SystemTrayMenu/Resources/lang.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
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// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
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// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemTrayMenu.Resources {
using System;
/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class lang {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal lang() {
}
/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SystemTrayMenu.Resources.lang", typeof(lang).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
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/// Looks up a localized string similar to About.
/// </summary>
internal static string About {
get {
return ResourceManager.GetString("About", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Advanced.
/// </summary>
internal static string Advanced {
get {
return ResourceManager.GetString("Advanced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Appear at mouse location.
/// </summary>
internal static string Appear_at_mouse_location {
get {
return ResourceManager.GetString("Appear at mouse location", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Autostart.
/// </summary>
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internal static string Autostart {
get {
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return ResourceManager.GetString("Autostart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background.
/// </summary>
internal static string Background {
get {
return ResourceManager.GetString("Background", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Cancel.
/// </summary>
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internal static string buttonCancel {
get {
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return ResourceManager.GetString("buttonCancel", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Details.
/// </summary>
internal static string buttonDetails {
get {
return ResourceManager.GetString("buttonDetails", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to OK.
/// </summary>
internal static string buttonOk {
get {
return ResourceManager.GetString("buttonOk", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to System Info.
/// </summary>
internal static string buttonSystemInfo {
get {
return ResourceManager.GetString("buttonSystemInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change folder.
/// </summary>
internal static string Change_folder {
get {
return ResourceManager.GetString("Change folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change to relative folder.
/// </summary>
internal static string Change_to_relative_folder {
get {
return ResourceManager.GetString("Change to relative folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click.
/// </summary>
internal static string Click {
get {
return ResourceManager.GetString("Click", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Colors Light Mode and Dark Mode.
/// </summary>
internal static string Colors_Light_Mode_and_Dark_Mode {
get {
return ResourceManager.GetString("Colors Light Mode and Dark Mode", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Couldnt register the hot key..
/// </summary>
internal static string Could_not_register_the_hot_key_ {
get {
return ResourceManager.GetString("Could not register the hot key.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Customize.
/// </summary>
internal static string Customize {
get {
return ResourceManager.GetString("Customize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dark Mode.
/// </summary>
internal static string Dark_Mode {
get {
return ResourceManager.GetString("Dark Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dark Mode always active.
/// </summary>
internal static string Dark_Mode_always_active {
get {
return ResourceManager.GetString("Dark Mode always active", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default Dark Mode.
/// </summary>
internal static string Default_Dark_Mode {
get {
return ResourceManager.GetString("Default Dark Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default Light Mode.
/// </summary>
internal static string Default_Light_Mode {
get {
return ResourceManager.GetString("Default Light Mode", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Exit.
/// </summary>
internal static string Exit {
get {
return ResourceManager.GetString("Exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Expert.
/// </summary>
internal static string Expert {
get {
return ResourceManager.GetString("Expert", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Folder.
/// </summary>
internal static string Folder {
get {
return ResourceManager.GetString("Folder", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Folder empty.
/// </summary>
internal static string Folder_empty {
get {
return ResourceManager.GetString("Folder empty", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Folder inaccessible.
/// </summary>
internal static string Folder_inaccessible {
get {
return ResourceManager.GetString("Folder inaccessible", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to General.
/// </summary>
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internal static string General {
get {
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return ResourceManager.GetString("General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Help / FAQ.
/// </summary>
internal static string HelpFAQ {
get {
return ResourceManager.GetString("HelpFAQ", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Hotkey.
/// </summary>
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internal static string Hotkey {
get {
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return ResourceManager.GetString("Hotkey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If an item was clicked.
/// </summary>
internal static string If_an_item_was_clicked {
get {
return ResourceManager.GetString("If an item was clicked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If the focus is lost and if the mouse is still on the menu.
/// </summary>
internal static string If_the_focus_is_lost_and_if_the_mouse_is_still_on_the_menu {
get {
return ResourceManager.GetString("If the focus is lost and if the mouse is still on the menu", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Language.
/// </summary>
internal static string Language {
get {
return ResourceManager.GetString("Language", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Launch on startup.
/// </summary>
internal static string Launch_on_startup {
get {
return ResourceManager.GetString("Launch on startup", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Log File.
/// </summary>
internal static string Log_File {
get {
return ResourceManager.GetString("Log File", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your root folder for the SystemTrayMenu does not exist or is empty! Put some files, folders or shortcuts into the folder or change the root folder..
/// </summary>
internal static string MessageRootFolderEmpty {
get {
return ResourceManager.GetString("MessageRootFolderEmpty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You have no access to the root folder for the SystemTrayMenu. Grant access to the folder or change the root folder..
/// </summary>
internal static string MessageRootFolderNoAccess {
get {
return ResourceManager.GetString("MessageRootFolderNoAccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Milliseconds until a menu opens when the mouse is on it.
/// </summary>
internal static string Milliseconds_until_a_menu_opens_when_the_mouse_is_on_it {
get {
return ResourceManager.GetString("Milliseconds until a menu opens when the mouse is on it", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Milliseconds until the menu closes if in this case the mouse then leaves the menu.
/// </summary>
internal static string Milliseconds_until_the_menu_closes_if_in_this_case_the_mouse_then_leaves_the_menu {
get {
return ResourceManager.GetString("Milliseconds until the menu closes if in this case the mouse then leaves the menu" +
"", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open assembly location.
/// </summary>
internal static string Open_assembly_location {
get {
return ResourceManager.GetString("Open the assembly location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open folder.
/// </summary>
internal static string Open_folder {
get {
return ResourceManager.GetString("Opened folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open folder border.
/// </summary>
internal static string Open_folder_border {
get {
return ResourceManager.GetString("Border of opened folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pixels maximum menu width.
/// </summary>
internal static string Pixels_maximum_menu_width {
get {
return ResourceManager.GetString("Pixels maximum menu width", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Restart.
/// </summary>
internal static string Restart {
get {
return ResourceManager.GetString("Restart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search field.
/// </summary>
internal static string Search_field {
get {
return ResourceManager.GetString("Search field", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select Folder.
/// </summary>
internal static string Select_Folder {
get {
return ResourceManager.GetString("Select Folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected item.
/// </summary>
internal static string Selected_item {
get {
return ResourceManager.GetString("Selected item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected item border.
/// </summary>
internal static string Selected_item_border {
get {
return ResourceManager.GetString("Border of selected item", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to Settings.
/// </summary>
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internal static string Settings {
get {
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return ResourceManager.GetString("Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Single click to open an item.
/// </summary>
internal static string Single_click_to_start_item {
get {
return ResourceManager.GetString("Single click to start item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Size and location.
/// </summary>
internal static string Size_and_location {
get {
return ResourceManager.GetString("Size and location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stays open.
/// </summary>
internal static string Stays_open {
get {
return ResourceManager.GetString("Stays open", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Store config at assembly location.
/// </summary>
internal static string Store_config_at_assembly_location {
get {
return ResourceManager.GetString("Store config at the assembly location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SystemTrayMenu.
/// </summary>
internal static string SystemTrayMenu {
get {
return ResourceManager.GetString("SystemTrayMenu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Read the FAQ and then choose a root directory for the SystemTrayMenu..
/// </summary>
internal static string TextFirstStart {
get {
return ResourceManager.GetString("TextFirstStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Time until a menu opens.
/// </summary>
internal static string Time_until_a_menu_opens {
get {
return ResourceManager.GetString("Time until a menu opens", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Title.
/// </summary>
internal static string Title {
get {
return ResourceManager.GetString("Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to To change a color paste a HTML Color Code or double click into a field..
/// </summary>
internal static string To_change_a_color_paste_a_HTML_Color_Code_or_double_click_into_a_field_ {
get {
return ResourceManager.GetString("To change a color paste a HTML Color Code or double click into a field.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to USB.
/// </summary>
internal static string USB {
get {
return ResourceManager.GetString("USB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
internal static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
}
}