mirror of
https://github.com/ShareX/ShareX.git
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291 lines
No EOL
15 KiB
XML
291 lines
No EOL
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="FFmpegHelper_Record_FFmpeg_error" xml:space="preserve">
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<value>Erro do FFmpeg</value>
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</data>
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<data name="FFmpegOptionsForm_buttonFFmpegBrowse_Click_Browse_for_ffmpeg_exe" xml:space="preserve">
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<value>Procurar por ffmpeg.exe</value>
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</data>
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<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Download_of_FFmpeg_failed_" xml:space="preserve">
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<value>Falha ao baixar o codec FFmpeg.</value>
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</data>
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<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Successfully_downloaded_FFmpeg_" xml:space="preserve">
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<value>Download do codec realizado com sucesso.</value>
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</data>
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<data name="FFmpegOptionsForm_UpdateUI_Bitrate___0_k" xml:space="preserve">
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<value>Taxa de bits: {0}k</value>
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</data>
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<data name="FFmpegOptionsForm_UpdateUI_Quality_" xml:space="preserve">
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<value>Qualidade:</value>
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</data>
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<data name="RectangleAnnotate_DrawTips_Drawing_mode_off" xml:space="preserve">
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<value>Ctrl: Modo de desenho ░ Espaço: Captura em tela cheia</value>
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</data>
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<data name="RectangleAnnotate_DrawTips_Drawing_mode_on" xml:space="preserve">
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<value>Ctrl: Modo da região ░ Shift: Cor da caneta ░ Rodela do mouse: Tamanho da caneta ░ Espaço: Captura em tela cheia</value>
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</data>
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<data name="RectangleAnnotate_InitializeComponent_Rectangle_capture_annotate" xml:space="preserve">
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<value>Anotar em captura de retângulo</value>
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</data>
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<data name="RectangleLight_InitializeComponent_Rectangle_capture_light" xml:space="preserve">
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<value>Captura de retângulo leve</value>
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</data>
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<data name="RectangleRegion_GetAreaText_Area" xml:space="preserve">
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<value>X: {0} Y: {1} L: {2} A: {3}</value>
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</data>
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<data name="RectangleRegion_GetRulerText_Ruler_info" xml:space="preserve">
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<value>X: {0} / Y: {1} / X2: {2} / Y2: {3}
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Largura: {4} px / Altura: {5} px
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Distância: {6:0.00} px / Ângulo: {7:0.00}°</value>
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</data>
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<data name="RectangleTransparent_RectangleTransparent_Rectangle_capture_transparent" xml:space="preserve">
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<value>Captura de retângulo transparente
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</value>
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</data>
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<data name="ScreenRegion_Name_Monitor_0___X__1__Y__2__Width__3__Height__4_" xml:space="preserve">
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<value>Monitor {0} (X:{1} Y:{2} Largura:{3} Altura:{4})</value>
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</data>
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<data name="Surface_InitializeComponent_Region_capture" xml:space="preserve">
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<value>Captura de região</value>
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</data>
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<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_info" xml:space="preserve">
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<value>[Ctrl + C] Copiar informações</value>
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</data>
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<data name="RectangleRegion_WriteTips_Hide" xml:space="preserve">
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<value>Esconder</value>
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</data>
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<data name="RectangleRegion_WriteTips_Show" xml:space="preserve">
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<value>Mostrar</value>
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</data>
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<data name="RectangleRegion_WriteTips__F1__Hide_tips" xml:space="preserve">
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<value>[F1] Esconder dicas</value>
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</data>
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<data name="RectangleRegion_WriteTips__Esc__Cancel_capture" xml:space="preserve">
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<value>[Esc] Cancelar captura</value>
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</data>
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<data name="RectangleRegion_WriteTips__Right_click___Esc__Cancel_capture" xml:space="preserve">
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<value>[Clique direito] [Esc] Cancelar captura</value>
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</data>
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<data name="RectangleRegion_WriteTips__Right_click__Cancel_region_selection" xml:space="preserve">
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<value>[Clique direito] Cancelar seleção de região</value>
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</data>
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<data name="RectangleRegion_WriteTips__Space__Fullscreen_capture" xml:space="preserve">
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<value>[Espaço] Captura de tela cheia</value>
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</data>
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<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_position" xml:space="preserve">
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<value>[Ctrl + C] Copiar posição</value>
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</data>
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<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_position_and_size" xml:space="preserve">
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<value>[Ctrl + C] Copiar posição e tamanho</value>
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</data>
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<data name="RectangleRegion_WriteTips__M___0__magnifier" xml:space="preserve">
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<value>[M] {0} lupa</value>
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</data>
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<data name="RectangleRegion_WriteTips__Q__Activate_multi_region_mode" xml:space="preserve">
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<value>[Q] Ativar modo de região múltipla</value>
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</data>
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<data name="RectangleRegion_WriteTips__Q__Activate_quick_capture_mode" xml:space="preserve">
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<value>[Q] Ativar modo de captura rápida</value>
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</data>
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<data name="RectangleRegion_WriteTips_____Active_monitor_capture" xml:space="preserve">
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<value>[~] Ativar captura de monitor</value>
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</data>
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<data name="RectangleRegion_WriteTips__1__2__3_____0__Monitor_capture" xml:space="preserve">
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<value>[1, 2, 3 ... 0] Capturar monitor</value>
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</data>
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<data name="RectangleRegion_WriteTips__Hold_Left_click_on_selection__Move_region" xml:space="preserve">
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<value>[Pressione o botão esquerdo na seleção] Mover região</value>
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</data>
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<data name="RectangleRegion_WriteTips__Hold_Left_click__Start_region_selection" xml:space="preserve">
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<value>[Pressione o botão esquerdo] Iniciar seleção de região</value>
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</data>
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<data name="RectangleRegion_WriteTips__Double_Left_click___Enter__Capture_regions" xml:space="preserve">
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<value>[Clique esquerdo duplo] [Enter] Capturar regiões</value>
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</data>
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<data name="RectangleRegion_WriteTips__Arrow_keys__Move_cursor_position" xml:space="preserve">
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<value>[Setas do teclado] Mover posição do cursor</value>
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</data>
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<data name="RectangleRegion_WriteTips__Ctrl___Arrow_keys__Move_cursor_position_faster" xml:space="preserve">
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<value>[Ctrl + Setas do teclado] Mover posição do cursor mais rapido</value>
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</data>
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<data name="RectangleRegion_WriteTips__Right_click_on_selection___Delete__Remove_region" xml:space="preserve">
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<value>[Clique direito na seleção] [Delete] Remover região</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad_1__Rectangle_shape" xml:space="preserve">
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<value>[Teclado numérico 1] Formato de retângulo</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad_4__Triangle_shape" xml:space="preserve">
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<value>[Teclado numérico 4] Formato de triângulo</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad_5__Diamond_shape" xml:space="preserve">
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<value>[Teclado numérico 5] Formato de diamante</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad_3__Ellipse_shape" xml:space="preserve">
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<value>[Teclado numérico 3] Formato de elipse</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad_2__Rounded_rectangle_shape" xml:space="preserve">
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<value>[Teclado numérico 2] Formato de retângulo arredondado</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad___or____Change_triangle_angle" xml:space="preserve">
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<value>[Teclado numérico + ou -] Mudar o ângulo do triângulo</value>
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</data>
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<data name="RectangleRegion_WriteTips__Hold_Shift__Proportional_resizing" xml:space="preserve">
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<value>[Pressione Shift] Redimensionamento proporcional</value>
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</data>
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<data name="RectangleRegion_WriteTips_bottom_right" xml:space="preserve">
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<value>canto inferior direito</value>
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</data>
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<data name="RectangleRegion_WriteTips_top_left" xml:space="preserve">
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<value>canto superior esquerdo</value>
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</data>
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<data name="RectangleRegion_WriteTips__Hold_Shift__Move_selected_region_instead_of_resizing" xml:space="preserve">
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<value>[Pressione Shift] Mover a região selecionada ao invés de redimensionar</value>
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</data>
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<data name="RectangleRegion_WriteTips__Hold_Ctrl__Resize___Move_faster" xml:space="preserve">
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<value>[Segure Ctrl] Redimensionar / Mover rapidamente </value>
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</data>
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<data name="RectangleRegion_WriteTips__Arrow_keys__Resize_selected_region_from__0_" xml:space="preserve">
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<value>[Setas do teclado] Redimensionar região selecionada a partir do {0}</value>
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</data>
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<data name="RectangleRegion_WriteTips__Ctrl___Mouse_wheel__Change_magnifier_pixel_size" xml:space="preserve">
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<value>[Ctrl + Rodela do mouse] Alterar tamanho de pixel da lupa</value>
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</data>
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<data name="RectangleRegion_WriteTips__Tab__Swap_resize_anchor_to__0_" xml:space="preserve">
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<value>[Tab] Trocar âncora de redimensionamento para {0}</value>
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</data>
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<data name="RectangleRegion_WriteTips__C___0__screen_wide_crosshair" xml:space="preserve">
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<value>[C] {0} cruz do tamanho da tela</value>
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</data>
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<data name="RectangleRegion_WriteTips__Hold_Alt__Snap_resizing_to_preset_sizes" xml:space="preserve">
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<value>[Segure Alt] Travar redimensionamento para tamanhos pré-definidos</value>
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</data>
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<data name="RectangleRegion_WriteTips__I___0__position_and_size_info" xml:space="preserve">
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<value>[I] {0} informação de tamanho e posição</value>
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</data>
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<data name="RectangleRegion_WriteTips__Insert__Stop_region_selection" xml:space="preserve">
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<value>[Insert] Parar seleção de região</value>
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</data>
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<data name="RectangleRegion_WriteTips__Mouse_wheel__Change_magnifier_pixel_count" xml:space="preserve">
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<value>[Rodela do mouse] Alterar contagem de pixels da lupa</value>
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</data>
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<data name="RectangleRegion_WriteTips__Numpad___or____Change_rounded_rectangle_corner_radius" xml:space="preserve">
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<value>[Numpad + or -] Mudar o raio do canto do retângulo arrendondado</value>
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</data>
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</root> |