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https://github.com/derrod/legendary.git
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56 lines
2.1 KiB
Python
56 lines
2.1 KiB
Python
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#!/usr/bin/env python
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# coding: utf-8
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import configparser
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import json
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import os
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# ToDo make it possible to read manifests from game installs for migration.
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# Also make paths configurable for importing games from WINE roots in the future
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# this is taken directly from rktlnch, needs to be updated
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class EPCLFS:
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def __init__(self):
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self.appdata_path = os.path.expandvars(
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r'%LOCALAPPDATA%\EpicGamesLauncher\Saved\Config\Windows'
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)
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self.programdata_path = os.path.expandvars(
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r'%PROGRAMDATA%\Epic\EpicGamesLauncher\Data\Manifests'
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)
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self.config = configparser.ConfigParser(strict=False)
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self.config.optionxform = lambda option: option
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self.manifests = dict()
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self.codename_map = dict()
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self.guid_map = dict()
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def read_config(self):
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self.config.read(os.path.join(self.appdata_path, 'GameUserSettings.ini'))
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def save_config(self):
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with open(os.path.join(self.appdata_path, 'GameUserSettings.ini'), 'w') as f:
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self.config.write(f, space_around_delimiters=False)
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def read_manifests(self):
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for f in os.listdir(self.programdata_path):
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if f.endswith('.item'):
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data = json.load(open(os.path.join(self.programdata_path, f)))
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self.manifests[data['CatalogItemId']] = data
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self.codename_map[data['AppName']] = data['CatalogItemId']
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self.guid_map[data['InstallationGuid'].lower()] = data['CatalogItemId']
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def get_manifest(self, *, game_name=None, install_guid=None, catalog_item_id=None):
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if not game_name and not install_guid and not catalog_item_id:
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raise ValueError('What are you doing?')
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if game_name and game_name in self.codename_map:
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return self.manifests[self.codename_map[game_name]]
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elif install_guid and install_guid in self.guid_map:
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return self.manifests[self.guid_map[install_guid]]
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elif catalog_item_id and catalog_item_id in self.manifests:
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return self.manifests[catalog_item_id]
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else:
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raise ValueError('Cannot find manifest')
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