legendary/legendary/lfs/lgndry.py
derrod e00e534f2c First public test version of legendary
Unfortunately the history from before this commit is lost to time. And
that's probably for the best.
2020-04-14 15:40:41 +02:00

211 lines
7.3 KiB
Python

#!/usr/bin/env python
# coding: utf-8
import json
import os
import configparser
import logging
from legendary.models.game import *
from legendary.lfs.utils import clean_filename
class LGDLFS:
def __init__(self):
self.log = logging.getLogger('LGDLFS')
self.path = os.path.expanduser('~/.config/legendary')
# EGS user info
self._user_data = None
# EGS entitlements
self._entitlements = None
# EGS asset data
self._assets = None
# EGS metadata
self._game_metadata = dict()
# Config with game specific settings (e.g. start parameters, env variables)
self.config = configparser.ConfigParser()
self.config.optionxform = str
# ensure folders exist.
for f in ['', 'manifests', 'metadata', 'tmp', 'manifests/old']:
if not os.path.exists(os.path.join(self.path, f)):
os.makedirs(os.path.join(self.path, f))
# try loading config
self.config.read(os.path.join(self.path, 'config.ini'))
try:
self._installed = json.load(open(os.path.join(self.path, 'installed.json')))
except Exception as e: # todo do not do this
self._installed = None
# load existing app metadata
for gm_file in os.listdir(os.path.join(self.path, 'metadata')):
try:
_meta = json.load(open(os.path.join(self.path, 'metadata', gm_file)))
self._game_metadata[_meta['app_name']] = _meta
except Exception as e:
self.log.debug(f'Loading game meta file "{gm_file}" failed: {e!r}')
@property
def userdata(self):
if self._user_data is not None:
return self._user_data
try:
self._user_data = json.load(open(os.path.join(self.path, 'user.json')))
return self._user_data
except Exception as e:
self.log.debug(f'Failed to load user data: {e!r}')
return None
@userdata.setter
def userdata(self, userdata):
if userdata is None:
raise ValueError('Userdata is none!')
self._user_data = userdata
json.dump(userdata, open(os.path.join(self.path, 'user.json'), 'w'),
indent=2, sort_keys=True)
def invalidate_userdata(self):
self._user_data = None
if os.path.exists(os.path.join(self.path, 'user.json')):
os.remove(os.path.join(self.path, 'user.json'))
@property
def entitlements(self):
if self._entitlements is not None:
return self._entitlements
try:
self._entitlements = json.load(open(os.path.join(self.path, 'entitlements.json')))
return self._entitlements
except Exception as e:
self.log.debug(f'Failed to load entitlements data: {e!r}')
return None
@entitlements.setter
def entitlements(self, entitlements):
if entitlements is None:
raise ValueError('Entitlements is none!')
self._entitlements = entitlements
json.dump(entitlements, open(os.path.join(self.path, 'entitlements.json'), 'w'),
indent=2, sort_keys=True)
@property
def assets(self):
if self._assets is None:
try:
self._assets = [GameAsset.from_json(a) for a in
json.load(open(os.path.join(self.path, 'assets.json')))]
except Exception as e:
self.log.debug(f'Failed to load assets data: {e!r}')
return None
return self._assets
@assets.setter
def assets(self, assets):
if assets is None:
raise ValueError('Assets is none!')
self._assets = assets
json.dump([a.__dict__ for a in self._assets],
open(os.path.join(self.path, 'assets.json'), 'w'),
indent=2, sort_keys=True)
def get_manifest(self, app_name):
manifest_file = os.path.join(self.path, 'manifests', f'{app_name}.manifest')
if os.path.exists(manifest_file):
return open(manifest_file, 'rb').read()
else:
return None
def save_manifest(self, app_name, manifest_data, filename=None):
if not filename:
manifest_file = os.path.join(self.path, 'manifests', f'{app_name}.manifest')
else:
manifest_file = os.path.join(self.path, 'manifests', f'{clean_filename(filename)}.manifest')
open(manifest_file, 'wb').write(manifest_data)
def get_game_meta(self, app_name):
_meta = self._game_metadata.get(app_name, None)
if _meta:
return Game.from_json(_meta)
return None
def set_game_meta(self, app_name, meta):
json_meta = meta.__dict__
self._game_metadata[app_name] = json_meta
meta_file = os.path.join(self.path, 'metadata', f'{app_name}.json')
json.dump(json_meta, open(meta_file, 'w'), indent=2, sort_keys=True)
def delete_game_meta(self, app_name):
if app_name in self._game_metadata:
del self._game_metadata[app_name]
meta_file = os.path.join(self.path, 'metadata', f'{app_name}.json')
if os.path.exists(meta_file):
os.remove(meta_file)
else:
raise ValueError(f'Game {app_name} does not exist in metadata DB!')
def get_tmp_path(self):
return os.path.join(self.path, 'tmp')
def clean_tmp_data(self):
for f in os.listdir(os.path.join(self.path, 'tmp')):
try:
os.remove(os.path.join(self.path, 'tmp', f))
except Exception as e:
self.log.warning(f'Failed to delete file "{f}": {e!r}')
def get_installed_game(self, app_name):
if self._installed is None:
try:
self._installed = json.load(open(os.path.join(self.path, 'installed.json')))
except Exception as e:
self.log.debug(f'Failed to load installed game data: {e!r}')
return None
game_json = self._installed.get(app_name, None)
if game_json:
return InstalledGame.from_json(game_json)
return None
def set_installed_game(self, app_name, install_info):
if self._installed is None:
self._installed = dict()
if app_name in self._installed:
self._installed[app_name].update(install_info.__dict__)
else:
self._installed[app_name] = install_info.__dict__
json.dump(self._installed, open(os.path.join(self.path, 'installed.json'), 'w'),
indent=2, sort_keys=True)
def remove_installed_game(self, app_name):
if self._installed is None:
self.log.warning('Trying to remove a game, but no installed games?!')
return
if app_name in self._installed:
del self._installed[app_name]
else:
self.log.warning('Trying to remove non-installed game:', app_name)
return
json.dump(self._installed, open(os.path.join(self.path, 'installed.json'), 'w'),
indent=2, sort_keys=True)
def get_installed_list(self):
return [InstalledGame.from_json(i) for i in self._installed.values()]
def save_config(self):
with open(os.path.join(self.path, 'config.ini'), 'w') as cf:
self.config.write(cf)