diff --git a/stuff/config/current.txt b/stuff/config/current.txt
index 1bf60ccc..c72bd4b5 100644
--- a/stuff/config/current.txt
+++ b/stuff/config/current.txt
@@ -2,249 +2,249 @@
- - "Background" "Background"
+ - "Background" "Background"
- "Blur" "Blur"
- - "Distort" "Distort"
- - "Gradient" "Gradient"
- - "Image_Adjust" "Image Adjust"
- - "Layer_Blending" "Layer Blending"
- - "Layer_Blending_Ino" "Layer Blending (Ino)"
+ - "Distort" "Distort"
+ - "Gradient" "Gradient"
+ - "Image_Adjust" "Image Adjust"
+ - "Layer_Blending" "Layer Blending"
+ - "Layer_Blending_Ino" "Layer Blending (Ino)"
- "Light" "Light"
- "Matte" "Matte"
- "Noise" "Noise"
- - "Render" "Render"
- - "Stylize" "Stylize"
- - "Toonz_Level" "Color Indexed"
- - "Shaders" "Shaders"
- - "Utility" "Utility"
+ - "Render" "Render"
+ - "Stylize" "Stylize"
+ - "Toonz_Level" "Color Indexed"
+ - "Shaders" "Shaders"
+ - "Utility" "Utility"
- - "Add Ino" "Add Ino"
- - "Add" "Add"
- - "Adjust Exposure Iwa" "Adjust Exposure Iwa"
- - "Adjust Levels" "Adjust Levels"
- - "Alpha" "Alpha"
- - "Angle" "Angle"
- - "Animation" "Animation"
- - "Art Contour" "Art Contour"
- - "Backlit" "Backlit"
- - "Barrel Distort Iwa" "Barrel Distort Iwa"
- - "Base" "Base"
- - "Birth Color" "Birth Color"
- - "Birth Params" "Birth Params"
- - "Bloom Iwa" "Bloom Iwa"
- - "Blue" "Blue"
- - "Blur Ino" "Blur Ino"
- - "Blur" "Blur"
- - "Body Highlight" "Body Highlight"
- - "Bokeh Iwa" "Bokeh Iwa"
- - "Bokeh Ref Iwa" "Bokeh Ref Iwa"
- - "Brush Tip Geometry" "Brush Tip Geometry"
- - "Bubble Color" "Bubble Color"
- - "Calligraphic Line" "Calligraphic Line"
- - "Cast Shadow" "Cast Shadow"
- - "Caustics" "Caustics"
- - "Channel Mixer" "Channel Mixer"
- - "Channel Selector Ino" "Channel Selector Ino"
- - "Checkerboard" "Checkerboard"
- - "Clouds" "Clouds"
- - "Color and Shape" "Color and Shape"
- - "Color Blending" "Color Blending"
- - "Color Burn Ino" "Color Burn Ino"
- - "Color Card" "Color Card"
- - "Color Dodge Ino" "Color Dodge Ino"
- - "Color Emboss" "Color Emboss"
- - "Color Raylit" "Color Raylit"
- - "Colors" "Colors"
- - "Conical Transform" "Conical Transform"
- - "Contour" "Contour"
- - "Contrast" "Contrast"
- - "Corridor Gradient Iwa" "Corridor Gradient Iwa"
- - "Cross Dissolve Ino" "Cross Dissolve Ino"
- - "Cross Dissolve" "Cross Dissolve"
- - "Curves" "Curves"
- - "Darken Ino" "Darken Ino"
- - "Darken" "Darken"
- - "Darker Color Ino" "Darker Color Ino"
- - "Density Ino" "Density Ino"
- - "Despeckle" "Despeckle"
- - "Destination" "Destination"
- - "Diamond Grad" "Diamond Grad"
- - "Difference mode" "Difference mode"
- - "Directional Blur Iwa" "Directional Blur Iwa"
- - "Directional Blur" "Directional Blur"
- - "Dissolve" "Dissolve"
- - "Distortion Wave" "Distortion Wave"
- - "Distortion" "Distortion"
- - "Divide Ino" "Divide Ino"
- - "Ellipse" "Ellipse"
- - "Emboss" "Emboss"
- - "End" "End"
- - "Environment" "Environment"
- - "Erode/Dilate" "Erode/Dilate"
- - "Evolution Options" "Evolution Options"
- - "External Palette" "External Palette"
- - "Fade-in Color" "Fade-in Color"
- - "Fade-out Color" "Fade-out Color"
- - "Fireball" "Fireball"
- - "Flap Behavior" "Flap Behavior"
- - "Floor Bump Iwa" "Floor Bump Iwa"
- - "Flow Blur Iwa" "Flow Blur Iwa"
- - "Flow Paint Brush Iwa" "Flow Paint Brush Iwa"
- - "Fog Ino" "Fog Ino"
- - "Four Points" "Four Points"
- - "Fractal Noise Iwa" "Fractal Noise Iwa"
- - "Free Distort" "Free Distort"
- - "Friction" "Friction"
- - "Gamma" "Gamma"
- - "Glare Iwa" "Glare Iwa"
- - "Glitter" "Glitter"
- - "Glow" "Glow"
- - "GPU HSL Blend" "GPU HSL Blend"
- - "Gradient Warp Iwa" "Gradient Warp Iwa"
- - "Gravity" "Gravity"
- - "Green" "Green"
- - "Hard Light Ino" "Hard Light Ino"
- - "Hard Mix Ino" "Hard Mix Ino"
- - "HLS Add Ino" "HLS Add Ino"
- - "HLS Adjust Ino" "HLS Adjust Ino"
- - "HLS Noise Ino" "HLS Noise Ino"
- - "HSV Add Ino" "HSV Add Ino"
- - "HSV Adjust Ino" "HSV Adjust Ino"
- - "HSV Key" "HSV Key"
- - "HSV Noise Ino" "HSV Noise Ino"
- - "HSV Scale" "HSV Scale"
- - "Inner Shape" "Inner Shape"
- - "iwa Bokeh Advanced" "iwa Bokeh Advanced"
- - "Kaleido" "Kaleido"
- - "Level Auto Ino" "Level Auto Ino"
- - "Level Master Ino" "Level Master Ino"
- - "Level RGBA Ino" "Level RGBA Ino"
- - "Lifetime" "Lifetime"
- - "Light Direction" "Light Direction"
- - "Light Spot" "Light Spot"
- - "Lighten Ino" "Lighten Ino"
- - "Lighter Color Ino" "Lighter Color Ino"
- - "Limits" "Limits"
- - "Line Blur Ino" "Line Blur Ino"
- - "Linear Burn Ino" "Linear Burn Ino"
- - "Linear Dodge Ino" "Linear Dodge Ino"
- - "Linear Gradient (Classic)" "Linear Gradient (Classic)"
- - "Linear Gradient" "Linear Gradient"
- - "Linear Light Ino" "Linear Light Ino"
- - "Linear Wave" "Linear Wave"
- - "Local Blur" "Local Blur"
- - "Local Transp" "Local Transp"
- - "Max Min Ino" "Max Min Ino"
- - "Median Filter Ino" "Median Filter Ino"
- - "Median Ino" "Median Ino"
- - "Mosaic" "Mosaic"
- - "Motion Blur Ino" "Motion Blur Ino"
- - "Motion Blur Iwa" "Motion Blur Iwa"
- - "Motion Blur" "Motion Blur"
- - "Motion Flow Iwa" "Motion Flow Iwa"
- - "Motion Wind Ino" "Motion Wind Ino"
- - "Multi Linear" "Multi Linear"
- - "Multi Radial" "Multi Radial"
- - "Multiply Ino" "Multiply Ino"
- - "Multiply" "Multiply"
- - "Multitone" "Multitone"
- - "Negate Ino" "Negate Ino"
- - "Noise" "Noise"
- - "Nothing" "Nothing"
- - "Opacity" "Opacity"
- - "Outer Shape" "Outer Shape"
- - "OutLine" "OutLine"
- - "Over Ino" "Over Ino"
- - "Overlay Ino" "Overlay Ino"
- - "Palette Filter" "Palette Filter"
- - "Particle Generation" "Particle Generation"
- - "Particle" "Particle"
- - "Pattern" "Pattern"
- - "Perlin Noise" "Perlin Noise"
- - "Perspective Distort Iwa" "Perspective Distort Iwa"
- - "Pin Light Ino" "Pin Light Ino"
- - "Pivot" "Pivot"
- - "PN Clouds Ino" "PN Clouds Ino"
- - "PN Perspective Iwa" "PN Perspective Iwa"
- - "Posterize" "Posterize"
- - "Radial Blur GPU" "Radial Blur GPU"
- - "Radial Blur Ino" "Radial Blur Ino"
- - "Radial Blur" "Radial Blur"
- - "Radial Gradient" "Radial Gradient"
- - "Rainbow Iwa" "Rainbow Iwa"
- - "Random Wave" "Random Wave"
- - "Raylit" "Raylit"
- - "Red" "Red"
- - "Reference Frame" "Reference Frame"
- - "Reflection mode" "Reflection mode"
- - "Refraction mode" "Refraction mode"
- - "RGB Fade" "RGB Fade"
- - "RGB Key" "RGB Key"
- - "RGB" "RGB"
- - "RGBA Cut" "RGBA Cut"
- - "RGBA Scale" "RGBA Scale"
- - "Ripple" "Ripple"
- - "Ripples" "Ripples"
- - "Rotation" "Rotation"
- - "Salt Pepper Noise" "Salt Pepper Noise"
- - "Scale" "Scale"
- - "Scattering" "Scattering"
- - "Screen Ino" "Screen Ino"
- - "Shape" "Shape"
- - "Sharpen" "Sharpen"
- - "Shift" "Shift"
- - "Size Increase" "Size Increase"
- - "Size, Mass and Orientation" "Size, Mass and Orientation"
- - "Smudge" "Smudge"
- - "Soft Light Ino" "Soft Light Ino"
- - "Solarize" "Solarize"
- - "Source Area" "Source Area"
- - "Source Image" "Source Image"
- - "Source" "Source"
- - "Source1" "Source1"
- - "Source2" "Source2"
- - "Source3" "Source3"
- - "Source4" "Source4"
- - "Source5" "Source5"
- - "Spectrum Iwa" "Spectrum Iwa"
- - "Speed" "Speed"
- - "Spin Blur GPU" "Spin Blur GPU"
- - "Spin Blur Ino" "Spin Blur Ino"
- - "Spin Blur" "Spin Blur"
- - "Spin Gradient Iwa" "Spin Gradient Iwa"
- - "Spiral" "Spiral"
- - "Square Gradient" "Square Gradient"
- - "Starsky" "Starsky"
- - "Start" "Start"
- - "Sub Settings" "Sub Settings"
- - "Subtract Ino" "Subtract Ino"
- - "Subtract" "Subtract"
- - "Sunflare" "Sunflare"
- - "Tangent Flow Iwa" "Tangent Flow Iwa"
- - "Target Spot" "Target Spot"
- - "Text Iwa" "Text Iwa"
- - "Texture Offset" "Texture Offset"
- - "Texture" "Texture"
- - "Thickness variation" "Thickness variation"
- - "Tile Horizontally" "Tile Horizontally"
- - "Tile Iwa" "Tile Iwa"
- - "Tile Vertically" "Tile Vertically"
- - "Tile" "Tile"
- - "TimeCode Iwa" "TimeCode Iwa"
- - "Tip Placement" "Tip Placement"
- - "Top Layer" "Top Layer"
- - "Trail" "Trail"
- - "Transform" "Transform"
- - "Transparency" "Transparency"
- - "Transverse Wave" "Transverse Wave"
- - "Vector Control" "Vector Control"
- - "Vivid Light Ino" "Vivid Light Ino"
- - "Warp HV Ino" "Warp HV Ino"
- - "Warp" "Warp"
- - "Waves" "Waves"
- - "Wavy" "Wavy"
- - "Wind" "Wind"
+ - "Add Ino" "Add Ino"
+ - "Add" "Add"
+ - "Adjust Exposure Iwa" "Adjust Exposure Iwa"
+ - "Adjust Levels" "Adjust Levels"
+ - "Alpha" "Alpha"
+ - "Angle" "Angle"
+ - "Animation" "Animation"
+ - "Art Contour" "Art Contour"
+ - "Backlit" "Backlit"
+ - "Barrel Distort Iwa" "Barrel Distort Iwa"
+ - "Base" "Base"
+ - "Birth Color" "Birth Color"
+ - "Birth Params" "Birth Params"
+ - "Bloom Iwa" "Bloom Iwa"
+ - "Blue" "Blue"
+ - "Blur Ino" "Blur Ino"
+ - "Blur" "Blur"
+ - "Body Highlight" "Body Highlight"
+ - "Bokeh Iwa" "Bokeh Iwa"
+ - "Bokeh Ref Iwa" "Bokeh Ref Iwa"
+ - "Brush Tip Geometry" "Brush Tip Geometry"
+ - "Bubble Color" "Bubble Color"
+ - "Calligraphic Line" "Calligraphic Line"
+ - "Cast Shadow" "Cast Shadow"
+ - "Caustics" "Caustics"
+ - "Channel Mixer" "Channel Mixer"
+ - "Channel Selector Ino" "Channel Selector Ino"
+ - "Checkerboard" "Checkerboard"
+ - "Clouds" "Clouds"
+ - "Color and Shape" "Color and Shape"
+ - "Color Blending" "Color Blending"
+ - "Color Burn Ino" "Color Burn Ino"
+ - "Color Card" "Color Card"
+ - "Color Dodge Ino" "Color Dodge Ino"
+ - "Color Emboss" "Color Emboss"
+ - "Color Raylit" "Color Raylit"
+ - "Colors" "Colors"
+ - "Conical Transform" "Conical Transform"
+ - "Contour" "Contour"
+ - "Contrast" "Contrast"
+ - "Corridor Gradient Iwa" "Corridor Gradient Iwa"
+ - "Cross Dissolve Ino" "Cross Dissolve Ino"
+ - "Cross Dissolve" "Cross Dissolve"
+ - "Curves" "Curves"
+ - "Darken Ino" "Darken Ino"
+ - "Darken" "Darken"
+ - "Darker Color Ino" "Darker Color Ino"
+ - "Density Ino" "Density Ino"
+ - "Despeckle" "Despeckle"
+ - "Destination" "Destination"
+ - "Diamond Grad" "Diamond Grad"
+ - "Difference mode" "Difference mode"
+ - "Directional Blur Iwa" "Directional Blur Iwa"
+ - "Directional Blur" "Directional Blur"
+ - "Dissolve" "Dissolve"
+ - "Distortion Wave" "Distortion Wave"
+ - "Distortion" "Distortion"
+ - "Divide Ino" "Divide Ino"
+ - "Ellipse" "Ellipse"
+ - "Emboss" "Emboss"
+ - "End" "End"
+ - "Environment" "Environment"
+ - "Erode/Dilate" "Erode/Dilate"
+ - "Evolution Options" "Evolution Options"
+ - "External Palette" "External Palette"
+ - "Fade-in Color" "Fade-in Color"
+ - "Fade-out Color" "Fade-out Color"
+ - "Fireball" "Fireball"
+ - "Flap Behavior" "Flap Behavior"
+ - "Floor Bump Iwa" "Floor Bump Iwa"
+ - "Flow Blur Iwa" "Flow Blur Iwa"
+ - "Flow Paint Brush Iwa" "Flow Paint Brush Iwa"
+ - "Fog Ino" "Fog Ino"
+ - "Four Points" "Four Points"
+ - "Fractal Noise Iwa" "Fractal Noise Iwa"
+ - "Free Distort" "Free Distort"
+ - "Friction" "Friction"
+ - "Gamma" "Gamma"
+ - "Glare Iwa" "Glare Iwa"
+ - "Glitter" "Glitter"
+ - "Glow" "Glow"
+ - "GPU HSL Blend" "GPU HSL Blend"
+ - "Gradient Warp Iwa" "Gradient Warp Iwa"
+ - "Gravity" "Gravity"
+ - "Green" "Green"
+ - "Hard Light Ino" "Hard Light Ino"
+ - "Hard Mix Ino" "Hard Mix Ino"
+ - "HLS Add Ino" "HLS Add Ino"
+ - "HLS Adjust Ino" "HLS Adjust Ino"
+ - "HLS Noise Ino" "HLS Noise Ino"
+ - "HSV Add Ino" "HSV Add Ino"
+ - "HSV Adjust Ino" "HSV Adjust Ino"
+ - "HSV Key" "HSV Key"
+ - "HSV Noise Ino" "HSV Noise Ino"
+ - "HSV Scale" "HSV Scale"
+ - "Inner Shape" "Inner Shape"
+ - "iwa Bokeh Advanced" "iwa Bokeh Advanced"
+ - "Kaleido" "Kaleido"
+ - "Level Auto Ino" "Level Auto Ino"
+ - "Level Master Ino" "Level Master Ino"
+ - "Level RGBA Ino" "Level RGBA Ino"
+ - "Lifetime" "Lifetime"
+ - "Light Direction" "Light Direction"
+ - "Light Spot" "Light Spot"
+ - "Lighten Ino" "Lighten Ino"
+ - "Lighter Color Ino" "Lighter Color Ino"
+ - "Limits" "Limits"
+ - "Line Blur Ino" "Line Blur Ino"
+ - "Linear Burn Ino" "Linear Burn Ino"
+ - "Linear Dodge Ino" "Linear Dodge Ino"
+ - "Linear Gradient (Classic)" "Linear Gradient (Classic)"
+ - "Linear Gradient" "Linear Gradient"
+ - "Linear Light Ino" "Linear Light Ino"
+ - "Linear Wave" "Linear Wave"
+ - "Local Blur" "Local Blur"
+ - "Local Transp" "Local Transp"
+ - "Max Min Ino" "Max Min Ino"
+ - "Median Filter Ino" "Median Filter Ino"
+ - "Median Ino" "Median Ino"
+ - "Mosaic" "Mosaic"
+ - "Motion Blur Ino" "Motion Blur Ino"
+ - "Motion Blur Iwa" "Motion Blur Iwa"
+ - "Motion Blur" "Motion Blur"
+ - "Motion Flow Iwa" "Motion Flow Iwa"
+ - "Motion Wind Ino" "Motion Wind Ino"
+ - "Multi Linear" "Multi Linear"
+ - "Multi Radial" "Multi Radial"
+ - "Multiply Ino" "Multiply Ino"
+ - "Multiply" "Multiply"
+ - "Multitone" "Multitone"
+ - "Negate Ino" "Negate Ino"
+ - "Noise" "Noise"
+ - "Nothing" "Nothing"
+ - "Opacity" "Opacity"
+ - "Outer Shape" "Outer Shape"
+ - "OutLine" "OutLine"
+ - "Over Ino" "Over Ino"
+ - "Overlay Ino" "Overlay Ino"
+ - "Palette Filter" "Palette Filter"
+ - "Particle Generation" "Particle Generation"
+ - "Particle" "Particle"
+ - "Pattern" "Pattern"
+ - "Perlin Noise" "Perlin Noise"
+ - "Perspective Distort Iwa" "Perspective Distort Iwa"
+ - "Pin Light Ino" "Pin Light Ino"
+ - "Pivot" "Pivot"
+ - "PN Clouds Ino" "PN Clouds Ino"
+ - "PN Perspective Iwa" "PN Perspective Iwa"
+ - "Posterize" "Posterize"
+ - "Radial Blur GPU" "Radial Blur GPU"
+ - "Radial Blur Ino" "Radial Blur Ino"
+ - "Radial Blur" "Radial Blur"
+ - "Radial Gradient" "Radial Gradient"
+ - "Rainbow Iwa" "Rainbow Iwa"
+ - "Random Wave" "Random Wave"
+ - "Raylit" "Raylit"
+ - "Red" "Red"
+ - "Reference Frame" "Reference Frame"
+ - "Reflection mode" "Reflection mode"
+ - "Refraction mode" "Refraction mode"
+ - "RGB Fade" "RGB Fade"
+ - "RGB Key" "RGB Key"
+ - "RGB" "RGB"
+ - "RGBA Cut" "RGBA Cut"
+ - "RGBA Scale" "RGBA Scale"
+ - "Ripple" "Ripple"
+ - "Ripples" "Ripples"
+ - "Rotation" "Rotation"
+ - "Salt Pepper Noise" "Salt Pepper Noise"
+ - "Scale" "Scale"
+ - "Scattering" "Scattering"
+ - "Screen Ino" "Screen Ino"
+ - "Shape" "Shape"
+ - "Sharpen" "Sharpen"
+ - "Shift" "Shift"
+ - "Size Increase" "Size Increase"
+ - "Size, Mass and Orientation" "Size, Mass and Orientation"
+ - "Smudge" "Smudge"
+ - "Soft Light Ino" "Soft Light Ino"
+ - "Solarize" "Solarize"
+ - "Source Area" "Source Area"
+ - "Source Image" "Source Image"
+ - "Source" "Source"
+ - "Source1" "Source1"
+ - "Source2" "Source2"
+ - "Source3" "Source3"
+ - "Source4" "Source4"
+ - "Source5" "Source5"
+ - "Spectrum Iwa" "Spectrum Iwa"
+ - "Speed" "Speed"
+ - "Spin Blur GPU" "Spin Blur GPU"
+ - "Spin Blur Ino" "Spin Blur Ino"
+ - "Spin Blur" "Spin Blur"
+ - "Spin Gradient Iwa" "Spin Gradient Iwa"
+ - "Spiral" "Spiral"
+ - "Square Gradient" "Square Gradient"
+ - "Starsky" "Starsky"
+ - "Start" "Start"
+ - "Sub Settings" "Sub Settings"
+ - "Subtract Ino" "Subtract Ino"
+ - "Subtract" "Subtract"
+ - "Sunflare" "Sunflare"
+ - "Tangent Flow Iwa" "Tangent Flow Iwa"
+ - "Target Spot" "Target Spot"
+ - "Text Iwa" "Text Iwa"
+ - "Texture Offset" "Texture Offset"
+ - "Texture" "Texture"
+ - "Thickness variation" "Thickness variation"
+ - "Tile Horizontally" "Tile Horizontally"
+ - "Tile Iwa" "Tile Iwa"
+ - "Tile Vertically" "Tile Vertically"
+ - "Tile" "Tile"
+ - "TimeCode Iwa" "TimeCode Iwa"
+ - "Tip Placement" "Tip Placement"
+ - "Top Layer" "Top Layer"
+ - "Trail" "Trail"
+ - "Transform" "Transform"
+ - "Transparency" "Transparency"
+ - "Transverse Wave" "Transverse Wave"
+ - "Vector Control" "Vector Control"
+ - "Vivid Light Ino" "Vivid Light Ino"
+ - "Warp HV Ino" "Warp HV Ino"
+ - "Warp" "Warp"
+ - "Waves" "Waves"
+ - "Wavy" "Wavy"
+ - "Wind" "Wind"
@@ -1966,5 +1966,64 @@
- "STD_iwa_TiledParticlesFx.fadeout_color_fade" "Fade-out Intensity"
- "STD_iwa_TiledParticlesFx.source_gradation" "Use Control Image Gradation"
- "STD_iwa_TiledParticlesFx.pick_color_for_every_frame" "Pick Control Image's Color for Every Frame"
+
+
+ - "Opacity" "Opacity"
+ - "Opacity multiply" "Opacity multiply"
+ - "Opacity linearize" "Opacity linearize"
+ - "Radius" "Radius"
+ - "Hardness" "Hardness"
+ - "Pixel feather" "Pixel feather"
+ - "Dabs per basic radius" "Dabs per basic radius"
+ - "Dabs per actual radius" "Dabs per actual radius"
+ - "Dabs per second" "Dabs per second"
+ - "GridMap Scale" "GridMap Scale"
+ - "GridMap Scale X" "GridMap Scale X"
+ - "GridMap Scale Y" "GridMap Scale Y"
+ - "Radius by random" "Radius by random"
+ - "Fine speed filter" "Fine speed filter"
+ - "Gross speed filter" "Gross speed filter"
+ - "Fine speed gamma" "Fine speed gamma"
+ - "Gross speed gamma" "Gross speed gamma"
+ - "Jitter" "Jitter"
+ - "Offset Y" "Offset Y"
+ - "Offset X" "Offset X"
+ - "Angular Offset: Direction" "Angular Offset: Direction"
+ - "Angular Offset: Ascension" "Angular Offset: Ascension"
+ - "Angular Offset Mirrored: Direction" "Angular Offset Mirrored: Direction"
+ - "Angular Offset Mirrored: Ascension" "Angular Offset Mirrored: Ascension"
+ - "Angular Offsets Adjustment" "Angular Offsets Adjustment"
+ - "Offsets Multiplier" "Offsets Multiplier"
+ - "Offset by speed" "Offset by speed"
+ - "Offset by speed filter" "Offset by speed filter"
+ - "Slow position tracking" "Slow position tracking"
+ - "Slow tracking per dab" "Slow tracking per dab"
+ - "Tracking noise" "Tracking noise"
+ - "Color hue" "Color hue"
+ - "Color saturation" "Color saturation"
+ - "Color value" "Color value"
+ - "Save color" "Save color"
+ - "Change color hue" "Change color hue"
+ - "Change color lightness (HSL)" "Change color lightness (HSL)"
+ - "Change color satur. (HSL)" "Change color satur. (HSL)"
+ - "Change color value (HSV)" "Change color value (HSV)"
+ - "Change color satur. (HSV)" "Change color satur. (HSV)"
+ - "Smudge" "Smudge"
+ - "Smudge length" "Smudge length"
+ - "Smudge radius" "Smudge radius"
+ - "Eraser" "Eraser"
+ - "Stroke threshold" "Stroke threshold"
+ - "Stroke duration" "Stroke duration"
+ - "Stroke hold time" "Stroke hold time"
+ - "Custom input" "Custom input"
+ - "Custom input filter" "Custom input filter"
+ - "Elliptical dab: ratio" "Elliptical dab: ratio"
+ - "Elliptical dab: angle" "Elliptical dab: angle"
+ - "Direction filter" "Direction filter"
+ - "Lock alpha" "Lock alpha"
+ - "Colorize" "Colorize"
+ - "Snap to pixel" "Snap to pixel"
+ - "Pressure gain" "Pressure gain"
+
diff --git a/toonz/sources/toonzlib/mypaintbrushstyle.cpp b/toonz/sources/toonzlib/mypaintbrushstyle.cpp
index 6d893d13..e2258420 100644
--- a/toonz/sources/toonzlib/mypaintbrushstyle.cpp
+++ b/toonz/sources/toonzlib/mypaintbrushstyle.cpp
@@ -16,6 +16,8 @@
#include "toonz/mypaintbrushstyle.h"
+#include "tw/stringtable.h"
+
#include
#include
@@ -381,8 +383,8 @@ int TMyPaintBrushStyle::getParamCount() const {
//-----------------------------------------------------------------------------
QString TMyPaintBrushStyle::getParamNames(int index) const {
- return QString::fromUtf8(
- mypaint::Setting::byId((MyPaintBrushSetting)index).name.c_str());
+ return QString::fromStdWString(TStringTable::translate(
+ mypaint::Setting::byId((MyPaintBrushSetting)index).name.c_str()));
}
//-----------------------------------------------------------------------------