Update with Current OpenToonz changes as of 8-12-20 (#119)
* add multi arc mockup * implement mutli arc * add join and smooth option * reset multiarc and arc when deactivated * create self loop if the last point is the same as the first * make join option in multiarc consistent with tape tool * fix a bug where thickness don't affect mutliarc in vector level * remove join option in geometric tool * stop mutliarc after closing shape * double click can also end multi arc * fix a bug where multiArc will produce buggy stroke * fix a bug where geometric tools is not deactivated * add multiArc shortcut * rewrite multiArc * revert changes to tvectorimage * add undo data for multiArc * Paste as Copy Command for XSheet * Remove unneeded code * Bug fix * prevent guide lines from jumping around in MultiArc * make stroke color consistent in MultiArc * remove color in MultiArc's undo data * make color consistent in MultiArc with previous version * Fix single image raster levels * fix compilation error * fix a bug where multiArc might generate bugged stroke * Remove ICONV dep (#3304) * fix crash on saving studio palette * Move to Paste Special Menu * Don't Set Fixed Width if Docking a Floating Panel * Update how_to_build_win.md New draft of pr for requested changes to windows build instructions. * fix geometric tool multiarc smooth option * fix level saving failure * fix wrong warning after saving palette * fix a bug where moving a control point while holding alt has unintended result * fix travis-install (#3389) * Fix assert debug crash in flipconsole.cpp Fix crash when using the viewer controls in the console (debug) * Redraw Audio Waveform Fills the waveform rather than outlines it. * fix undo data when drawing arc and mutliarc * fix overwriting raster drawing palette (#3387) * mode sensitive fx settings * Create New Style Command Button (#3394) * Create New Style Command Button This PR creates a new button in the pallette editor that creates a new style. Button is large and easy access for a faster and easier workflow. Original code developed by Turtletooth for Tahoma. Given permission to develop within Openoonz. Co-Authored-By: Jeremy Bullock <turtletooth@users.noreply.github.com> * Update paletteviewergui.cpp Made changes to the PR per request by Shun. * Fixed a space within the code that wasn't suppose to be there. Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com> * tahoma license (#3396) * new style button optional * fix loading pegbars (removing updateKeyframes) * periodic random expression * add fx in linear color space this commit is based on source for the ComposeAdd plugin fx by DWANGO Co., Ltd. in dwango_opentoonz_plugins and opentoonz_plugin_utility repositories. * fractal noise iwa fx * skip unnecessary icon invalidation * fix frame range fill with tablet * stop function editor to open by dbl clicking key * Expanding the radius of the rotation handle. This just changes when the cursor transforms into the rotation tool. (cherry picked from commit 7722ae989bbdc6aa5cb48df7a4c08bae1fe6ea39) Co-authored-by: pojienie <pojienie@gmail.com> Co-authored-by: rim <11380091+rozhuk-im@users.noreply.github.com> Co-authored-by: shun-iwasawa <shun.iwasawa@ghibli.jp> Co-authored-by: Rodney <rodney.baker@gmail.com> Co-authored-by: DoctorRyan <65507211+DoctorRyan@users.noreply.github.com> Co-authored-by: shun-iwasawa <shun-iwasawa@users.noreply.github.com> Co-authored-by: Kite <konero@users.noreply.github.com> Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com> Co-authored-by: DoctorRyan <doctorryan1969.gmail.com>
This commit is contained in:
parent
cf4cd69494
commit
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17 changed files with 781 additions and 102 deletions
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@ -1319,6 +1319,28 @@
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<item>"STD_iwa_GlareFx.noise_evolution" "Noise Evolution" </item>
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<item>"STD_iwa_GlareFx.noise_offset" "Noise Offset" </item>
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<item>"STD_iwa_FractalNoiseFx" "Fractal Noise Iwa" </item>
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<item>"STD_iwa_FractalNoiseFx.fractalType" "Fractal Type" </item>
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<item>"STD_iwa_FractalNoiseFx.noiseType" "Noise Type" </item>
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<item>"STD_iwa_FractalNoiseFx.invert" "Invert" </item>
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<item>"STD_iwa_FractalNoiseFx.rotation" "Rotation" </item>
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<item>"STD_iwa_FractalNoiseFx.uniformScaling" "Uniform Scaling" </item>
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<item>"STD_iwa_FractalNoiseFx.scale" "Scale" </item>
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<item>"STD_iwa_FractalNoiseFx.scaleW" "Scale W" </item>
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<item>"STD_iwa_FractalNoiseFx.scaleH" "Scale H" </item>
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<item>"STD_iwa_FractalNoiseFx.offsetTurbulence" "Offset Turbulence" </item>
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<item>"STD_iwa_FractalNoiseFx.perspectiveOffset" "Perspective Offset" </item>
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<item>"STD_iwa_FractalNoiseFx.complexity" "Complexity" </item>
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<item>"STD_iwa_FractalNoiseFx.subInfluence" "Sub Influence" </item>
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<item>"STD_iwa_FractalNoiseFx.subScaling" "Sub Scaling" </item>
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<item>"STD_iwa_FractalNoiseFx.subRotation" "Sub Rotation" </item>
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<item>"STD_iwa_FractalNoiseFx.subOffset" "Sub Offset" </item>
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<item>"STD_iwa_FractalNoiseFx.evolution" "Evolution" </item>
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<item>"STD_iwa_FractalNoiseFx.cycleEvolution" "Cycle Evolution" </item>
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<item>"STD_iwa_FractalNoiseFx.cycleEvolutionRange" "Cycle (in Evolution)" </item>
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<item>"STD_iwa_FractalNoiseFx.dynamicIntensity" "Dynamic Intensity" </item>
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<item>"STD_iwa_FractalNoiseFx.alphaRendering" "Alpha Rendering" </item>
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<!------------------------------ Tiled Particles Iwa ------------------------------------------->
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<item>STD_iwa_TiledParticlesFx "Tiled Particles Iwa" </item>
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38
stuff/profiles/layouts/fxs/STD_iwa_FractalNoiseFx.xml
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38
stuff/profiles/layouts/fxs/STD_iwa_FractalNoiseFx.xml
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@ -0,0 +1,38 @@
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<fxlayout>
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<page name="Fractal Noise Iwa">
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<control>fractalType</control>
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<control>noiseType</control>
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<control>invert</control>
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<separator label="Transform"/>
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<control>rotation</control>
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<control>uniformScaling</control>
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<vbox modeSensitive="uniformScaling" mode="1">
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<control>scale</control>
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</vbox>
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<vbox modeSensitive="uniformScaling" mode="0">
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<control>scaleW</control>
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<control>scaleH</control>
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</vbox>
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<control>offsetTurbulence</control>
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<control>perspectiveOffset</control>
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<separator/>
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<control>complexity</control>
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<separator label="Sub Settings"/>
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<control>subInfluence</control>
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<control>subScaling</control>
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<control>subRotation</control>
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<control>subOffset</control>
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<control>centerSubscale</control>
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<separator label="Evolution Options"/>
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<control>evolution</control>
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<control>cycleEvolution</control>
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<vbox modeSensitive="cycleEvolution" mode="1">
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<control>cycleEvolutionRange</control>
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</vbox>
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<separator/>
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<vbox modeSensitive="fractalType" mode="4,5">
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<control>dynamicIntensity</control>
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</vbox>
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<control>alphaRendering</control>
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</page>
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</fxlayout>
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@ -143,6 +143,7 @@
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STD_noiseFx
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STD_iwa_PNPerspectiveFx
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STD_saltpepperNoiseFx
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STD_iwa_FractalNoiseFx
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</Noise>
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<Render>
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STD_cloudsFx
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@ -80,6 +80,7 @@ set(HEADERS
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iwa_spingradientfx.h
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iwa_lineargradientfx.h
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iwa_glarefx.h
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iwa_fractalnoisefx.h
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)
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set(SOURCES
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@ -266,6 +267,7 @@ set(SOURCES
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iwa_spingradientfx.cpp
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iwa_lineargradientfx.cpp
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iwa_glarefx.cpp
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iwa_fractalnoisefx.cpp
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)
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set(OBJCSOURCES
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474
toonz/sources/stdfx/iwa_fractalnoisefx.cpp
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474
toonz/sources/stdfx/iwa_fractalnoisefx.cpp
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#include "iwa_fractalnoisefx.h"
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#include "iwa_noise1234.h"
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#include "tparamuiconcept.h"
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namespace {
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// convert sRGB color space to power space
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template <typename T = double>
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inline T to_linear_color_space(T nonlinear_color, T exposure, T gamma) {
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// return -std::log(T(1) - std::pow(nonlinear_color, gamma)) / exposure;
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return std::pow(nonlinear_color, gamma) / exposure;
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}
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// convert power space to sRGB color space
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template <typename T = double>
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inline T to_nonlinear_color_space(T linear_color, T exposure, T gamma) {
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// return std::pow(T(1) - std::exp(-exposure * linear_color), T(1) / gamma);
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return std::pow(exposure * linear_color, T(1) / gamma);
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}
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inline double hardlight(const double *dn, const double *up) {
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if ((*up) < 0.5)
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return (*up) * (*dn) * 2.0;
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else
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return 1.0 - 2.0 * (1.0 - (*up)) * (1.0 - (*dn));
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}
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template <class T = double>
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inline const T &clamp(const T &v, const T &lo, const T &hi) {
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assert(!(hi < lo));
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return (v < lo) ? lo : (hi < v) ? hi : v;
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}
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const double turbulentGamma = 2.2;
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// magic number to offset evolution between generations
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const double evolutionOffsetStep = 19.82;
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} // namespace
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//------------------------------------------------------------------
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Iwa_FractalNoiseFx::Iwa_FractalNoiseFx()
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: m_fractalType(new TIntEnumParam(Basic, "Basic"))
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, m_noiseType(new TIntEnumParam(Block, "Block"))
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, m_invert(false)
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, m_rotation(0.0)
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, m_uniformScaling(true)
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, m_scale(100.0)
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, m_scaleW(100.0)
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, m_scaleH(100.0)
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, m_offsetTurbulence(TPointD(0.0, 0.0))
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, m_perspectiveOffset(false)
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, m_complexity(6.0)
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, m_subInfluence(70.0)
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, m_subScaling(56.0)
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, m_subRotation(0.0)
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, m_subOffset(TPointD(0.0, 0.0))
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///, m_centerSubscale(false)
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, m_evolution(0.0)
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, m_cycleEvolution(false)
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, m_cycleEvolutionRange(1.0)
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///, m_randomSeed(0)
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, m_dynamicIntensity(1.0)
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, m_alphaRendering(false) {
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m_fractalType->addItem(TurbulentSmooth, "Turbulent Smooth");
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m_fractalType->addItem(TurbulentBasic, "Turbulent Basic");
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m_fractalType->addItem(TurbulentSharp, "Turbulent Sharp");
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m_fractalType->addItem(Dynamic, "Dynamic");
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m_fractalType->addItem(DynamicTwist, "Dynamic Twist");
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m_fractalType->addItem(Max, "Max");
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m_fractalType->addItem(Rocky, "Rocky");
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m_noiseType->addItem(Smooth, "Smooth");
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m_noiseType->setValue(Smooth);
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m_rotation->setMeasureName("angle");
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m_rotation->setValueRange(-360.0, 360.0);
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m_scale->setMeasureName("fxLength");
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m_scale->setValueRange(20.0, 600.0);
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m_scaleW->setMeasureName("fxLength");
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m_scaleW->setValueRange(20.0, 600.0);
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m_scaleH->setMeasureName("fxLength");
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m_scaleH->setValueRange(20.0, 600.0);
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m_offsetTurbulence->getX()->setMeasureName("fxLength");
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m_offsetTurbulence->getY()->setMeasureName("fxLength");
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m_complexity->setValueRange(1.0, 10.0);
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m_subInfluence->setValueRange(25.0, 100.0);
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m_subScaling->setValueRange(25.0, 100.0);
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m_subRotation->setMeasureName("angle");
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m_subRotation->setValueRange(-360.0, 360.0);
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m_subOffset->getX()->setMeasureName("fxLength");
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m_subOffset->getY()->setMeasureName("fxLength");
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m_evolution->setValueRange(-100.0, 100.0);
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m_cycleEvolutionRange->setValueRange(0.1, 30.0);
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m_dynamicIntensity->setValueRange(-10.0, 10.0);
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bindParam(this, "fractalType", m_fractalType);
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bindParam(this, "noiseType", m_noiseType);
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bindParam(this, "invert", m_invert);
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bindParam(this, "rotation", m_rotation);
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bindParam(this, "uniformScaling", m_uniformScaling);
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bindParam(this, "scale", m_scale);
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bindParam(this, "scaleW", m_scaleW);
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bindParam(this, "scaleH", m_scaleH);
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bindParam(this, "offsetTurbulence", m_offsetTurbulence);
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bindParam(this, "perspectiveOffset", m_perspectiveOffset);
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bindParam(this, "complexity", m_complexity);
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bindParam(this, "subInfluence", m_subInfluence);
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bindParam(this, "subScaling", m_subScaling);
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bindParam(this, "subRotation", m_subRotation);
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bindParam(this, "subOffset", m_subOffset);
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/// bindParam(this, "centerSubscale", m_centerSubscale);
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bindParam(this, "evolution", m_evolution);
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bindParam(this, "cycleEvolution", m_cycleEvolution);
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bindParam(this, "cycleEvolutionRange", m_cycleEvolutionRange);
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/// bindParam(this, "randomSeed", m_randomSeed);
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bindParam(this, "dynamicIntensity", m_dynamicIntensity);
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bindParam(this, "alphaRendering", m_alphaRendering);
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}
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//------------------------------------------------------------------
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bool Iwa_FractalNoiseFx::doGetBBox(double frame, TRectD &bBox,
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const TRenderSettings &ri) {
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bBox = TConsts::infiniteRectD;
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return true;
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}
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//------------------------------------------------------------------
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void Iwa_FractalNoiseFx::doCompute(TTile &tile, double frame,
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const TRenderSettings &ri) {
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// obtain current parameters
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FNParam param;
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obtainParams(param, frame, ri.m_affine);
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Noise1234 pn;
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TDimension outDim = tile.getRaster()->getSize();
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// allocate buffer for accumulating the noise patterns
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TRasterGR8P out_buf_ras = TRasterGR8P(outDim.lx * sizeof(double), outDim.ly);
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out_buf_ras->clear();
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out_buf_ras->lock();
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double *out_buf = (double *)out_buf_ras->getRawData();
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// allocate buffer for storing the noise pattern of each generation
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TRasterGR8P work_buf_ras = TRasterGR8P(outDim.lx * sizeof(double), outDim.ly);
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work_buf_ras->lock();
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double *work_buf = (double *)work_buf_ras->getRawData();
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// affine transformations
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TAffine globalAff = TTranslation(-tile.m_pos) * ri.m_affine;
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TAffine parentOffsetAff = TTranslation(param.offsetTurbulence);
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TAffine parentAff =
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TScale(param.scale.lx, param.scale.ly) * TRotation(-param.rotation);
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TAffine subAff = TTranslation(param.subOffset) * TScale(param.subScaling) *
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TRotation(-param.subRotation);
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TAffine offsetAff =
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TTranslation((double)outDim.lx * 0.5, (double)outDim.ly * 0.5);
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TAffine genAff;
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// for cyclic evolution, rotate the sample position in ZW space instead of
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// using the periodic noise in Z space so that it can cycle in arbitral
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// period.
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double evolution_z = param.evolution;
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TPointD evolution_zw;
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if (param.cycleEvolution) {
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double theta = 2.0 * M_PI * param.evolution / param.cycleEvolutionRange;
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double d = param.cycleEvolutionRange / (2.0 * M_PI);
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evolution_zw.x = d * cos(theta);
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evolution_zw.y = d * sin(theta);
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}
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int genCount = (int)std::ceil(param.complexity);
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// accumulate base noise pattern for each generation
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for (int gen = 0; gen < genCount; gen++) {
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// affine transformation for the current generation
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TAffine currentAff =
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(globalAff * parentOffsetAff * parentAff * genAff * offsetAff).inv();
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// scale of the current pattern ( used for the Dynamic / Dynamic Twist
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// offset )
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double scale = sqrt(std::abs(currentAff.det()));
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// for each pixel
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double *buf_p = work_buf;
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for (int y = 0; y < outDim.ly; y++) {
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for (int x = 0; x < outDim.lx; x++, buf_p++) {
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// obtain sampling position
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// For Dynamic and Dynamic Twist patterns, the position offsets using
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// gradient / rotation of the parent pattern
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TPointD samplePos =
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getSamplePos(x, y, outDim, out_buf, gen, scale, param);
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// multiply affine transformation
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samplePos = currentAff * samplePos;
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// adjust postion for the block pattern
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if (param.noiseType == Block)
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samplePos = TPointD(std::floor(samplePos.x) + 0.5,
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std::floor(samplePos.y) + 0.5);
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// calculate the base noise
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if (param.cycleEvolution)
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*buf_p = (pn.noise(samplePos.x, samplePos.y, evolution_zw.x,
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evolution_zw.y) +
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1.0) *
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0.5;
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else
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*buf_p =
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(pn.noise(samplePos.x, samplePos.y, evolution_z) + 1.0) * 0.5;
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// convert the noise
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convert(buf_p, param);
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}
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}
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// just copy the values for the first generation
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if (gen == 0) {
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memcpy(out_buf, work_buf, outDim.lx * outDim.ly * sizeof(double));
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} else {
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// intensity of the last generation will take the fraction part of
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// complexity
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double genIntensity = std::min(1.0, param.complexity - (double)gen);
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// influence of the current generation
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double influence =
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genIntensity * std::pow(param.subInfluence, (double)gen);
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// composite the base noise pattern
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buf_p = work_buf;
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double *out_p = out_buf;
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for (int i = 0; i < outDim.lx * outDim.ly; i++, buf_p++, out_p++)
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composite(out_p, buf_p, influence, param);
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}
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// update affine transformations (for the next generation loop)
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genAff *= subAff;
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// When the "Perspective Offset" option is ON, reduce the offset amount
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// according to the sub scale
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if (param.perspectiveOffset)
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parentOffsetAff = TScale(param.subScaling) *
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TRotation(-param.subRotation) * parentOffsetAff *
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TRotation(param.subRotation) *
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TScale(1 / param.subScaling);
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if (param.cycleEvolution)
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evolution_zw.x += evolutionOffsetStep;
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else
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evolution_z += evolutionOffsetStep;
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}
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work_buf_ras->unlock();
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// finalize pattern (coverting the color space)
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if (param.fractalType == TurbulentSmooth ||
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param.fractalType == TurbulentBasic ||
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param.fractalType == TurbulentSharp) {
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double *out_p = out_buf;
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for (int i = 0; i < outDim.lx * outDim.ly; i++, out_p++)
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finalize(out_p, param);
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}
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tile.getRaster()->clear();
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|
||||
// convert to RGB channel values
|
||||
TRaster32P ras32 = (TRaster32P)tile.getRaster();
|
||||
TRaster64P ras64 = (TRaster64P)tile.getRaster();
|
||||
if (ras32)
|
||||
outputRaster<TRaster32P, TPixel32>(ras32, out_buf, param);
|
||||
else if (ras64)
|
||||
outputRaster<TRaster64P, TPixel64>(ras64, out_buf, param);
|
||||
|
||||
out_buf_ras->unlock();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// obtain current parameters
|
||||
void Iwa_FractalNoiseFx::obtainParams(FNParam ¶m, const double frame,
|
||||
const TAffine &aff) {
|
||||
param.fractalType = (FractalType)m_fractalType->getValue();
|
||||
param.noiseType = (NoiseType)m_noiseType->getValue();
|
||||
param.invert = m_invert->getValue();
|
||||
param.rotation = m_rotation->getValue(frame); // in degree, not radian
|
||||
if (m_uniformScaling->getValue()) { // uniform case
|
||||
double s = m_scale->getValue(frame);
|
||||
param.scale = TDimensionD(s, s);
|
||||
} else { // non-uniform case
|
||||
param.scale.lx = m_scaleW->getValue(frame);
|
||||
param.scale.ly = m_scaleH->getValue(frame);
|
||||
}
|
||||
assert(param.scale.lx != 0.0 && param.scale.ly != 0.0);
|
||||
if (param.scale.lx == 0.0) param.scale.lx = 1e-8;
|
||||
if (param.scale.ly == 0.0) param.scale.ly = 1e-8;
|
||||
|
||||
param.offsetTurbulence = m_offsetTurbulence->getValue(frame);
|
||||
param.perspectiveOffset = m_perspectiveOffset->getValue();
|
||||
param.complexity = m_complexity->getValue(frame);
|
||||
if (param.complexity < 1.0)
|
||||
param.complexity =
|
||||
1.0; // at least the first generation is rendered in full opacity
|
||||
param.subInfluence =
|
||||
m_subInfluence->getValue(frame) / 100.0; // normalize to 0 - 1
|
||||
param.subScaling =
|
||||
m_subScaling->getValue(frame) / 100.0; // normalize to 0 - 1
|
||||
param.subRotation = m_subRotation->getValue(frame); // in degree, not radian
|
||||
param.subOffset = m_subOffset->getValue(frame);
|
||||
param.evolution = m_evolution->getValue(frame);
|
||||
param.cycleEvolution = m_cycleEvolution->getValue();
|
||||
param.cycleEvolutionRange = m_cycleEvolutionRange->getValue(frame);
|
||||
param.dynamicIntensity = m_dynamicIntensity->getValue(frame) * 10.0;
|
||||
param.alphaRendering = m_alphaRendering->getValue();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
template <typename RASTER, typename PIXEL>
|
||||
void Iwa_FractalNoiseFx::outputRaster(const RASTER outRas, double *out_buf,
|
||||
const FNParam ¶m) {
|
||||
TDimension dim = outRas->getSize();
|
||||
double *buf_p = out_buf;
|
||||
for (int j = 0; j < dim.ly; j++) {
|
||||
PIXEL *pix = outRas->pixels(j);
|
||||
for (int i = 0; i < dim.lx; i++, pix++, buf_p++) {
|
||||
double val = (param.invert) ? 1.0 - (*buf_p) : (*buf_p);
|
||||
val = clamp(val, 0.0, 1.0);
|
||||
typename PIXEL::Channel chan = static_cast<typename PIXEL::Channel>(
|
||||
val * (double)PIXEL::maxChannelValue);
|
||||
pix->r = chan;
|
||||
pix->g = chan;
|
||||
pix->b = chan;
|
||||
pix->m = (param.alphaRendering) ? chan : PIXEL::maxChannelValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
|
||||
void Iwa_FractalNoiseFx::getParamUIs(TParamUIConcept *&concepts, int &length) {
|
||||
concepts = new TParamUIConcept[length = 2];
|
||||
|
||||
concepts[0].m_type = TParamUIConcept::POINT;
|
||||
concepts[0].m_label = "Offset Turbulence";
|
||||
concepts[0].m_params.push_back(m_offsetTurbulence);
|
||||
|
||||
concepts[1].m_type = TParamUIConcept::POINT;
|
||||
concepts[1].m_label = "Sub Offset";
|
||||
concepts[1].m_params.push_back(m_subOffset);
|
||||
}
|
||||
//------------------------------------------------------------------
|
||||
// For Dynamic and Dynamic Twist patterns, the position offsets using gradient /
|
||||
// rotation of the parent pattern
|
||||
TPointD Iwa_FractalNoiseFx::getSamplePos(int x, int y, const TDimension outDim,
|
||||
const double *out_buf, const int gen,
|
||||
const double scale,
|
||||
const FNParam ¶m) {
|
||||
// the position does not offset in the first generation
|
||||
if (gen == 0 || param.dynamicIntensity == 0.0 ||
|
||||
(param.fractalType != Dynamic && param.fractalType != DynamicTwist))
|
||||
return TPointD((double)x, (double)y);
|
||||
|
||||
auto clampPos = [&](int x, int y) {
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
else if (x >= outDim.lx)
|
||||
x = outDim.lx - 1;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
else if (y >= outDim.ly)
|
||||
y = outDim.ly - 1;
|
||||
return TPoint(x, y);
|
||||
};
|
||||
|
||||
auto val = [&](const TPoint &p) { return out_buf[p.y * outDim.lx + p.x]; };
|
||||
int range = std::max(2, (int)(0.1 / scale));
|
||||
TPoint left = clampPos(x - range, y);
|
||||
TPoint right = clampPos(x + range, y);
|
||||
TPoint down = clampPos(x, y - range);
|
||||
TPoint up = clampPos(x, y + range);
|
||||
|
||||
double dif_x = param.dynamicIntensity * (1 / scale) *
|
||||
(val(left) - val(right)) / (left.x - right.x);
|
||||
double dif_y = param.dynamicIntensity * (1 / scale) * (val(up) - val(down)) /
|
||||
(up.y - down.y);
|
||||
|
||||
if (param.fractalType == Dynamic)
|
||||
return TPointD((double)x + dif_x, (double)y + dif_y); // gradient
|
||||
else // Dynamic_twist
|
||||
return TPointD((double)x + dif_y, (double)y - dif_x); // rotation
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// convert the noise
|
||||
void Iwa_FractalNoiseFx::convert(double *buf, const FNParam ¶m) {
|
||||
if (param.fractalType == Basic || param.fractalType == Dynamic ||
|
||||
param.fractalType == DynamicTwist)
|
||||
return;
|
||||
|
||||
switch (param.fractalType) {
|
||||
case TurbulentSmooth:
|
||||
*buf = std::pow(std::abs(*buf - 0.5), 2.0) * 3.75;
|
||||
*buf = to_linear_color_space(*buf, 1.0, turbulentGamma);
|
||||
break;
|
||||
case TurbulentBasic:
|
||||
*buf = std::pow(std::abs(*buf - 0.5), 1.62) * 4.454;
|
||||
*buf = to_linear_color_space(*buf, 1.0, turbulentGamma);
|
||||
break;
|
||||
case TurbulentSharp:
|
||||
*buf = std::pow(std::abs(*buf - 0.5), 0.725) * 1.77;
|
||||
*buf = to_linear_color_space(*buf, 1.0, turbulentGamma);
|
||||
break;
|
||||
case Max:
|
||||
*buf = std::abs(*buf - 0.5) * 1.96;
|
||||
break;
|
||||
case Rocky:
|
||||
// convertion LUT for the range from 0.43 to 0.57, every 0.01
|
||||
static double table[15] = {
|
||||
0.25, 0.256658635, 0.275550218, 0.30569519, 0.345275591,
|
||||
0.392513494, 0.440512, 0.5, 0.555085147, 0.607486506,
|
||||
0.654724409, 0.69430481, 0.724449782, 0.743341365, 0.75};
|
||||
if (*buf <= 0.43)
|
||||
*buf = 0.25;
|
||||
else if (*buf >= 0.57)
|
||||
*buf = 0.75;
|
||||
else {
|
||||
int id = (int)std::floor(*buf * 100.0) - 43;
|
||||
double t = *buf * 100.0 - (double)(id + 43);
|
||||
// linear interpolation the LUT values
|
||||
*buf = (1 - t) * table[id] + t * table[id + 1];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// composite the base noise pattern
|
||||
void Iwa_FractalNoiseFx::composite(double *out, double *buf,
|
||||
const double influence,
|
||||
const FNParam ¶m) {
|
||||
switch (param.fractalType) {
|
||||
case Basic:
|
||||
case Dynamic:
|
||||
case DynamicTwist:
|
||||
case Rocky: {
|
||||
// hard light composition
|
||||
double val = hardlight(out, buf);
|
||||
*out = (1.0 - influence) * (*out) + influence * val;
|
||||
break;
|
||||
}
|
||||
case TurbulentSmooth:
|
||||
case TurbulentBasic:
|
||||
case TurbulentSharp:
|
||||
// add composition in the linear color space
|
||||
*out += (*buf) * influence;
|
||||
break;
|
||||
case Max:
|
||||
// max composition
|
||||
*out = std::max(*out, influence * (*buf));
|
||||
break;
|
||||
default: {
|
||||
double val = hardlight(out, buf);
|
||||
*out = (1.0 - influence) * (*out) + influence * val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// finalize pattern (coverting the color space)
|
||||
void Iwa_FractalNoiseFx::finalize(double *out, const FNParam ¶m) {
|
||||
assert(param.fractalType == TurbulentSmooth ||
|
||||
param.fractalType == TurbulentBasic ||
|
||||
param.fractalType == TurbulentSharp);
|
||||
|
||||
// TurbulentSmooth / TurbulentBasic / TurbulentSharp
|
||||
*out = to_nonlinear_color_space(*out, 1.0, turbulentGamma);
|
||||
}
|
||||
|
||||
FX_PLUGIN_IDENTIFIER(Iwa_FractalNoiseFx, "iwa_FractalNoiseFx");
|
142
toonz/sources/stdfx/iwa_fractalnoisefx.h
Normal file
142
toonz/sources/stdfx/iwa_fractalnoisefx.h
Normal file
|
@ -0,0 +1,142 @@
|
|||
#pragma once
|
||||
|
||||
//******************************************************************
|
||||
// Iwa FractalNoise Fx
|
||||
// An Fx emulating Fractal Noise effect in Adobe AfterEffect
|
||||
//******************************************************************
|
||||
|
||||
#ifndef IWA_FRACTALNOISEFX_H
|
||||
#define IWA_FRACTALNOISEFX_H
|
||||
|
||||
#include "tfxparam.h"
|
||||
#include "tparamset.h"
|
||||
#include "stdfx.h"
|
||||
|
||||
class Iwa_FractalNoiseFx final : public TStandardZeraryFx {
|
||||
FX_PLUGIN_DECLARATION(Iwa_FractalNoiseFx)
|
||||
|
||||
enum FractalType {
|
||||
Basic = 0,
|
||||
TurbulentSmooth,
|
||||
TurbulentBasic,
|
||||
TurbulentSharp,
|
||||
Dynamic,
|
||||
DynamicTwist,
|
||||
Max,
|
||||
Rocky,
|
||||
FractalTypeCount
|
||||
};
|
||||
|
||||
enum NoiseType { Block = 0, Smooth, NoiseTypeCount };
|
||||
|
||||
struct FNParam {
|
||||
FractalType fractalType;
|
||||
NoiseType noiseType;
|
||||
bool invert;
|
||||
double rotation;
|
||||
TDimensionD scale;
|
||||
TPointD offsetTurbulence;
|
||||
bool perspectiveOffset;
|
||||
double complexity;
|
||||
double subInfluence;
|
||||
double subScaling;
|
||||
double subRotation;
|
||||
TPointD subOffset;
|
||||
double evolution;
|
||||
bool cycleEvolution;
|
||||
double cycleEvolutionRange;
|
||||
double dynamicIntensity;
|
||||
bool alphaRendering;
|
||||
};
|
||||
|
||||
protected:
|
||||
// Fractal Type フラクタルの種類
|
||||
TIntEnumParamP m_fractalType;
|
||||
// Noise Type ノイズの種類
|
||||
TIntEnumParamP m_noiseType;
|
||||
// Invert 反転
|
||||
TBoolParamP m_invert;
|
||||
/// Contrast コントラスト
|
||||
/// Brightness 明るさ
|
||||
/// Overflow オーバーフロー
|
||||
|
||||
//- - - Transform トランスフォーム - - -
|
||||
// Rotation 回転
|
||||
TDoubleParamP m_rotation;
|
||||
// Uniform Scaling 縦横比を固定
|
||||
TBoolParamP m_uniformScaling;
|
||||
// Scale スケール
|
||||
TDoubleParamP m_scale;
|
||||
// Scale Width スケールの幅
|
||||
TDoubleParamP m_scaleW;
|
||||
// Scale Height スケールの高さ
|
||||
TDoubleParamP m_scaleH;
|
||||
// Offset Turbulence 乱気流のオフセット
|
||||
TPointParamP m_offsetTurbulence;
|
||||
// Perspective Offset 遠近オフセット
|
||||
TBoolParamP m_perspectiveOffset;
|
||||
|
||||
// Complexity 複雑度
|
||||
TDoubleParamP m_complexity;
|
||||
|
||||
//- - - Sub Settings サブ設定 - - -
|
||||
// Sub Influence サブ影響(%)
|
||||
TDoubleParamP m_subInfluence;
|
||||
// Sub Scaling サブスケール
|
||||
TDoubleParamP m_subScaling;
|
||||
// Sub Rotation サブ回転
|
||||
TDoubleParamP m_subRotation;
|
||||
// Sub Offset サブのオフセット
|
||||
TPointParamP m_subOffset;
|
||||
// Center Subscale サブスケールを中心
|
||||
/// TBoolParamP m_centerSubscale;
|
||||
|
||||
// Evolution 展開
|
||||
TDoubleParamP m_evolution;
|
||||
|
||||
//- - - Evolution Options 展開のオプション - - -
|
||||
// Cycle Evolution サイクル展開
|
||||
TBoolParamP m_cycleEvolution;
|
||||
// Cycle (in Evolution) サイクル(周期)
|
||||
TDoubleParamP m_cycleEvolutionRange;
|
||||
/// Random Seed ランダムシード
|
||||
/// Opacity 不透明度
|
||||
/// Blending Mode 描画モード
|
||||
|
||||
// ダイナミックの度合い
|
||||
TDoubleParamP m_dynamicIntensity;
|
||||
|
||||
// - - - additional parameters - - -
|
||||
TBoolParamP m_alphaRendering;
|
||||
|
||||
public:
|
||||
Iwa_FractalNoiseFx();
|
||||
bool canHandle(const TRenderSettings &info, double frame) override {
|
||||
return true;
|
||||
}
|
||||
bool doGetBBox(double frame, TRectD &bBox,
|
||||
const TRenderSettings &ri) override;
|
||||
void doCompute(TTile &tile, double frame, const TRenderSettings &ri) override;
|
||||
|
||||
void obtainParams(FNParam ¶m, const double frame, const TAffine &aff);
|
||||
|
||||
template <typename RASTER, typename PIXEL>
|
||||
void outputRaster(const RASTER outRas, double *out_buf, const FNParam ¶m);
|
||||
|
||||
void getParamUIs(TParamUIConcept *&concepts, int &length) override;
|
||||
|
||||
// For Dynamic and Dynamic Twist patterns, the position offsets using gradient
|
||||
// / rotation of the parent pattern
|
||||
TPointD getSamplePos(int x, int y, const TDimension outDim,
|
||||
const double *out_buf, const int gen, const double scale,
|
||||
const FNParam ¶m);
|
||||
// convert the noise
|
||||
void convert(double *buf, const FNParam ¶m);
|
||||
// composite the base noise pattern
|
||||
void composite(double *out, double *buf, const double influence,
|
||||
const FNParam ¶m);
|
||||
// finalize pattern (coverting the color space)
|
||||
void finalize(double *out, const FNParam ¶m);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -237,12 +237,10 @@ public:
|
|||
void onAdd() override {}
|
||||
|
||||
int getSize() const override {
|
||||
int size1 = m_regionFillInformation
|
||||
? m_regionFillInformation->capacity() *
|
||||
int size1 = m_regionFillInformation ? m_regionFillInformation->capacity() *
|
||||
sizeof(m_regionFillInformation)
|
||||
: 0;
|
||||
int size2 = m_strokeFillInformation
|
||||
? m_strokeFillInformation->capacity() *
|
||||
int size2 = m_strokeFillInformation ? m_strokeFillInformation->capacity() *
|
||||
sizeof(m_strokeFillInformation)
|
||||
: 0;
|
||||
return sizeof(*this) + size1 + size2 + 500;
|
||||
|
@ -640,9 +638,8 @@ public:
|
|||
}
|
||||
|
||||
int getSize() const override {
|
||||
int size =
|
||||
m_selectingStroke
|
||||
? m_selectingStroke->getControlPointCount() * sizeof(TThickPoint) +
|
||||
int size = m_selectingStroke ? m_selectingStroke->getControlPointCount() *
|
||||
sizeof(TThickPoint) +
|
||||
100
|
||||
: 0;
|
||||
return sizeof(*this) +
|
||||
|
|
|
@ -923,9 +923,9 @@ void SelectionTool::updateAction(TPointD pos, const TMouseEvent &e) {
|
|||
|
||||
double pixelSize = getPixelSize();
|
||||
if (!bbox.isEmpty()) {
|
||||
double maxDist = 8 * pixelSize;
|
||||
double maxDist = 17 * pixelSize;
|
||||
double maxDist2 = maxDist * maxDist;
|
||||
double p = (12 * pixelSize) - 3 * pixelSize;
|
||||
double p = (15 * pixelSize);
|
||||
m_selectedPoint = NONE;
|
||||
if (tdistance2(bbox.getP00(), pos) < maxDist2 + p)
|
||||
m_selectedPoint = P00;
|
||||
|
|
|
@ -3438,9 +3438,9 @@ RecentFiles::~RecentFiles() {}
|
|||
void RecentFiles::addFilePath(QString path, FileType fileType,
|
||||
QString projectName) {
|
||||
QList<QString> files =
|
||||
(fileType == Scene) ? m_recentScenes : (fileType == Level)
|
||||
? m_recentLevels
|
||||
: m_recentFlipbookImages;
|
||||
(fileType == Scene)
|
||||
? m_recentScenes
|
||||
: (fileType == Level) ? m_recentLevels : m_recentFlipbookImages;
|
||||
int i;
|
||||
for (i = 0; i < files.size(); i++)
|
||||
if (files.at(i) == path) {
|
||||
|
@ -3607,9 +3607,9 @@ void RecentFiles::saveRecentFiles() {
|
|||
|
||||
QList<QString> RecentFiles::getFilesNameList(FileType fileType) {
|
||||
QList<QString> files =
|
||||
(fileType == Scene) ? m_recentScenes : (fileType == Level)
|
||||
? m_recentLevels
|
||||
: m_recentFlipbookImages;
|
||||
(fileType == Scene)
|
||||
? m_recentScenes
|
||||
: (fileType == Level) ? m_recentLevels : m_recentFlipbookImages;
|
||||
QList<QString> names;
|
||||
int i;
|
||||
for (i = 0; i < files.size(); i++) {
|
||||
|
@ -3636,9 +3636,9 @@ void RecentFiles::refreshRecentFilesMenu(FileType fileType) {
|
|||
menu->setEnabled(false);
|
||||
else {
|
||||
CommandId clearActionId =
|
||||
(fileType == Scene) ? MI_ClearRecentScene : (fileType == Level)
|
||||
? MI_ClearRecentLevel
|
||||
: MI_ClearRecentImage;
|
||||
(fileType == Scene)
|
||||
? MI_ClearRecentScene
|
||||
: (fileType == Level) ? MI_ClearRecentLevel : MI_ClearRecentImage;
|
||||
menu->setActions(names);
|
||||
menu->addSeparator();
|
||||
QAction *clearAction = CommandManager::instance()->getAction(clearActionId);
|
||||
|
|
|
@ -2318,8 +2318,9 @@ void SceneViewer::zoomQt(bool forward, bool reset) {
|
|||
if (reset || ((m_zoomScale3D < 500 || !forward) &&
|
||||
(m_zoomScale3D > 0.01 || forward))) {
|
||||
double oldZoomScale = m_zoomScale3D;
|
||||
m_zoomScale3D = reset ? 1 : ImageUtils::getQuantizedZoomFactor(
|
||||
m_zoomScale3D, forward);
|
||||
m_zoomScale3D =
|
||||
reset ? 1
|
||||
: ImageUtils::getQuantizedZoomFactor(m_zoomScale3D, forward);
|
||||
|
||||
m_pan3D = -(m_zoomScale3D / oldZoomScale) * -m_pan3D;
|
||||
}
|
||||
|
@ -2349,8 +2350,9 @@ void SceneViewer::zoomQt(bool forward, bool reset) {
|
|||
if (reset || ((scale2 < 100000 || !forward) &&
|
||||
(scale2 > 0.001 * 0.05 || forward))) {
|
||||
double oldZoomScale = sqrt(scale2) * dpiFactor;
|
||||
double zoomScale = reset ? 1 : ImageUtils::getQuantizedZoomFactor(
|
||||
oldZoomScale, forward);
|
||||
double zoomScale =
|
||||
reset ? 1
|
||||
: ImageUtils::getQuantizedZoomFactor(oldZoomScale, forward);
|
||||
|
||||
// threshold value -0.001 is intended to absorb the error of calculation
|
||||
if ((oldZoomScale - zoomScaleFittingWithScreen) *
|
||||
|
@ -2816,8 +2818,9 @@ void SceneViewer::setActualPixelSize() {
|
|||
if (m_isFlippedX) tempScale.x = -tempScale.x;
|
||||
if (m_isFlippedY) tempScale.y = -tempScale.y;
|
||||
for (int i = 0; i < m_viewAff.size(); ++i)
|
||||
setViewMatrix(dpi == TPointD(0, 0) ? tempAff : TScale(tempScale.x / inch,
|
||||
tempScale.y / inch),
|
||||
setViewMatrix(dpi == TPointD(0, 0)
|
||||
? tempAff
|
||||
: TScale(tempScale.x / inch, tempScale.y / inch),
|
||||
i);
|
||||
|
||||
m_pos = QPoint(0, 0);
|
||||
|
|
|
@ -3009,6 +3009,7 @@ void CellArea::mouseDoubleClickEvent(QMouseEvent *event) {
|
|||
int k0, k1;
|
||||
bool isKeyframeFrame = pegbar && pegbar->getKeyframeRange(k0, k1) &&
|
||||
k0 <= row && row <= k1 + 1;
|
||||
|
||||
// If you are in the keyframe area, open a function editor
|
||||
if (isKeyframeFrame && isKeyFrameArea(col, row, mouseInCell)) {
|
||||
QAction *action =
|
||||
|
|
|
@ -1094,8 +1094,7 @@ static TFilePath getLevelPathAndSetNameWithPsdLevelName(
|
|||
if (removeFileName) wLevelName = list[1].toStdWString();
|
||||
|
||||
TLevelSet *levelSet = xshLevel->getScene()->getLevelSet();
|
||||
if (levelSet &&
|
||||
levelSet->hasLevel(
|
||||
if (levelSet && levelSet->hasLevel(
|
||||
wLevelName)) // levelSet should be asserted instead
|
||||
levelSet->renameLevel(xshLevel, wLevelName);
|
||||
|
||||
|
@ -2337,7 +2336,8 @@ TFilePath TXshSimpleLevel::getExistingHookFile(
|
|||
}
|
||||
|
||||
assert(h >= 0);
|
||||
return (h < 0) ? TFilePath() : decodedLevelPath.getParentDir() +
|
||||
return (h < 0) ? TFilePath()
|
||||
: decodedLevelPath.getParentDir() +
|
||||
TFilePath(hookFiles[h].toStdWString());
|
||||
}
|
||||
|
||||
|
|
|
@ -598,7 +598,6 @@ static void drawChipName(QPainter &p, const QRect &chipRect,
|
|||
void PageViewer::paintEvent(QPaintEvent *e) {
|
||||
QPainter p(this);
|
||||
QColor textColor = p.pen().color();
|
||||
|
||||
if (m_chipPerRow == 0) {
|
||||
p.drawText(QPoint(5, 25), tr("- No Styles -"));
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue