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Rare/rare/components/tabs/games/game_info/game_settings.py

250 lines
12 KiB
Python

import os
import platform
from PyQt5.QtCore import QSettings
from PyQt5.QtWidgets import QWidget, QFileDialog, QMessageBox
from legendary.core import LegendaryCore
from legendary.models.game import InstalledGame, Game
from rare.components.tabs.settings.linux import LinuxSettings
from rare.ui.components.tabs.games.game_info.game_settings import Ui_GameSettings
from rare.utils.extra_widgets import PathEdit
def find_proton_wrappers():
possible_proton_wrappers = []
compatibilitytools_dirs = [
os.path.expanduser("~/.steam/steam/steamapps/common"),
"/usr/share/steam/compatibilitytools.d",
os.path.expanduser("~/.steam/compatibilitytools.d"),
os.path.expanduser("~/.steam/root/compatibilitytools.d")
]
for c in compatibilitytools_dirs:
if os.path.exists(c):
for i in os.listdir(c):
proton = os.path.join(c, i, "proton")
compatibilitytool = os.path.join(c, i, "compatibilitytool.vdf")
toolmanifest = os.path.join(c, i, "toolmanifest.vdf")
if os.path.exists(proton) and (os.path.exists(compatibilitytool) or os.path.exists(toolmanifest)):
wrapper = '"' + proton + '" run'
possible_proton_wrappers.append(wrapper)
if not possible_proton_wrappers:
print("Unable to find any Proton version")
return possible_proton_wrappers
class GameSettings(QWidget, Ui_GameSettings):
game: Game
igame: InstalledGame
# variable to no update when changing game
change = False
def __init__(self, core: LegendaryCore, parent):
super(GameSettings, self).__init__(parent=parent)
self.setupUi(self)
self.core = core
self.settings = QSettings()
self.offline.currentIndexChanged.connect(
lambda x: self.update_combobox(x, "offline")
)
self.skip_update.currentIndexChanged.connect(
lambda x: self.update_combobox(x, "skip_update_check")
)
self.cloud_sync.stateChanged.connect(
lambda: self.settings.setValue(f"{self.game.app_name}/auto_sync_cloud", self.cloud_sync.isChecked())
)
self.launch_params.textChanged.connect(lambda: self.launch_params_button.setEnabled(True))
self.launch_params_button.clicked.connect(
lambda: self.save_line_edit("start_params", self.launch_params.text())
)
self.launch_params_button.setEnabled(False)
self.wrapper.textChanged.connect(lambda: self.wrapper_button.setEnabled(True))
self.wrapper_button.clicked.connect(
lambda: self.save_line_edit("wrapper", self.wrapper.text())
)
self.wrapper_button.setEnabled(False)
if platform.system() != "Windows":
self.possible_proton_wrappers = find_proton_wrappers()
self.proton_wrapper.addItems(self.possible_proton_wrappers)
self.proton_wrapper.currentIndexChanged.connect(self.change_proton)
self.proton_prefix = PathEdit("None", QFileDialog.DirectoryOnly, save_func=self.update_prefix)
self.proton_prefix_layout.addWidget(self.proton_prefix)
self.linux_settings = LinuxAppSettings(core)
self.linux_layout.addWidget(self.linux_settings)
else:
self.proton_groupbox.setVisible(False)
# startparams, skip_update_check
def save_line_edit(self, option, value):
if value:
if self.game.app_name not in self.core.lgd.config.sections():
self.core.lgd.config.add_section(self.game.app_name)
self.core.lgd.config.set(self.game.app_name, option, value)
else:
if self.core.lgd.config.has_section(self.game.app_name) and self.core.lgd.config.get(
f"{self.game.app_name}", option, fallback=None) is not None:
self.core.lgd.config.remove_option(self.game.app_name, option)
if not self.core.lgd.config[self.game.app_name]:
self.core.lgd.config.remove_section(self.game.app_name)
self.core.lgd.save_config()
self.sender().setEnabled(False)
def update_combobox(self, i, option):
if self.change:
# remove section
if i:
if self.game.app_name not in self.core.lgd.config.sections():
self.core.lgd.config.add_section(self.game.app_name)
if i == 1:
self.core.lgd.config.set(self.game.app_name, option, "true")
if i == 2:
self.core.lgd.config.set(self.game.app_name, option, "false")
else:
if self.game.app_name in self.core.lgd.config.sections():
if self.core.lgd.config.get(f"{self.game.app_name}", option, fallback=False):
self.core.lgd.config.remove_option(self.game.app_name, option)
if not self.core.lgd.config[self.game.app_name]:
self.core.lgd.config.remove_section(self.game.app_name)
self.core.lgd.save_config()
def change_proton(self, i):
if self.change:
# Dont use Proton
if i == 0:
if f"{self.game.app_name}" in self.core.lgd.config.sections():
if self.core.lgd.config.get(f"{self.game.app_name}", "wrapper", fallback=False):
self.core.lgd.config.remove_option(self.game.app_name, "wrapper")
if self.core.lgd.config.get(f"{self.game.app_name}", "no_wine", fallback=False):
self.core.lgd.config.remove_option(self.game.app_name, "no_wine")
if not self.core.lgd.config[self.game.app_name]:
self.core.lgd.config.remove_section(self.game.app_name)
if f"{self.game.app_name}.env" in self.core.lgd.config.sections():
if self.core.lgd.config.get(f"{self.game.app_name}.env", "STEAM_COMPAT_DATA_PATH", fallback=False):
self.core.lgd.config.remove_option(f"{self.game.app_name}.env", "STEAM_COMPAT_DATA_PATH")
if not self.core.lgd.config[self.game.app_name + ".env"]:
self.core.lgd.config.remove_section(self.game.app_name + ".env")
self.proton_prefix.setEnabled(False)
# lk: TODO: This has to be fixed properly.
# lk: It happens because of the widget update. Mask it for now behind disabling the save button
self.wrapper.setText(self.core.lgd.config.get(f"{self.game.app_name}", "wrapper", fallback=""))
self.wrapper_button.setDisabled(True)
self.wrapper_widget.setEnabled(True)
self.linux_settings.wine_groupbox.setEnabled(True)
else:
self.proton_prefix.setEnabled(True)
self.wrapper_widget.setEnabled(False)
self.linux_settings.wine_groupbox.setEnabled(False)
wrapper = self.possible_proton_wrappers[i - 1]
if self.game.app_name not in self.core.lgd.config.sections():
self.core.lgd.config[self.game.app_name] = {}
if self.game.app_name + ".env" not in self.core.lgd.config.sections():
self.core.lgd.config[self.game.app_name + ".env"] = {}
self.core.lgd.config.set(self.game.app_name, "wrapper", wrapper)
self.core.lgd.config.set(self.game.app_name, "no_wine", "true")
self.core.lgd.config.set(self.game.app_name + ".env", "STEAM_COMPAT_DATA_PATH",
os.path.expanduser("~/.proton"))
self.proton_prefix.text_edit.setText(os.path.expanduser("~/.proton"))
# Dont use Wine
self.linux_settings.wine_exec.text_edit.setText("")
self.linux_settings.save_setting(self.linux_settings.wine_exec, "wine_exec")
self.linux_settings.wine_prefix.text_edit.setText("")
self.linux_settings.save_setting(self.linux_settings.wine_prefix, "wine_prefix")
self.core.lgd.save_config()
def update_prefix(self):
text = self.proton_prefix.text()
if not text:
text = os.path.expanduser("~/.proton")
self.proton_prefix.text_edit.setText(text)
if not os.path.exists(text):
try:
os.makedirs(text)
except PermissionError:
QMessageBox.warning(self, "Warning", self.tr("No permission to create folder"))
text = os.path.expanduser("~/.proton")
self.proton_prefix.text_edit.setText(text)
self.core.lgd.config.set(self.game.app_name + ".env", "STEAM_COMPAT_DATA_PATH", text)
self.core.lgd.save_config()
def update_game(self, game: Game):
self.change = False
self.game = game
self.igame = self.core.get_installed_game(game.app_name)
app_name = game.app_name
if self.igame:
if self.igame.can_run_offline:
offline = self.core.lgd.config.get(self.game.app_name, "offline", fallback="unset")
if offline == "true":
self.offline.setCurrentIndex(1)
elif offline == "false":
self.offline.setCurrentIndex(2)
else:
self.offline.setCurrentIndex(0)
self.offline.setEnabled(True)
else:
self.offline.setEnabled(False)
else:
self.offline.setEnabled(False)
skip_update = self.core.lgd.config.get(self.game.app_name, "skip_update_check", fallback="unset")
if skip_update == "true":
self.skip_update.setCurrentIndex(1)
elif skip_update == "false":
self.skip_update.setCurrentIndex(2)
else:
self.skip_update.setCurrentIndex(0)
wrapper = self.core.lgd.config.get(self.game.app_name, "wrapper", fallback="")
self.wrapper.setText(wrapper)
self.game_title.setText(f"<h2>{self.game.app_title}</h2>")
if platform.system() != "Windows":
self.linux_settings.update_game(app_name)
self.linux_settings.dxvk.update_settings(app_name)
proton = self.core.lgd.config.get(f"{app_name}", "wrapper", fallback="").replace('"', "")
if proton != "":
self.proton_prefix.setEnabled(True)
self.proton_wrapper.setCurrentText(f'"{proton.replace(" run", "")}" run')
proton_prefix = self.core.lgd.config.get(f"{app_name}.env", "STEAM_COMPAT_DATA_PATH",
fallback=self.tr(
"Please select path for proton prefix"))
self.proton_prefix.text_edit.setText(proton_prefix)
self.wrapper_widget.setEnabled(False)
else:
self.proton_wrapper.setCurrentIndex(0)
self.proton_prefix.setEnabled(False)
self.wrapper_widget.setEnabled(True)
if not self.game.supports_cloud_saves:
self.cloud_sync.setEnabled(False)
else:
self.cloud_sync.setEnabled(True)
sync_cloud = self.settings.value(f"{self.game.app_name}/auto_sync_cloud", True, bool)
self.cloud_sync.setChecked(sync_cloud)
self.launch_params.setText(self.core.lgd.config.get(self.game.app_name, "start_params", fallback=""))
self.change = True
class LinuxAppSettings(LinuxSettings):
def __init__(self, core):
super(LinuxAppSettings, self).__init__(core, "app")
def update_game(self, app_name):
self.name = app_name
self.wine_prefix.text_edit.setText(self.core.lgd.config.get(self.name, "wine_prefix", fallback=""))
self.wine_exec.text_edit.setText(self.core.lgd.config.get(self.name, "wine_executable", fallback=""))
self.dxvk.name = app_name
self.dxvk.more_settings_widget.name = app_name