tahoma2d/stuff/profiles/layouts/fxs/fxs.lst
Jeremy Bullock dd1976c5d8
Update with Current OpenToonz changes as of 8-12-20 (#119)
* add multi arc mockup

* implement mutli arc

* add join and smooth option

* reset multiarc and arc when deactivated

* create self loop if the last point is the same as the first

* make join option in multiarc consistent with tape tool

* fix a bug where thickness don't affect mutliarc in vector level

* remove join option in geometric tool

* stop mutliarc after closing shape

* double click can also end multi arc

* fix a bug where multiArc will produce buggy stroke

* fix a bug where geometric tools is not deactivated

* add multiArc shortcut

* rewrite multiArc

* revert changes to tvectorimage

* add undo data for multiArc

* Paste as Copy Command for XSheet

* Remove unneeded code

* Bug fix

* prevent guide lines from jumping around in MultiArc

* make stroke color consistent in MultiArc

* remove color in MultiArc's undo data

* make color consistent in MultiArc with previous version

* Fix single image raster levels

* fix compilation error

* fix a bug where multiArc might generate bugged stroke

* Remove ICONV dep (#3304)

* fix crash on saving studio palette

* Move to Paste Special Menu

* Don't Set Fixed Width if Docking a Floating Panel

* Update how_to_build_win.md

New draft of pr for requested changes to windows build instructions.

* fix geometric tool multiarc smooth option

* fix level saving failure

* fix wrong warning after saving palette

* fix a bug where moving a control point while holding alt has unintended result

* fix travis-install (#3389)

* Fix assert debug crash in flipconsole.cpp

Fix crash when using the viewer controls in the console (debug)

* Redraw Audio Waveform

Fills the waveform rather than outlines it.

* fix undo data when drawing arc and mutliarc

* fix overwriting raster drawing palette (#3387)

* mode sensitive fx settings

* Create New Style Command Button (#3394)

* Create New Style Command Button

This PR creates a new button in the pallette editor that creates a new style.  Button is large and easy access for a faster and easier workflow.  Original code developed by Turtletooth for Tahoma.  Given permission to develop within Openoonz.

Co-Authored-By: Jeremy Bullock <turtletooth@users.noreply.github.com>

* Update paletteviewergui.cpp

Made changes to the PR per request by Shun.

* Fixed a space within the code that wasn't suppose to be there.

Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com>

* tahoma license (#3396)

* new style button optional

* fix loading pegbars (removing updateKeyframes)

* periodic random expression

* add fx in linear color space
this commit is based on source for the ComposeAdd plugin fx by DWANGO Co., Ltd.
in dwango_opentoonz_plugins and opentoonz_plugin_utility repositories.

* fractal noise iwa fx

* skip unnecessary icon invalidation

* fix frame range fill with tablet

* stop function editor to open by dbl clicking key

* Expanding the radius of the rotation handle.

This just changes when the cursor transforms into the rotation tool.

(cherry picked from commit 7722ae989bbdc6aa5cb48df7a4c08bae1fe6ea39)

Co-authored-by: pojienie <pojienie@gmail.com>
Co-authored-by: rim <11380091+rozhuk-im@users.noreply.github.com>
Co-authored-by: shun-iwasawa <shun.iwasawa@ghibli.jp>
Co-authored-by: Rodney <rodney.baker@gmail.com>
Co-authored-by: DoctorRyan <65507211+DoctorRyan@users.noreply.github.com>
Co-authored-by: shun-iwasawa <shun-iwasawa@users.noreply.github.com>
Co-authored-by: Kite <konero@users.noreply.github.com>
Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com>
Co-authored-by: DoctorRyan <doctorryan1969.gmail.com>
2020-08-17 13:38:24 -06:00

188 lines
3.6 KiB
Text

<fxs>
<Background>
checkBoardFx
colorCardFx
STD_kaleidoFx
STD_tileFx
STD_iwa_TileFx
</Background>
<Blur>
STD_blurFx
STD_inoBlurFx
STD_directionalBlurFx
STD_iwa_DirectionalBlurFx
STD_inoLineBlurFx
STD_localBlurFx
STD_motionBlurFx
STD_inoMotionBlurFx
STD_iwa_MotionBlurCompFx
STD_radialBlurFx
STD_inoRadialBlurFx
STD_rotationalBlurFx
STD_inoSpinBlurFx
STD_iwa_BokehFx
STD_iwa_BokehRefFx
</Blur>
<Distort>
STD_freeDistortFx
STD_iwa_GradientWarpFx
STD_linearWaveFx
STD_perlinNoiseFx
STD_iwa_PerspectiveDistortFx
STD_randomWaveFx
STD_rippleFx
STD_warpFx
STD_inoWarphvFx
STD_iwa_BarrelDistortFx
</Distort>
<Gradient>
STD_diamondGradientFx
STD_fourPointsGradientFx
STD_iwa_LinearGradientFx
STD_multiLinearGradientFx
STD_multiRadialGradientFx
STD_radialGradientFx
STD_spiralFx
STD_squareGradientFx
STD_iwa_CorridorGradientFx
STD_iwa_SpinGradientFx
</Gradient>
<Image_Adjust>
STD_iwa_AdjustExposureFx
STD_adjustLevelsFx
STD_brightContFx
STD_channelMixerFx
STD_toneCurveFx
STD_despeckleFx
STD_inoChannelSelectorFx
STD_inoDensityFx
STD_gammaFx
STD_inohlsAddFx
STD_inohlsAdjustFx
STD_inohsvAddFx
STD_inohsvAdjustFx
STD_hsvScaleFx
invertFx
STD_inoLevelAutoFx
STD_inoLevelMasterFx
STD_inoLevelrgbaFx
STD_multiToneFx
STD_inoNegateFx
STD_rgbmCutFx
STD_rgbmFadeFx
STD_rgbmScaleFx
STD_sharpenFx
</Image_Adjust>
<Layer_Blending>
addFx
colorBurnFx
colorDodgeFx
blendFx
minFx
maxFx
STD_localTransparencyFx
multFx
overFx
STD_premultiplyFx
screenFx
subFx
STD_fadeFx
</Layer_Blending>
<Layer_Blending_Ino>
STD_inoOverFx
STD_inoCrossDissolveFx
STD_inoDarkenFx
STD_inoMultiplyFx
STD_inoColorBurnFx
STD_inoLinearBurnFx
STD_inoDarkerColorFx
STD_inoAddFx
STD_inoLightenFx
STD_inoScreenFx
STD_inoColorDodgeFx
STD_inoLinearDodgeFx
STD_inoLighterColorFx
STD_inoOverlayFx
STD_inoSoftLightFx
STD_inoHardLightFx
STD_inoVividLightFx
STD_inoLinearLightFx
STD_inoPinLightFx
STD_inoHardMixFx
STD_inoDivideFx
STD_inoSubtractFx
</Layer_Blending_Ino>
<Light>
STD_backlitFx
STD_bodyHighLightFx
STD_castShadowFx
STD_colorRaylitFx
STD_inoFogFx
STD_glowFx
STD_lightSpotFx
STD_raylitFx
STD_iwa_SpectrumFx
STD_iwa_SoapBubbleFx
STD_targetSpotFx
STD_iwa_GlareFx
</Light>
<Matte>
STD_erodeDilateFx
STD_hsvKeyFx
inFx
outFx
STD_rgbKeyFx
atopFx
</Matte>
<Noise>
STD_dissolveFx
STD_inohlsNoiseFx
STD_inohsvNoiseFx
STD_inoMedianFx
STD_inoMedianFilterFx
STD_noiseFx
STD_iwa_PNPerspectiveFx
STD_saltpepperNoiseFx
STD_iwa_FractalNoiseFx
</Noise>
<Render>
STD_cloudsFx
STD_inopnCloudsFx
STD_particlesFx
STD_iwa_TiledParticlesFx
STD_iwa_TimeCodeFx
STD_iwa_TextFx
</Render>
<Stylize>
STD_colorEmbossFx
STD_embossFx
STD_inoMaxMinFx
STD_mosaicFx
STD_inoMotionWindFx
STD_posterizeFx
STD_solarizeFx
</Stylize>
<Tahoma_Level>
STD_artContourFx
STD_calligraphicFx
STD_blendTzFx
STD_externalPaletteFx
STD_outBorderFx
STD_paletteFilterFx
STD_cornerPinFx
STD_textureFx
</Tahoma_Level>
<Shaders>
SHADER_caustics
SHADER_fireball
SHADER_glitter
SHADER_starsky
SHADER_sunflare
SHADER_wavy
SHADER_radialblurGPU
SHADER_spinblurGPU
</Shaders>
<Utility>
STD_nothingFx
</Utility>
</fxs>