[cli] Add --migrate flag to egl-sync command

This will import the games into Legendary and then remove them from EGL.

Also updates info messages for --unlink.
This commit is contained in:
derrod 2022-01-20 14:19:20 +01:00
parent 858d2f98e6
commit 3793601de3

View file

@ -1310,11 +1310,13 @@ class LegendaryCLI:
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
# remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up.
for igame in self.core.get_installed_list():
if not igame.egl_guid:
continue
igame.egl_guid = ''
self.core.install_game(igame)
# todo track which games were imported, remove those from LGD and exported ones from EGL
logger.info('NOTE: Games have not been removed from the Epic Games Launcher or Legendary.')
logger.info('Games will not be removed from EGL or Legendary if it was removed from the other launcher.')
logger.info('NOTE: All games are still available in Legendary and EGL, but future changes '
'will not be synced. This may cause issues when trying to update/uninstall games.')
return
elif args.disable_sync:
logger.info('Disabling EGS/LGD sync...')
@ -1326,6 +1328,10 @@ class LegendaryCLI:
'"status" command to fetch necessary information to set-up syncing.')
return
if args.migrate:
logger.info('Migration enabled, this will remove the games from EGL, but not uninstall them.')
args.import_only = args.one_shot = True
if not self.core.egl.programdata_path:
if not args.egl_manifest_path and not args.egl_wine_prefix:
# search default Lutris install path
@ -1422,12 +1428,26 @@ class LegendaryCLI:
print('Nothing to export.')
print('\nChecking automatic sync...')
if not self.core.egl_sync_enabled and not args.one_shot:
if not self.core.egl_sync_enabled and not args.one_shot and not args.migrate:
if not args.enable_sync:
args.enable_sync = args.yes or get_boolean_choice('Enable automatic synchronization?')
if not args.enable_sync: # if user chooses no, still run the sync once
self.core.egl_sync()
self.core.lgd.config.set('Legendary', 'egl_sync', str(args.enable_sync))
elif args.migrate:
# migration also disables sync
logger.info('Disabling automatic sync (if enabled) and removing EGL link to finish migration...')
self.core.lgd.config.remove_option('Legendary', 'egl_programdata')
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
for igame in self.core.get_installed_list():
if not igame.egl_guid:
continue
self.core.egl_uninstall(igame)
igame.egl_guid = ''
self.core.install_game(igame)
logger.info('Migration complete. Your games will now be exclusively managed by Legendary.')
else:
self.core.egl_sync()
@ -2770,6 +2790,9 @@ def main():
help='Only import games from EGL (no export)')
egl_sync_parser.add_argument('--export-only', dest='export_only', action='store_true',
help='Only export games to EGL (no import)')
egl_sync_parser.add_argument('--migrate', dest='migrate', action='store_true',
help='Import games into legendary, then remove them from EGL '
'(implies --import-only --one-shot --unlink)')
egl_sync_parser.add_argument('--unlink', dest='unlink', action='store_true',
help='Disable sync and remove EGL metadata from installed games')