e40cfaafac
The active workers are placed in a static container on the left side. The queued workers are placed in a scrollarea on the right side of the status bar. The scrollbars are disabled but dragging works. Exiting with active workers will pop up a message for confirmation. Rare will clean the queued workers but the active ones will be waited on until they finish.
85 lines
3.5 KiB
Python
85 lines
3.5 KiB
Python
import os
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from argparse import Namespace
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal, QObject
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from rare.lgndr.cli import LegendaryCLI
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from rare.lgndr.core import LegendaryCore
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from rare.lgndr.glue.arguments import LgndrVerifyGameArgs
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from rare.lgndr.glue.monkeys import LgndrIndirectStatus
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from rare.models.game import RareGame
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from .worker import QueueWorker, QueueWorkerInfo
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logger = getLogger("VerifyWorker")
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class VerifyWorker(QueueWorker):
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class Signals(QObject):
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progress = pyqtSignal(RareGame, int, int, float, float)
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result = pyqtSignal(RareGame, bool, int, int)
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error = pyqtSignal(RareGame, str)
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# num: int = 0
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# total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
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def __init__(self, core: LegendaryCore, args: Namespace, rgame: RareGame):
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super(VerifyWorker, self).__init__()
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self.signals = VerifyWorker.Signals()
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self.core = core
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self.args = args
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self.rgame = rgame
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def status_callback(self, num: int, total: int, percentage: float, speed: float):
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self.rgame.signals.progress.update.emit(num * 100 // total)
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self.signals.progress.emit(self.rgame, num, total, percentage, speed)
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def worker_info(self) -> QueueWorkerInfo:
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return QueueWorkerInfo(
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app_name=self.rgame.app_name, app_title=self.rgame.app_title, worker_type="Verify", state=self.state
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)
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def run_real(self):
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self.rgame.signals.progress.start.emit()
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cli = LegendaryCLI(self.core)
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status = LgndrIndirectStatus()
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args = LgndrVerifyGameArgs(
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app_name=self.rgame.app_name, indirect_status=status, verify_stdout=self.status_callback
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)
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# lk: first pass, verify with the current manifest
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repair_mode = False
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result = cli.verify_game(
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args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
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)
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if result is None:
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# lk: second pass with downloading the latest manifest
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# lk: this happens if the manifest was not found and repair_mode was not requested
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# lk: we already have checked if the directory exists before starting the worker
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try:
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# lk: this try-except block handles the exception caused by a missing manifest
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# lk: and is raised only in the case we are offline
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repair_mode = True
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result = cli.verify_game(
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args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
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)
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if result is None:
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raise ValueError
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except ValueError:
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self.rgame.signals.progress.finish.emit(True)
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self.signals.error.emit(self.rgame, status.message)
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return
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success = result is not None and not any(result)
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if success:
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# lk: if verification was successful we delete the repair file and run the clean procedure
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# lk: this could probably be cut down to what is relevant for this use-case and skip the `cli` call
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repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.rgame.app_name}.repair")
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cli.install_game_cleanup(
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game=self.rgame.game, igame=self.rgame.igame, repair_mode=True, repair_file=repair_file
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)
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self.rgame.update_rgame()
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self.rgame.signals.progress.finish.emit(False)
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self.signals.result.emit(self.rgame, success, *result)
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