diff --git a/legendary/cli.py b/legendary/cli.py index 4d98b0e..348d88a 100644 --- a/legendary/cli.py +++ b/legendary/cli.py @@ -1310,11 +1310,13 @@ class LegendaryCLI: self.core.lgd.config.remove_option('Legendary', 'egl_sync') # remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up. for igame in self.core.get_installed_list(): + if not igame.egl_guid: + continue igame.egl_guid = '' self.core.install_game(igame) # todo track which games were imported, remove those from LGD and exported ones from EGL - logger.info('NOTE: Games have not been removed from the Epic Games Launcher or Legendary.') - logger.info('Games will not be removed from EGL or Legendary if it was removed from the other launcher.') + logger.info('NOTE: All games are still available in Legendary and EGL, but future changes ' + 'will not be synced. This may cause issues when trying to update/uninstall games.') return elif args.disable_sync: logger.info('Disabling EGS/LGD sync...') @@ -1326,6 +1328,10 @@ class LegendaryCLI: '"status" command to fetch necessary information to set-up syncing.') return + if args.migrate: + logger.info('Migration enabled, this will remove the games from EGL, but not uninstall them.') + args.import_only = args.one_shot = True + if not self.core.egl.programdata_path: if not args.egl_manifest_path and not args.egl_wine_prefix: # search default Lutris install path @@ -1422,12 +1428,26 @@ class LegendaryCLI: print('Nothing to export.') print('\nChecking automatic sync...') - if not self.core.egl_sync_enabled and not args.one_shot: + if not self.core.egl_sync_enabled and not args.one_shot and not args.migrate: if not args.enable_sync: args.enable_sync = args.yes or get_boolean_choice('Enable automatic synchronization?') if not args.enable_sync: # if user chooses no, still run the sync once self.core.egl_sync() self.core.lgd.config.set('Legendary', 'egl_sync', str(args.enable_sync)) + elif args.migrate: + # migration also disables sync + logger.info('Disabling automatic sync (if enabled) and removing EGL link to finish migration...') + self.core.lgd.config.remove_option('Legendary', 'egl_programdata') + self.core.lgd.config.remove_option('Legendary', 'egl_sync') + + for igame in self.core.get_installed_list(): + if not igame.egl_guid: + continue + self.core.egl_uninstall(igame) + igame.egl_guid = '' + self.core.install_game(igame) + + logger.info('Migration complete. Your games will now be exclusively managed by Legendary.') else: self.core.egl_sync() @@ -2770,6 +2790,9 @@ def main(): help='Only import games from EGL (no export)') egl_sync_parser.add_argument('--export-only', dest='export_only', action='store_true', help='Only export games to EGL (no import)') + egl_sync_parser.add_argument('--migrate', dest='migrate', action='store_true', + help='Import games into legendary, then remove them from EGL ' + '(implies --import-only --one-shot --unlink)') egl_sync_parser.add_argument('--unlink', dest='unlink', action='store_true', help='Disable sync and remove EGL metadata from installed games')