manuskript/manuskript/ui/views/characterTreeView.py
tntscreed a046656acf Made bulk-adding "Detailed info" to characters possible
-Changed the selection mode to extended selection on the lstCharacters tree-view. This will not affect anything else other than the "detailed info" rows. Every other change to a character's descriptions, motivations and such only affect the last selected one.

-Made a method to get all the IDs of the selected characters.

-Added a character-info dialog UI. Originally, adding information worked by adding a placeholder and then changing it. Users never want to just add a placeholder without initialising the values. And the bulk-adding only works this way.
2023-03-05 00:58:25 +01:00

231 lines
7.6 KiB
Python

#!/usr/bin/env python
# --!-- coding: utf8 --!--
from PyQt5.QtCore import QSize, QModelIndex, Qt
from PyQt5.QtGui import QPixmap, QColor, QIcon, QBrush
from PyQt5.QtWidgets import QTreeWidget, QTreeWidgetItem, QColorDialog, QDialog
from manuskript.enums import Character
from manuskript.functions import iconColor, mainWindow
from manuskript.ui import style as S
from manuskript.ui import characterInfoDialog
class characterTreeView(QTreeWidget):
"""
A QTreeWidget that displays characters from a characterModel in respect of their importance.
"""
def __init__(self, parent=None):
QTreeWidget.__init__(self, parent)
self._model = None
self._catRow = [-1, -1, -1]
self._filter = ""
self._lastID = -1
self._updating = False
self.setRootIsDecorated(False)
self.setIndentation(10)
self.setHeaderHidden(True)
self.setIconSize(QSize(24, 24))
self.setColumnCount(1)
self._rootItem = QTreeWidgetItem()
self.insertTopLevelItem(0, self._rootItem)
self.importanceMap = {self.tr("Main"):2, self.tr("Secondary"):1, self.tr("Minor"):0}
def setCharactersModel(self, model):
self._model = model
self._model.dataChanged.connect(self.updateMaybe)
self._model.rowsInserted.connect(self.updateMaybe2)
self._model.rowsRemoved.connect(self.updateMaybe2)
self.updateItems()
def setFilter(self, text):
self._filter = text
self.updateItems()
def updateMaybe(self, topLeft, bottomRight):
if topLeft.parent() != QModelIndex():
return
if topLeft.column() <= Character.name <= bottomRight.column():
# Update name
self.updateNames()
elif topLeft.column() <= Character.importance <= bottomRight.column():
# Importance changed
self.updateItems()
def updateMaybe2(self, parent, first, last):
# Rows inserted or removed, we update only if they are topLevel rows.
if parent == QModelIndex():
self.updateItems()
def updateNames(self):
for i in range(self.topLevelItemCount()):
item = self.topLevelItem(i)
for child in range(item.childCount()):
sub = item.child(child)
ID = sub.data(0, Qt.UserRole)
if ID != None:
# Update name
c = self._model.getCharacterByID(ID)
name = c.name()
sub.setText(0, name)
# Update icon
px = QPixmap(32, 32)
color = c.color()
px.fill(color)
sub.setIcon(0, QIcon(px))
def updateItems(self):
if not self._model:
return
if self.currentItem():
self._lastID = self.currentItem().data(0, Qt.UserRole)
self._updating = True
self.clear()
characters = self._model.getCharactersByImportance()
for i, importanceLevel in enumerate(self.importanceMap):
# Create category item
cat = QTreeWidgetItem(self, [importanceLevel])
cat.setBackground(0, QBrush(QColor(S.highlightLight)))
cat.setForeground(0, QBrush(QColor(S.highlightedTextDark)))
cat.setTextAlignment(0, Qt.AlignCenter)
f = cat.font(0)
f.setBold(True)
cat.setFont(0, f)
self.addTopLevelItem(cat)
# cat.setChildIndicatorPolicy(cat.DontShowIndicator)
for c in characters[i]:
name = c.name()
# Check if name passes filter
if not self._filter.lower() in name.lower():
continue
item = QTreeWidgetItem(cat, [name])
item.setData(0, Qt.UserRole, c.ID())
px = QPixmap(32, 32)
color = QColor(c.color())
px.fill(color)
item.setIcon(0, QIcon(px))
if c.ID() == self._lastID:
self.setCurrentItem(item)
self.expandAll()
self._updating = False
def addCharacter(self):
curr_item = self.currentItem()
curr_importance = 0
# check if an item is selected
if curr_item != None:
if curr_item.parent() == None:
# this is a top-level category, so find its importance
# get the current text, then look up the importance level
text = curr_item.text(0)
curr_importance = self.importanceMap[text]
else:
# get the importance from the currently-highlighted character
curr_character = self.currentCharacter()
curr_importance = curr_character.importance()
self._model.addCharacter(importance=curr_importance)
def removeCharacter(self):
"""
Removes selected character.
"""
ID = self.currentCharacterID()
if ID is None:
return None
self._model.removeCharacter(ID)
return ID
def choseCharacterColor(self):
ID = self.currentCharacterID()
c = self._model.getCharacterByID(ID)
if c:
color = iconColor(c.icon)
else:
color = Qt.white
self.colorDialog = QColorDialog(color, mainWindow())
color = self.colorDialog.getColor(color)
if color.isValid():
c.setColor(color)
mainWindow().updateCharacterColor(ID)
def changeCharacterPOVState(self, state):
ID = self.currentCharacterID()
c = self._model.getCharacterByID(ID)
c.setPOVEnabled(state == Qt.Checked)
mainWindow().updateCharacterPOVState(ID)
def addCharacterInfo(self):
#Setting up dialog
charInfoDialog = QDialog()
charInfoUi = characterInfoDialog.Ui_characterInfoDialog()
charInfoUi.setupUi(charInfoDialog)
if charInfoDialog.exec_() == QDialog.Accepted:
# User clicked OK, get the input values
description = charInfoUi.descriptionLineEdit.text()
value = charInfoUi.valueLineEdit.text()
# Add the character info with the input values
IDs = self.currentCharacterIDs()
for ID in IDs:
self._model.addCharacterInfo(ID, description, value)
def removeCharacterInfo(self):
self._model.removeCharacterInfo(self.currentCharacterID())
def currentCharacterID(self):
ID = None
if self.currentItem():
ID = self.currentItem().data(0, Qt.UserRole)
return ID
def currentCharacterIDs(self): #Exactly like currentCharacterID(), except for multiselection
IDs = []
for item in self.selectedItems():
ID = item.data(0, Qt.UserRole)
if ID is not None:
IDs.append(ID)
return IDs
def currentCharacter(self):
"""
Returns the selected character
@return: Character
"""
ID = self.currentCharacterID()
return self._model.getCharacterByID(ID)
def getItemByID(self, ID):
for t in range(self.topLevelItemCount()):
for i in range(self.topLevelItem(t).childCount()):
item = self.topLevelItem(t).child(i)
if item.data(0, Qt.UserRole) == ID:
return item
def mouseDoubleClickEvent(self, event):
item = self.currentItem()
if item is None:
return
# Catching double clicks to forbid collapsing of toplevel items
if item.parent():
QTreeWidget.mouseDoubleClickEvent(self, event)