tahoma2d/toonz/sources/common/tcore/tthread_nt.cpp

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2016-03-19 06:57:51 +13:00
#include "tthread.h"
#define _WIN32_WINNT 0x0400
#include <windows.h>
using std::list<TThread *>;
class TThreadGroupImp;
//---------------------------------------------------------------------------
// TMutex & TMutexImp
//---------------------------------------------------------------------------
class TMutexImp
{
HANDLE id;
public:
TMutexImp();
~TMutexImp();
void lock();
void unlock();
};
//---------------------------------------------------------------------------
class TThreadGroupImp
{
list<TThread *> threads;
public:
TThreadGroupImp();
~TThreadGroupImp();
void add(TThread *);
void remove(TThread *);
void wait();
};
//---------------------------------------------------------------------------
TMutexImp::TMutexImp()
{
id = CreateMutex(NULL, FALSE, NULL);
}
//---------------------------------------------------------------------------
TMutexImp::~TMutexImp()
{
BOOL rc = CloseHandle(id);
}
//---------------------------------------------------------------------------
void TMutexImp::lock()
{
DWORD rc = WaitForSingleObject(id, INFINITE);
}
//---------------------------------------------------------------------------
void TMutexImp::unlock()
{
BOOL rc = ReleaseMutex(id);
}
//---------------------------------------------------------------------------
TMutex::TMutex()
: m_imp(new TMutexImp())
{
}
//---------------------------------------------------------------------------
TMutex::~TMutex()
{
delete m_imp;
}
//---------------------------------------------------------------------------
void TMutex::lock()
{
m_imp->lock();
}
//---------------------------------------------------------------------------
void TMutex::unlock()
{
m_imp->unlock();
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// TThread & TThreadImp
//---------------------------------------------------------------------------
class TThreadImp
{
public:
friend class TThreadGroupImp;
HANDLE threadId;
HANDLE mainThread;
int m_refCount;
TMutex secureLock;
bool isRunning;
TThreadGroupImp *owner;
TThread *thread;
//some static stuff
static TUINT32 nThreads;
static TMutex mutex;
TThreadImp();
~TThreadImp();
void start();
bool setThreadPriority(TThread::TThreadPriority p);
bool setPreferredProcessor(int processorId);
static void incNThreads()
{
mutex.lock();
nThreads++;
mutex.unlock();
}
static void decNThreads()
{
mutex.lock();
nThreads--;
mutex.unlock();
}
void setOwner(TThreadGroupImp *_owner) { owner = _owner; }
};
TUINT32 TThreadImp::nThreads = 0;
TMutex TThreadImp::mutex = TMutex();
//---------------------------------------------------------------------------
TThreadImp::TThreadImp()
: isRunning(false), threadId(0), owner(0), mainThread(0), thread(0), secureLock(), m_refCount(0)
{
}
//---------------------------------------------------------------------------
TThreadImp::~TThreadImp()
{
if (threadId)
CloseHandle(threadId);
}
//---------------------------------------------------------------------------
static TUINT32 __stdcall fun(void *data)
{
TThreadImp *t = (TThreadImp *)data;
t->secureLock.lock();
if (t->isRunning) {
t->secureLock.unlock();
assert(!"thread is already running");
return 0;
}
t->isRunning = true;
t->secureLock.unlock();
t->thread->run();
t->decNThreads();
if (t->owner)
t->owner->remove(t->thread);
t->thread->release();
return 0;
}
//---------------------------------------------------------------------------
void TThreadImp::start()
{
TThreadImp::incNThreads();
threadId = CreateThread(0, 0, fun, this, 0, 0);
}
//---------------------------------------------------------------------------
bool TThreadImp::setThreadPriority(TThread::TThreadPriority p)
{
int priority;
switch (p) {
case TThread::TIME_CRITICAL:
priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
case TThread::HIGHEST:
priority = THREAD_PRIORITY_HIGHEST;
break;
case TThread::ABOVE_NORMAL:
priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case TThread::NORMAL:
priority = THREAD_PRIORITY_NORMAL;
break;
case TThread::BELOW_NORMAL:
priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case TThread::LOWEST:
priority = THREAD_PRIORITY_LOWEST;
break;
case TThread::IDLE:
priority = THREAD_PRIORITY_IDLE;
break;
default:
priority = THREAD_PRIORITY_NORMAL;
break;
}
return !!SetThreadPriority(threadId, priority);
}
//---------------------------------------------------------------------------
bool TThreadImp::setPreferredProcessor(int processorId)
{
DWORD rc = SetThreadIdealProcessor(threadId, processorId);
return (rc != -1);
}
//---------------------------------------------------------------------------
TThread::TThread()
: m_imp(new TThreadImp())
{
m_imp->thread = this;
}
//---------------------------------------------------------------------------
TThread::~TThread()
{
delete m_imp;
}
//---------------------------------------------------------------------------
void TThread::start()
{
addRef();
m_imp->start();
}
//---------------------------------------------------------------------------
void TThread::addRef()
{
m_imp->mutex.lock();
m_imp->m_refCount++;
m_imp->mutex.unlock();
}
//---------------------------------------------------------------------------
void TThread::release()
{
bool kill = false;
m_imp->mutex.lock();
m_imp->m_refCount--;
if (m_imp->m_refCount <= 0)
kill = true;
m_imp->mutex.unlock();
if (kill)
delete this;
}
//---------------------------------------------------------------------------
int TThread::getRefCount()
{
return m_imp->m_refCount;
}
//---------------------------------------------------------------------------
bool TThread::setPreferredProcessor(int processorId)
{
return m_imp->setPreferredProcessor(processorId);
}
//---------------------------------------------------------------------------
bool TThread::setThreadPriority(TThread::TThreadPriority p)
{
return m_imp->setThreadPriority(p);
}
//=======================
// TThreadGroupImp
//---------------------------------------------------------------------------
TThreadGroupImp::TThreadGroupImp()
{
}
//---------------------------------------------------------------------------
TThreadGroupImp::~TThreadGroupImp()
{
}
//---------------------------------------------------------------------------
void TThreadGroupImp::add(TThread *t)
{
threads.push_back(t);
t->m_imp->setOwner(this);
}
//---------------------------------------------------------------------------
void TThreadGroupImp::remove(TThread *t)
{
threads.remove(t);
t->m_imp->setOwner(0);
}
//---------------------------------------------------------------------------
void TThreadGroupImp::wait()
{
DWORD count = threads.size();
if (count == 0)
return;
HANDLE *hThreads = new HANDLE[count];
int id = 0;
for (list<TThread *>::iterator it = threads.begin(); it != threads.end(); it++, id++) {
TThread *t = *it;
if (t->m_imp->threadId == 0)
t->start();
hThreads[id] = t->m_imp->threadId;
}
DWORD rc = WaitForMultipleObjects(count, hThreads, FALSE, INFINITE);
if (rc >= WAIT_OBJECT_0 && rc <= (WAIT_OBJECT_0 + count - 1)) {
// cout << "obj #" << rc << endl;
}
if (rc >= WAIT_ABANDONED_0 && rc <= (WAIT_ABANDONED_0 + count - 1)) {
// cout << "obj #" << rc << " abandoned" << endl;
}
if (rc == WAIT_TIMEOUT) {
// cout << "timeout" << endl;
}
if (rc == WAIT_FAILED) {
// cout << "failed" << endl;
}
delete[] hThreads;
wait();
}
//---------------------------------------------------------------------------
TThreadGroup::TThreadGroup()
: m_imp(new TThreadGroupImp())
{
}
//---------------------------------------------------------------------------
TThreadGroup::~TThreadGroup()
{
delete m_imp;
}
//---------------------------------------------------------------------------
void TThreadGroup::add(TThread *t)
{
m_imp->add(t);
}
//---------------------------------------------------------------------------
void TThreadGroup::wait()
{
m_imp->wait();
}