Fixed inconsistent naming ModAssistant vs Mod Assistant

Melopod ƸӜƷ — Today at 22:42
@Assistant hey, would you prefer it being ModAssistant or Mod Assistant
Space or no space

Assistant — Today at 22:43
Mod Assistant
This commit is contained in:
Eris 2021-03-15 23:01:54 +01:00
parent 7a824f8230
commit 6d7e02aaa4
16 changed files with 25 additions and 25 deletions

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Ausnahme</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Intro</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mods</sys:String>
<sys:String x:Key="MainWindow:AboutButton">Über</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Exception</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Intro</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mods</sys:String>
<sys:String x:Key="MainWindow:AboutButton">About</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Exception</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Intro</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mods</sys:String>
<sys:String x:Key="MainWindow:AboutButton">À propos</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Eccezione</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Introduzione</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mod</sys:String>
<sys:String x:Key="MainWindow:AboutButton">Info</sys:String>
@ -212,7 +212,7 @@
</Span>
<sys:String x:Key="Invalid:BoughtGame1">Se avevi la versione piratata, ma hai comprato il gioco</sys:String>
<sys:String x:Key="Invalid:SelectFolderButton">Seleziona cartella</sys:String>
<sys:String x:Key="Invalid:BoughtGame2">Dovrai riavviare ModAssistant dopo aver cambiato la directory d'Installazione</sys:String>
<sys:String x:Key="Invalid:BoughtGame2">Dovrai riavviare Mod Assistant dopo aver cambiato la directory d'Installazione</sys:String>
<!-- OneClick Class -->
<sys:String x:Key="OneClick:MapDownloadFailed">Impossibile estrarre i dettagli della mappa.</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Unntak</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Intro</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mods</sys:String>
<sys:String x:Key="MainWindow:AboutButton">Om</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Foutcode</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Introductie</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mods</sys:String>
<sys:String x:Key="MainWindow:AboutButton">Over</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Исключение</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Начало</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Модификации</sys:String>
<sys:String x:Key="MainWindow:AboutButton">Информация</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">Undantag</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">Intro</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mods</sys:String>
<sys:String x:Key="MainWindow:AboutButton">Om</sys:String>
@ -212,7 +212,7 @@
</Span>
<sys:String x:Key="Invalid:BoughtGame1">Om du brukade spela på en piratkopierad version men sedan dess har köpt spelet.</sys:String>
<sys:String x:Key="Invalid:SelectFolderButton">Välj Mapp</sys:String>
<sys:String x:Key="Invalid:BoughtGame2">Du kommer att behöva starta om ModAssistant efter att du har bytt till en legitim version.</sys:String>
<sys:String x:Key="Invalid:BoughtGame2">Du kommer att behöva starta om Mod Assistant efter att du har bytt till en legitim version.</sys:String>
<!-- OneClick Class -->
<sys:String x:Key="OneClick:MapDownloadFailed">Det gick inte att hämta mapdetaljerna.</sys:String>

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@ -14,7 +14,7 @@
<sys:String x:Key="App:Exception">例外</sys:String>
<!-- Main Window -->
<sys:String x:Key="MainWindow:WindowTitle">ModAssistant</sys:String>
<sys:String x:Key="MainWindow:WindowTitle">Mod Assistant</sys:String>
<sys:String x:Key="MainWindow:IntroButton">简介</sys:String>
<sys:String x:Key="MainWindow:ModsButton">Mod</sys:String>
<sys:String x:Key="MainWindow:AboutButton">关于</sys:String>

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@ -7,11 +7,11 @@ using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ModAssistant")]
[assembly: AssemblyTitle("Mod Assistant")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ModAssistant")]
[assembly: AssemblyProduct("Mod Assistant")]
[assembly: AssemblyCopyright("Copyright © Assistant 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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@ -1,7 +1,7 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!--
ModAssistant BSMG theme by Megalon2D
Mod Assistant BSMG theme by Megalon2D
https://twitter.com/megalon2D
-->

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@ -1,6 +1,6 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!-- ModAssistant Dark Theme by Caeden117 and lolPants -->
<!-- Mod Assistant Dark Theme by Caeden117 and lolPants -->
<!-- Standard Styles -->
<Color x:Key="StandardContent">#E0E0E0</Color>

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@ -1,6 +1,6 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!-- ModAssistant Light Pink Theme by Caeden117 -->
<!-- Mod Assistant Light Pink Theme by Caeden117 -->
<!-- Default text -->
<SolidColorBrush x:Key="TextColor" Color="#101010" />

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@ -1,6 +1,6 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!-- ModAssistant Light Theme by Caeden117 and lolPants -->
<!-- Mod Assistant Light Theme by Caeden117 and lolPants -->
<!-- Standard Styles -->
<Color x:Key="StandardContent">#101010</Color>

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@ -1,16 +1,16 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!--
ModAssistant Ugly Kulu-Ya-Ku Theme by Assistant
Mod Assistant Ugly Kulu-Ya-Ku Theme by Assistant
Feel free to use this as a template for designing your own themes for Mod Assistant.
The Color fields take in Hexadecimal RGB (#RRGGBB) or Hexadecimal ARGB (#AARRGGBB).
They can also take in common names like "Gray", "Maroon", "Magenta", "LimeGreen", etc.
For more information, see: https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.colors
You may set color variables like below in the Standard Styles section, or simply set the colors directly.
To reload your theme, exit and re-enter the Options menu.
Inspired by https://www.nexusmods.com/monsterhunterworld/mods/2080
william requested I make this theme. One time william requested a hug from pook. pook denied said request.
I then witnessed william hounding pook, until he siezed them by breaking their foot.

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@ -1,7 +1,7 @@
[![ModAssistant](https://cdn.assistant.moe/images/ModAssistant/Icons/Banner.svg)](https://github.com/Assistant/ModAssistant/releases/latest)
[![Mod Assistant](https://cdn.assistant.moe/images/ModAssistant/Icons/Banner.svg)](https://github.com/Assistant/ModAssistant/releases/latest)
[![Download here!](https://cdn.assistant.moe/images/ModAssistant/Icons/Download.svg)](https://github.com/Assistant/ModAssistant/releases/latest)
ModAssistant is a PC mod installer for Beat Saber. It uses mods from [BeatMods](https://beatmods.com/).
Mod Assistant is a PC mod installer for Beat Saber. It uses mods from [BeatMods](https://beatmods.com/).
* [Features](#Features)
* [Usage](#Usage)
@ -16,7 +16,7 @@ ModAssistant is a PC mod installer for Beat Saber. It uses mods from [BeatMods](
## Features
ModAssistant boasts a rich feature set, some of which include:
Mod Assistant boasts a rich feature set, some of which include:
* Dependency resolution
* Installed mod detection
* Mod uninstallation
@ -85,7 +85,7 @@ Download the newest installer from the release section and run it. This applicat
</details>
### Custom Themes
Custom themes are located in a folder called `Themes` in the same folder as `ModAssistant.exe`. ModAssistant can load themes from one of three sources.
Custom themes are located in a folder called `Themes` in the same folder as `ModAssistant.exe`. Mod Assistant can load themes from one of three sources.
### Built In
These come with the program and you can't change them, however you can overwrite them by creating one of the other two theme types with the same name.