2016-05-17 03:04:11 +12:00
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#pragma once
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2016-03-19 06:57:51 +13:00
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#ifndef igs_hls_noise_h
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#define igs_hls_noise_h
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#ifndef IGS_HLS_NOISE_EXPORT
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#define IGS_HLS_NOISE_EXPORT
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#endif
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2016-06-15 18:43:10 +12:00
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namespace igs {
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namespace hls_noise {
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2016-03-19 06:57:51 +13:00
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IGS_HLS_NOISE_EXPORT void change(
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2021-11-09 16:32:18 +13:00
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float *image_array, const int height, const int width, const int channels,
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const float *ref, /* 豎ゅa繧狗判蜒上→蜷後§鬮倥∝ケ・/
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2016-06-15 18:43:10 +12:00
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/* image_arrayに余白が変化してもノイズパターンが変わらない
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ようにするためにカメラエリアを指定する */
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const int camera_x, const int camera_y, const int camera_w,
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2021-11-09 16:32:18 +13:00
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const int camera_h, const double hue_range, /* =0.025 0 ... 1.0 */
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const double lig_range, /* =0.035 0 ... 1.0 */
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const double sat_range, /* =0.0 0 ... 1.0 */
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const double alp_range, /* =0.0 0 ... 1.0 */
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const unsigned long random_seed, /* =1 0 ... ULONG_MAX */
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const double near_blur, /* =0.500 0 ... 0.5 */
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const double lig_effective, /* =0.0 0 ... 1.0 */
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const double lig_center, /* =0.5 0 ... 1.0 */
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const int lig_type, /* =0
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0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term) */
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const double sat_effective, /* =0.0 0 ... 1.0 */
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const double sat_center, /* =0.5 0 ... 1.0 */
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const int sat_type, /* =0
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0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term) */
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const double alp_effective, /* =0.0 0 ... 1.0 */
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const double alp_center, /* =0.5 0 ... 1.0 */
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const int alp_type, /* =0
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0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term) */
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const bool add_blend_sw,
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2016-06-15 18:43:10 +12:00
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/* 効果(変化量)をアルファブレンドするか否かのスイッチ
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add_blend_sw == true
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アルファ値によりRGBの変化量を調整する
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合成方法が
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合成画 = 下絵 * (1 - alpha) + 上絵
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の場合こちらを使う
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add_blend_sw == false
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アルファ値に関係なくRGBが変化する
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合成方法が
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合成画 = 下絵 * (1 - alpha) + 上絵 * alpha
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の場合こちらを使う
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*/
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2021-11-09 16:32:18 +13:00
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const bool cylindrical = true // colorspace shape: cylindrical or bicone
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);
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2016-03-19 06:57:51 +13:00
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}
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2021-11-09 16:32:18 +13:00
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} // namespace igs
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2016-03-19 06:57:51 +13:00
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#endif /* !igs_hls_noise_h */
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