> <item>"Light Spot" "Light Spot" </item>
<item>"Lighten Ino" "Lighten Ino"</item> <item>"Lighten Ino" "Lighten Ino" </item>
<item>"Lighter Color Ino" "Lighter Color Ino"</item> <item>"Lighter Color Ino" "Lighter Color Ino" </item>
<item>"Limits" "Limits"</item> <item>"Limits" "Limits" </item>
<item>"Line Blur Ino" "Line Blur Ino"</item> <item>"Line Blur Ino" "Line Blur Ino" </item>
<item>"Linear Burn Ino" "Linear Burn Ino"</item> <item>"Linear Burn Ino" "Linear Burn Ino" </item>
<item>"Linear Dodge Ino" "Linear Dodge Ino"</item> <item>"Linear Dodge Ino" "Linear Dodge Ino" </item>
<item>"Linear Gradient (Classic)" "Linear Gradient (Classic)"</item> <item>"Linear Gradient (Classic)" "Linear Gradient (Classic)" </item>
<item>"Linear Gradient" "Linear Gradient"</item> <item>"Linear Gradient" "Linear Gradient" </item>
<item>"Linear Light Ino" "Linear Light Ino"</item> <item>"Linear Light Ino" "Linear Light Ino" </item>
<item>"Linear Wave" "Linear Wave"</item> <item>"Linear Wave" "Linear Wave" </item>
<item>"Local Blur" "Local Blur"</item> <item>"Local Blur" "Local Blur" </item>
<item>"Local Transp" "Local Transp"</item> <item>"Local Transp" "Local Transp" </item>
<item>"Max Min Ino" "Max Min Ino"</item> <item>"Max Min Ino" "Max Min Ino" </item>
<item>"Median Filter Ino" "Median Filter Ino"</item> <item>"Median Filter Ino" "Median Filter Ino" </item>
<item>"Median Ino" "Median Ino"</item> <item>"Median Ino" "Median Ino" </item>
<item>"Mosaic" "Mosaic"</item> <item>"Mosaic" "Mosaic" </item>
<item>"Motion Blur Ino" "Motion Blur Ino"</item> <item>"Motion Blur Ino" "Motion Blur Ino" </item>
<item>"Motion Blur Iwa" "Motion Blur Iwa"</item> <item>"Motion Blur Iwa" "Motion Blur Iwa" </item>
<item>"Motion Blur" "Motion Blur"</item> <item>"Motion Blur" "Motion Blur" </item>
<item>"Motion Flow Iwa" "Motion Flow Iwa"</item> <item>"Motion Flow Iwa" "Motion Flow Iwa" </item>
<item>"Motion Wind Ino" "Motion Wind Ino"</item> <item>"Motion Wind Ino" "Motion Wind Ino" </item>
<item>"Multi Linear" "Multi Linear"</item> <item>"Multi Linear" "Multi Linear" </item>
<item>"Multi Radial" "Multi Radial"</item> <item>"Multi Radial" "Multi Radial" </item>
<item>"Multiply Ino" "Multiply Ino"</item> <item>"Multiply Ino" "Multiply Ino" </item>
<item>"Multiply" "Multiply"</item> <item>"Multiply" "Multiply" </item>
<item>"Multitone" "Multitone"</item> <item>"Multitone" "Multitone" </item>
<item>"Negate Ino" "Negate Ino"</item> <item>"Negate Ino" "Negate Ino" </item>
<item>"Noise" "Noise"</item> <item>"Noise" "Noise" </item>
<item>"Nothing" "Nothing"</item> <item>"Nothing" "Nothing" </item>
<item>"Opacity" "Opacity"</item> <item>"Opacity" "Opacity" </item>
<item>"Outer Shape" "Outer Shape"</item> <item>"Outer Shape" "Outer Shape" </item>
<item>"OutLine" "OutLine"</item> <item>"OutLine" "OutLine" </item>
<item>"Over Ino" "Over Ino"</item> <item>"Over Ino" "Over Ino" </item>
<item>"Overlay Ino" "Overlay Ino"</item> <item>"Overlay Ino" "Overlay Ino" </item>
<item>"Palette Filter" "Palette Filter"</item> <item>"Palette Filter" "Palette Filter" </item>
<item>"Particle Generation" "Particle Generation"</item> <item>"Particle Generation" "Particle Generation" </item>
<item>"Particle" "Particle"</item> <item>"Particle" "Particle" </item>
<item>"Pattern" "Pattern"</item> <item>"Pattern" "Pattern" </item>
<item>"Perlin Noise" "Perlin Noise"</item> <item>"Perlin Noise" "Perlin Noise" </item>
<item>"Perspective Distort Iwa" "Perspective Distort Iwa"</item> <item>"Perspective Distort Iwa" "Perspective Distort Iwa" </item>
<item>"Pin Light Ino" "Pin Light Ino"</item> <item>"Pin Light Ino" "Pin Light Ino" </item>
<item>"Pivot" "Pivot"</item> <item>"Pivot" "Pivot" </item>
<item>"PN Clouds Ino" "PN Clouds Ino"</item> <item>"PN Clouds Ino" "PN Clouds Ino" </item>
<item>"PN Perspective Iwa" "PN Perspective Iwa"</item> <item>"PN Perspective Iwa" "PN Perspective Iwa" </item>
<item>"Posterize" "Posterize"</item> <item>"Posterize" "Posterize" </item>
<item>"Radial Blur GPU" "Radial Blur GPU"</item> <item>"Radial Blur GPU" "Radial Blur GPU" </item>
<item>"Radial Blur Ino" "Radial Blur Ino"</item> <item>"Radial Blur Ino" "Radial Blur Ino" </item>
<item>"Radial Blur" "Radial Blur"</item> <item>"Radial Blur" "Radial Blur" </item>
<item>"Radial Gradient" "Radial Gradient"</item> <item>"Radial Gradient" "Radial Gradient" </item>
<item>"Rainbow Iwa" "Rainbow Iwa"</item> <item>"Rainbow Iwa" "Rainbow Iwa" </item>
<item>"Random Wave" "Random Wave"</item> <item>"Random Wave" "Random Wave" </item>
<item>"Raylit" "Raylit"</item> <item>"Raylit" "Raylit" </item>
<item>"Red" "Red"</item> <item>"Red" "Red" </item>
<item>"Reference Frame" "Reference Frame"</item> <item>"Reference Frame" "Reference Frame" </item>
<item>"Reflection mode" "Reflection mode"</item> <item>"Reflection mode" "Reflection mode" </item>
<item>"Refraction mode" "Refraction mode"</item> <item>"Refraction mode" "Refraction mode" </item>
<item>"RGB Fade" "RGB Fade"</item> <item>"RGB Fade" "RGB Fade" </item>
<item>"RGB Key" "RGB Key"</item> <item>"RGB Key" "RGB Key" </item>
<item>"RGB" "RGB"</item> <item>"RGB" "RGB" </item>
<item>"RGBA Cut" "RGBA Cut"</item> <item>"RGBA Cut" "RGBA Cut" </item>
<item>"RGBA Scale" "RGBA Scale"</item> <item>"RGBA Scale" "RGBA Scale" </item>
<item>"Ripple" "Ripple"</item> <item>"Ripple" "Ripple" </item>
<item>"Ripples" "Ripples"</item> <item>"Ripples" "Ripples" </item>
<item>"Rotation" "Rotation"</item> <item>"Rotation" "Rotation" </item>
<item>"Salt Pepper Noise" "Salt Pepper Noise"</item> <item>"Salt Pepper Noise" "Salt Pepper Noise" </item>
<item>"Scale" "Scale"</item> <item>"Scale" "Scale" </item>
<item>"Scattering" "Scattering"</item> <item>"Scattering" "Scattering" </item>
<item>"Screen Ino" "Screen Ino"</item> <item>"Screen Ino" "Screen Ino" </item>
<item>"Shape" "Shape"</item> <item>"Shape" "Shape" </item>
<item>"Sharpen" "Sharpen"</item> <item>"Sharpen" "Sharpen" </item>
<item>"Shift" "Shift"</item> <item>"Shift" "Shift" </item>
<item>"Size Increase" "Size Increase"</item> <item>"Size Increase" "Size Increase" </item>
<item>"Size, Mass and Orientation" "Size, Mass and Orientation"</item> <item>"Size, Mass and Orientation" "Size, Mass and Orientation" </item>
<item>"Smudge" "Smudge"</item> <item>"Smudge" "Smudge" </item>
<item>"Soft Light Ino" "Soft Light Ino"</item> <item>"Soft Light Ino" "Soft Light Ino" </item>
<item>"Solarize" "Solarize"</item> <item>"Solarize" "Solarize" </item>
<item>"Source Area" "Source Area"</item> <item>"Source Area" "Source Area" </item>
<item>"Source Image" "Source Image"</item> <item>"Source Image" "Source Image" </item>
<item>"Source" "Source"</item> <item>"Source" "Source" </item>
<item>"Source1" "Source1"</item> <item>"Source1" "Source1" </item>
<item>"Source2" "Source2"</item> <item>"Source2" "Source2" </item>
<item>"Source3" "Source3"</item> <item>"Source3" "Source3" </item>
<item>"Source4" "Source4"</item> <item>"Source4" "Source4" </item>
<item>"Source5" "Source5"</item> <item>"Source5" "Source5" </item>
<item>"Spectrum Iwa" "Spectrum Iwa"</item> <item>"Spectrum Iwa" "Spectrum Iwa" </item>
<item>"Speed" "Speed"</item> <item>"Speed" "Speed" </item>
<item>"Spin Blur GPU" "Spin Blur GPU"</item> <item>"Spin Blur GPU" "Spin Blur GPU" </item>
<item>"Spin Blur Ino" "Spin Blur Ino"</item> <item>"Spin Blur Ino" "Spin Blur Ino" </item>
<item>"Spin Blur" "Spin Blur"</item> <item>"Spin Blur" "Spin Blur" </item>
<item>"Spin Gradient Iwa" "Spin Gradient Iwa"</item> <item>"Spin Gradient Iwa" "Spin Gradient Iwa" </item>
<item>"Spiral" "Spiral"</item> <item>"Spiral" "Spiral" </item>
<item>"Square Gradient" "Square Gradient"</item> <item>"Square Gradient" "Square Gradient" </item>
<item>"Starsky" "Starsky"</item> <item>"Starsky" "Starsky" </item>
<item>"Start" "Start"</item> <item>"Start" "Start" </item>
<item>"Sub Settings" "Sub Settings"</item> <item>"Sub Settings" "Sub Settings" </item>
<item>"Subtract Ino" "Subtract Ino"</item> <item>"Subtract Ino" "Subtract Ino" </item>
<item>"Subtract" "Subtract"</item> <item>"Subtract" "Subtract" </item>
<item>"Sunflare" "Sunflare"</item> <item>"Sunflare" "Sunflare" </item>
<item>"Tangent Flow Iwa" "Tangent Flow Iwa"</item> <item>"Tangent Flow Iwa" "Tangent Flow Iwa" </item>
<item>"Target Spot" "Target Spot"</item> <item>"Target Spot" "Target Spot" </item>
<item>"Text Iwa" "Text Iwa"</item> <item>"Text Iwa" "Text Iwa" </item>
<item>"Texture Offset" "Texture Offset"</item> <item>"Texture Offset" "Texture Offset" </item>
<item>"Texture" "Texture"</item> <item>"Texture" "Texture" </item>
<item>"Thickness variation" "Thickness variation"</item> <item>"Thickness variation" "Thickness variation" </item>
<item>"Tile Horizontally" "Tile Horizontally"</item> <item>"Tile Horizontally" "Tile Horizontally" </item>
<item>"Tile Iwa" "Tile Iwa"</item> <item>"Tile Iwa" "Tile Iwa" </item>
<item>"Tile Vertically" "Tile Vertically"</item> <item>"Tile Vertically" "Tile Vertically" </item>
<item>"Tile" "Tile"</item> <item>"Tile" "Tile" </item>
<item>"TimeCode Iwa" "TimeCode Iwa"</item> <item>"TimeCode Iwa" "TimeCode Iwa" </item>
<item>"Tip Placement" "Tip Placement"</item> <item>"Tip Placement" "Tip Placement" </item>
<item>"Top Layer" "Top Layer"</item> <item>"Top Layer" "Top Layer" </item>
<item>"Trail" "Trail"</item> <item>"Trail" "Trail" </item>
<item>"Transform" "Transform"</item> <item>"Transform" "Transform" </item>
<item>"Transparency" "Transparency"</item> <item>"Transparency" "Transparency" </item>
<item>"Transverse Wave" "Transverse Wave"</item> <item>"Transverse Wave" "Transverse Wave" </item>
<item>"Vector Control" "Vector Control"</item> <item>"Vector Control" "Vector Control" </item>
<item>"Vivid Light Ino" "Vivid Light Ino"</item> <item>"Vivid Light Ino" "Vivid Light Ino" </item>
<item>"Warp HV Ino" "Warp HV Ino"</item> <item>"Warp HV Ino" "Warp HV Ino" </item>
<item>"Warp" "Warp"</item> <item>"Warp" "Warp" </item>
<item>"Waves" "Waves"</item> <item>"Waves" "Waves" </item>
<item>"Wavy" "Wavy"</item> <item>"Wavy" "Wavy" </item>
<item>"Wind" "Wind"</item> <item>"Wind" "Wind" </item>
<!------------------------------ FX -------------------------------------------> <!------------------------------ FX ------------------------------------------->
@ -1966,5 +1966,64 @@
<item>"STD_iwa_TiledParticlesFx.fadeout_color_fade" "Fade-out Intensity" </item> <item>"STD_iwa_TiledParticlesFx.fadeout_color_fade" "Fade-out Intensity" </item>
<item>"STD_iwa_TiledParticlesFx.source_gradation" "Use Control Image Gradation" </item> <item>"STD_iwa_TiledParticlesFx.source_gradation" "Use Control Image Gradation" </item>
<item>"STD_iwa_TiledParticlesFx.pick_color_for_every_frame" "Pick Control Image's Color for Every Frame" </item> <item>"STD_iwa_TiledParticlesFx.pick_color_for_every_frame" "Pick Control Image's Color for Every Frame" </item>
<!------------------------------ MyPaint settings ---------------------------------------->
<item>"Opacity" "Opacity" </item>
<item>"Opacity multiply" "Opacity multiply" </item>
<item>"Opacity linearize" "Opacity linearize" </item>
<item>"Radius" "Radius" </item>
<item>"Hardness" "Hardness" </item>
<item>"Pixel feather" "Pixel feather" </item>
<item>"Dabs per basic radius" "Dabs per basic radius" </item>
<item>"Dabs per actual radius" "Dabs per actual radius" </item>
<item>"Dabs per second" "Dabs per second" </item>
<item>"GridMap Scale" "GridMap Scale" </item>
<item>"GridMap Scale X" "GridMap Scale X" </item>
<item>"GridMap Scale Y" "GridMap Scale Y" </item>
<item>"Radius by random" "Radius by random" </item>
<item>"Fine speed filter" "Fine speed filter" </item>
<item>"Gross speed filter" "Gross speed filter" </item>
<item>"Fine speed gamma" "Fine speed gamma" </item>
<item>"Gross speed gamma" "Gross speed gamma" </item>
<item>"Jitter" "Jitter" </item>
<item>"Offset Y" "Offset Y" </item>
<item>"Offset X" "Offset X" </item>
<item>"Angular Offset: Direction" "Angular Offset: Direction" </item>
<item>"Angular Offset: Ascension" "Angular Offset: Ascension" </item>
<item>"Angular Offset Mirrored: Direction" "Angular Offset Mirrored: Direction" </item>
<item>"Angular Offset Mirrored: Ascension" "Angular Offset Mirrored: Ascension" </item>
<item>"Angular Offsets Adjustment" "Angular Offsets Adjustment" </item>
<item>"Offsets Multiplier" "Offsets Multiplier" </item>
<item>"Offset by speed" "Offset by speed" </item>
<item>"Offset by speed filter" "Offset by speed filter" </item>
<item>"Slow position tracking" "Slow position tracking" </item>
<item>"Slow tracking per dab" "Slow tracking per dab" </item>
<item>"Tracking noise" "Tracking noise" </item>
<item>"Color hue" "Color hue" </item>
<item>"Color saturation" "Color saturation" </item>
<item>"Color value" "Color value" </item>
<item>"Save color" "Save color" </item>
<item>"Change color hue" "Change color hue" </item>
<item>"Change color lightness (HSL)" "Change color lightness (HSL)" </item>
<item>"Change color satur. (HSL)" "Change color satur. (HSL)" </item>
<item>"Change color value (HSV)" "Change color value (HSV)" </item>
<item>"Change color satur. (HSV)" "Change color satur. (HSV)" </item>
<item>"Smudge" "Smudge" </item>
<item>"Smudge length" "Smudge length" </item>
<item>"Smudge radius" "Smudge radius" </item>
<item>"Eraser" "Eraser" </item>
<item>"Stroke threshold" "Stroke threshold" </item>
<item>"Stroke duration" "Stroke duration" </item>
<item>"Stroke hold time" "Stroke hold time" </item>
<item>"Custom input" "Custom input" </item>
<item>"Custom input filter" "Custom input filter" </item>
<item>"Elliptical dab: ratio" "Elliptical dab: ratio" </item>
<item>"Elliptical dab: angle" "Elliptical dab: angle" </item>
<item>"Direction filter" "Direction filter" </item>
<item>"Lock alpha" "Lock alpha" </item>
<item>"Colorize" "Colorize" </item>
<item>"Snap to pixel" "Snap to pixel" </item>
<item>"Pressure gain" "Pressure gain" </item>
</stringtable> </stringtable>

View file

@ -16,6 +16,8 @@
#include "toonz/mypaintbrushstyle.h" #include "toonz/mypaintbrushstyle.h"
#include "tw/stringtable.h"
#include <QDebug> #include <QDebug>
#include <sstream> #include <sstream>
@ -381,8 +383,8 @@ int TMyPaintBrushStyle::getParamCount() const {
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
QString TMyPaintBrushStyle::getParamNames(int index) const { QString TMyPaintBrushStyle::getParamNames(int index) const {
return QString::fromUtf8( return QString::fromStdWString(TStringTable::translate(
mypaint::Setting::byId((MyPaintBrushSetting)index).name.c_str()); mypaint::Setting::byId((MyPaintBrushSetting)index).name.c_str()));
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------