tahoma2d/toonz/sources/common/tcore/tthread_nt.cpp

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#include "tthread.h"
#define _WIN32_WINNT 0x0400
#include <windows.h>
class TThreadGroupImp;
//---------------------------------------------------------------------------
// TMutex & TMutexImp
//---------------------------------------------------------------------------
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class TMutexImp {
HANDLE id;
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public:
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TMutexImp();
~TMutexImp();
void lock();
void unlock();
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};
//---------------------------------------------------------------------------
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class TThreadGroupImp {
std::list<TThread *> threads;
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public:
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TThreadGroupImp();
~TThreadGroupImp();
void add(TThread *);
void remove(TThread *);
void wait();
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};
//---------------------------------------------------------------------------
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TMutexImp::TMutexImp() { id = CreateMutex(NULL, FALSE, NULL); }
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//---------------------------------------------------------------------------
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TMutexImp::~TMutexImp() { BOOL rc = CloseHandle(id); }
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//---------------------------------------------------------------------------
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void TMutexImp::lock() { DWORD rc = WaitForSingleObject(id, INFINITE); }
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//---------------------------------------------------------------------------
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void TMutexImp::unlock() { BOOL rc = ReleaseMutex(id); }
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//---------------------------------------------------------------------------
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TMutex::TMutex() : m_imp(new TMutexImp()) {}
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//---------------------------------------------------------------------------
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TMutex::~TMutex() { delete m_imp; }
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//---------------------------------------------------------------------------
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void TMutex::lock() { m_imp->lock(); }
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//---------------------------------------------------------------------------
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void TMutex::unlock() { m_imp->unlock(); }
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//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// TThread & TThreadImp
//---------------------------------------------------------------------------
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class TThreadImp {
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public:
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friend class TThreadGroupImp;
HANDLE threadId;
HANDLE mainThread;
int m_refCount;
TMutex secureLock;
bool isRunning;
TThreadGroupImp *owner;
TThread *thread;
// some static stuff
static TUINT32 nThreads;
static TMutex mutex;
TThreadImp();
~TThreadImp();
void start();
bool setThreadPriority(TThread::TThreadPriority p);
bool setPreferredProcessor(int processorId);
static void incNThreads() {
mutex.lock();
nThreads++;
mutex.unlock();
}
static void decNThreads() {
mutex.lock();
nThreads--;
mutex.unlock();
}
void setOwner(TThreadGroupImp *_owner) { owner = _owner; }
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};
TUINT32 TThreadImp::nThreads = 0;
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TMutex TThreadImp::mutex = TMutex();
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//---------------------------------------------------------------------------
TThreadImp::TThreadImp()
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: isRunning(false)
, threadId(0)
, owner(0)
, mainThread(0)
, thread(0)
, secureLock()
, m_refCount(0) {}
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//---------------------------------------------------------------------------
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TThreadImp::~TThreadImp() {
if (threadId) CloseHandle(threadId);
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}
//---------------------------------------------------------------------------
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static TUINT32 __stdcall fun(void *data) {
TThreadImp *t = (TThreadImp *)data;
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t->secureLock.lock();
if (t->isRunning) {
t->secureLock.unlock();
assert(!"thread is already running");
return 0;
}
t->isRunning = true;
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t->secureLock.unlock();
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t->thread->run();
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t->decNThreads();
if (t->owner) t->owner->remove(t->thread);
t->thread->release();
return 0;
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}
//---------------------------------------------------------------------------
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void TThreadImp::start() {
TThreadImp::incNThreads();
threadId = CreateThread(0, 0, fun, this, 0, 0);
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}
//---------------------------------------------------------------------------
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bool TThreadImp::setThreadPriority(TThread::TThreadPriority p) {
int priority;
switch (p) {
case TThread::TIME_CRITICAL:
priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
case TThread::HIGHEST:
priority = THREAD_PRIORITY_HIGHEST;
break;
case TThread::ABOVE_NORMAL:
priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case TThread::NORMAL:
priority = THREAD_PRIORITY_NORMAL;
break;
case TThread::BELOW_NORMAL:
priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case TThread::LOWEST:
priority = THREAD_PRIORITY_LOWEST;
break;
case TThread::IDLE:
priority = THREAD_PRIORITY_IDLE;
break;
default:
priority = THREAD_PRIORITY_NORMAL;
break;
}
return !!SetThreadPriority(threadId, priority);
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}
//---------------------------------------------------------------------------
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bool TThreadImp::setPreferredProcessor(int processorId) {
DWORD rc = SetThreadIdealProcessor(threadId, processorId);
return (rc != -1);
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}
//---------------------------------------------------------------------------
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TThread::TThread() : m_imp(new TThreadImp()) { m_imp->thread = this; }
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//---------------------------------------------------------------------------
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TThread::~TThread() { delete m_imp; }
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//---------------------------------------------------------------------------
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void TThread::start() {
addRef();
m_imp->start();
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}
//---------------------------------------------------------------------------
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void TThread::addRef() {
m_imp->mutex.lock();
m_imp->m_refCount++;
m_imp->mutex.unlock();
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}
//---------------------------------------------------------------------------
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void TThread::release() {
bool kill = false;
m_imp->mutex.lock();
m_imp->m_refCount--;
if (m_imp->m_refCount <= 0) kill = true;
m_imp->mutex.unlock();
if (kill) delete this;
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}
//---------------------------------------------------------------------------
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int TThread::getRefCount() { return m_imp->m_refCount; }
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//---------------------------------------------------------------------------
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bool TThread::setPreferredProcessor(int processorId) {
return m_imp->setPreferredProcessor(processorId);
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}
//---------------------------------------------------------------------------
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bool TThread::setThreadPriority(TThread::TThreadPriority p) {
return m_imp->setThreadPriority(p);
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}
//=======================
// TThreadGroupImp
//---------------------------------------------------------------------------
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TThreadGroupImp::TThreadGroupImp() {}
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//---------------------------------------------------------------------------
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TThreadGroupImp::~TThreadGroupImp() {}
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//---------------------------------------------------------------------------
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void TThreadGroupImp::add(TThread *t) {
threads.push_back(t);
t->m_imp->setOwner(this);
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}
//---------------------------------------------------------------------------
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void TThreadGroupImp::remove(TThread *t) {
threads.remove(t);
t->m_imp->setOwner(0);
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}
//---------------------------------------------------------------------------
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void TThreadGroupImp::wait() {
DWORD count = threads.size();
if (count == 0) return;
HANDLE *hThreads = new HANDLE[count];
int id = 0;
for (std::list<TThread *>::iterator it = threads.begin(); it != threads.end();
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it++, id++) {
TThread *t = *it;
if (t->m_imp->threadId == 0) t->start();
hThreads[id] = t->m_imp->threadId;
}
DWORD rc = WaitForMultipleObjects(count, hThreads, FALSE, INFINITE);
if (rc >= WAIT_OBJECT_0 && rc <= (WAIT_OBJECT_0 + count - 1)) {
// cout << "obj #" << rc << endl;
}
if (rc >= WAIT_ABANDONED_0 && rc <= (WAIT_ABANDONED_0 + count - 1)) {
// cout << "obj #" << rc << " abandoned" << endl;
}
if (rc == WAIT_TIMEOUT) {
// cout << "timeout" << endl;
}
if (rc == WAIT_FAILED) {
// cout << "failed" << endl;
}
delete[] hThreads;
wait();
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}
//---------------------------------------------------------------------------
TThreadGroup::TThreadGroup()
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: m_imp(new TThreadGroupImp())
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{}
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//---------------------------------------------------------------------------
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TThreadGroup::~TThreadGroup() { delete m_imp; }
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//---------------------------------------------------------------------------
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void TThreadGroup::add(TThread *t) { m_imp->add(t); }
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//---------------------------------------------------------------------------
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void TThreadGroup::wait() { m_imp->wait(); }