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Rare/rare/components/tray_icon.py
loathingKernel afcdc1dea1 App: Move legendary initialization to the singleton
App: Move tray to MainWindow
Shared: Add destructor for singleton instances
2022-09-04 01:14:43 +03:00

67 lines
2.3 KiB
Python

from logging import getLogger
from typing import List
from PyQt5.QtGui import QIcon
from PyQt5.QtWidgets import QSystemTrayIcon, QMenu, QAction
from rare.shared import GlobalSignalsSingleton
from rare.shared import LegendaryCoreSingleton
from rare.utils.meta import GameMeta
logger = getLogger("TrayIcon")
class TrayIcon(QSystemTrayIcon):
def __init__(self, parent):
super(TrayIcon, self).__init__(parent=parent)
self.core = LegendaryCoreSingleton()
self.setIcon(QIcon(":/images/Rare.png"))
self.setVisible(True)
self.setToolTip("Rare")
self.menu = QMenu()
self.start_rare = QAction("Rare")
self.menu.addAction(self.start_rare)
self.menu.addSeparator()
self.text_action = QAction("Quick launch")
self.text_action.setEnabled(False)
self.menu.addAction(self.text_action)
if len(installed := self.core.get_installed_list()) < 5:
last_played = [GameMeta(i.app_name) for i in sorted(installed, key=lambda x: x.title)]
elif games := sorted(
parent.tab_widget.games_tab.game_utils.game_meta.get_games(),
key=lambda x: x.last_played, reverse=True):
last_played: List[GameMeta] = games[0:5]
else:
last_played = [GameMeta(i.app_name) for i in sorted(installed, key=lambda x: x.title)][0:5]
self.game_actions: List[QAction] = []
for game in last_played:
a = QAction(self.core.get_game(game.app_name).app_title)
a.setProperty("app_name", game.app_name)
self.game_actions.append(a)
a.triggered.connect(
lambda: parent.tab_widget.games_tab.game_utils.prepare_launch(
self.sender().property("app_name"))
)
self.menu.addActions(self.game_actions)
self.menu.addSeparator()
self.exit_action = QAction(self.tr("Exit"))
self.menu.addAction(self.exit_action)
self.setContextMenu(self.menu)
self.signals = GlobalSignalsSingleton()
self.signals.game_uninstalled.connect(self.remove_button)
def remove_button(self, app_name: str):
if action := next((i for i in self.game_actions if i.property("app_name") == app_name), None):
self.game_actions.remove(action)
action.deleteLater()