413 lines
17 KiB
Python
413 lines
17 KiB
Python
from logging import getLogger
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from PyQt5.QtCore import QSettings, QObjectCleanupHandler
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from PyQt5.QtGui import QImage, QPixmap
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from PyQt5.QtWidgets import QStackedWidget, QVBoxLayout, QWidget
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import rare.shared as shared
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from legendary.models.game import Game, InstalledGame
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from rare.components.dialogs.uninstall_dialog import UninstallDialog
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from rare.ui.components.tabs.games.games_tab import Ui_GamesTab
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from rare.utils import legendary_utils
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from rare.utils.extra_widgets import FlowLayout
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from rare.utils.utils import get_pixmap, download_image
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from .cloud_save_utils import CloudSaveUtils
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from .cloud_save_utils import CloudSaveUtils
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from .game_info import GameInfoTabs
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from .game_info.uninstalled_info import UninstalledInfoTabs
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from .game_utils import GameUtils
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from .game_widgets.base_installed_widget import BaseInstalledWidget
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from .game_widgets.base_uninstalled_widget import BaseUninstalledWidget
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from .game_widgets.installed_icon_widget import InstalledIconWidget
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from .game_widgets.installed_list_widget import InstalledListWidget
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from .game_widgets.installing_game_widget import InstallingGameWidget
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from .game_widgets.uninstalled_icon_widget import IconWidgetUninstalled
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from .game_widgets.uninstalled_list_widget import ListWidgetUninstalled
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from .head_bar import GameListHeadBar
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from .import_sync import ImportSyncTabs
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logger = getLogger("GamesTab")
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class GamesTab(QStackedWidget, Ui_GamesTab):
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widgets = dict()
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running_games = list()
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updates = set()
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active_filter = 0
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def __init__(self, parent=None):
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super(GamesTab, self).__init__(parent=parent)
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self.setupUi(self)
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self.core = shared.core
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self.signals = shared.signals
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self.settings = QSettings()
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self.game_list = shared.api_results.game_list
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self.dlcs = shared.api_results.dlcs
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self.bit32 = shared.api_results.bit32_games
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self.mac_games = shared.api_results.mac_games
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self.no_assets = shared.api_results.no_asset_games
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self.game_utils = GameUtils(parent=self)
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self.head_bar = GameListHeadBar(self)
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self.head_bar.import_clicked.connect(self.show_import)
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self.head_bar.egl_sync_clicked.connect(self.show_egl_sync)
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self.games.layout().insertWidget(0, self.head_bar)
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self.game_info_tabs = GameInfoTabs(self.dlcs, self.game_utils, self)
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self.game_info_tabs.back_clicked.connect(lambda: self.setCurrentIndex(0))
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self.addWidget(self.game_info_tabs)
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self.game_info_tabs.info.verification_finished.connect(self.verification_finished)
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self.game_info_tabs.info.uninstalled.connect(lambda x: self.setCurrentIndex(0))
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self.import_sync_tabs = ImportSyncTabs(self)
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self.import_sync_tabs.back_clicked.connect(lambda: self.setCurrentIndex(0))
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self.addWidget(self.import_sync_tabs)
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self.uninstalled_info_tabs = UninstalledInfoTabs(self)
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self.uninstalled_info_tabs.back_clicked.connect(lambda: self.setCurrentIndex(0))
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self.addWidget(self.uninstalled_info_tabs)
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# navigation
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self.head_bar.import_game.clicked.connect(lambda: self.setCurrentIndex(2))
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self.no_asset_names = []
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if not shared.args.offline:
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for game in self.no_assets:
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self.no_asset_names.append(game.app_name)
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else:
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self.no_assets = []
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self.setup_game_list()
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if not self.settings.value("icon_view", True, bool):
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self.scroll_widget.layout().insertWidget(1, self.list_view)
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self.head_bar.view.list()
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else:
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self.scroll_widget.layout().insertWidget(1, self.icon_view)
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self.head_bar.search_bar.textChanged.connect(lambda x: self.filter_games("", x))
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self.head_bar.filterChanged.connect(self.filter_games)
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self.head_bar.refresh_list.clicked.connect(self.update_list)
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self.head_bar.view.toggled.connect(self.toggle_view)
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f = self.settings.value("filter", 0, int)
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self.active_filter = self.head_bar.available_filters[f]
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self.filter_games(self.active_filter)
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# signals
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self.signals.dl_progress.connect(self.installing_widget.set_status)
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self.signals.installation_started.connect(self.installation_started)
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self.signals.update_gamelist.connect(self.update_list)
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self.signals.installation_finished.connect(lambda x: self.installing_widget.setVisible(False))
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self.signals.uninstall_game.connect(self.uninstall_game)
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self.game_utils.update_list.connect(self.update_list)
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self.game_list_scroll_area.horizontalScrollBar().setDisabled(True)
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def installation_started(self, app_name: str):
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game = self.core.get_game(app_name, False)
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if game.is_dlc:
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return
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self.installing_widget.set_game(game)
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self.installing_widget.setVisible(True)
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def verification_finished(self, igame: InstalledGame):
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# only if igame needs verification
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i_widget, l_widget = self.widgets[igame.app_name]
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i_widget.igame = igame
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l_widget.igame = igame
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i_widget.leaveEvent(None)
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l_widget.update_text()
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def uninstall_game(self, game: Game):
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infos = UninstallDialog(game).get_information()
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if infos == 0:
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return
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legendary_utils.uninstall(game.app_name, self.core, infos)
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self.setCurrentIndex(0)
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self.update_list([game.app_name])
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def show_import(self):
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self.setCurrentIndex(2)
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self.import_sync_tabs.show_import()
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def show_egl_sync(self, idx):
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self.setCurrentIndex(2)
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self.import_sync_tabs.show_egl_sync()
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def show_game_info(self, game):
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self.game_info_tabs.update_game(game)
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self.setCurrentIndex(1)
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def show_uninstalled_info(self, game):
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self.uninstalled_info_tabs.update_game(game)
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self.setCurrentIndex(3)
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def setup_game_list(self):
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self.icon_view = QWidget()
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self.icon_view.setLayout(FlowLayout())
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self.list_view = QWidget()
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self.list_view.setLayout(QVBoxLayout())
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self.installed = sorted(self.core.get_installed_list(), key=lambda x: x.title)
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self.update_count_games_label()
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# add installing game widget for icon view: List view not supported
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self.installing_widget = InstallingGameWidget()
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self.icon_view.layout().addWidget(self.installing_widget)
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self.installing_widget.setVisible(False)
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# add installed games
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for igame in self.installed:
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icon_widget, list_widget = self.add_installed_widget(igame.app_name)
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self.icon_view.layout().addWidget(icon_widget)
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self.list_view.layout().addWidget(list_widget)
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for game in self.no_assets:
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icon_widget, list_widget = self.add_installed_widget(game.app_name)
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self.icon_view.layout().addWidget(icon_widget)
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self.list_view.layout().addWidget(list_widget)
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self.uninstalled_games = []
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for game in sorted(self.game_list, key=lambda x: x.app_title):
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if game.app_name not in [i.app_name for i in self.installed]:
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self.uninstalled_games.append(game)
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icon_widget, list_widget = self.add_uninstalled_widget(game)
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self.icon_view.layout().addWidget(icon_widget)
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self.list_view.layout().addWidget(list_widget)
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def update_count_games_label(self):
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self.count_games_label.setText(self.tr("Installed Games: {} Available Games: {}").format(
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len(self.core.get_installed_list()),
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len(self.game_list)))
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def add_installed_widget(self, app_name):
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pixmap = get_pixmap(app_name)
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if pixmap.isNull():
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logger.info(app_name + " has a corrupt image.")
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download_image(self.core.get_game(app_name), force=True)
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pixmap = get_pixmap(app_name)
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icon_widget = InstalledIconWidget(app_name, pixmap, self.game_utils)
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list_widget = InstalledListWidget(app_name, pixmap, self.game_utils)
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self.widgets[app_name] = (icon_widget, list_widget)
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icon_widget.show_info.connect(self.show_game_info)
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list_widget.show_info.connect(self.show_game_info)
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if icon_widget.update_available:
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self.updates.add(app_name)
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return icon_widget, list_widget
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def add_uninstalled_widget(self, game):
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pixmap = get_pixmap(game.app_name)
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img = pixmap.toImage()
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img = img.convertToFormat(QImage.Format_Grayscale8)
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pixmap = QPixmap.fromImage(img)
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if pixmap.isNull():
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logger.warning(game.app_title + " has a corrupt image. Reloading...")
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download_image(game, force=True)
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pixmap = get_pixmap(game.app_name)
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img = pixmap.toImage()
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img = img.convertToFormat(QImage.Format_Grayscale8)
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pixmap = QPixmap.fromImage(img)
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icon_widget = IconWidgetUninstalled(game, self.core, pixmap)
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icon_widget.show_uninstalled_info.connect(self.show_uninstalled_info)
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list_widget = ListWidgetUninstalled(self.core, game, pixmap)
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list_widget.show_uninstalled_info.connect(self.show_uninstalled_info)
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self.widgets[game.app_name] = (icon_widget, list_widget)
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return icon_widget, list_widget
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def filter_games(self, filter_name="all", search_text: str = ""):
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if not search_text and (t := self.head_bar.search_bar.text()):
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search_text = t
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if filter_name:
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self.active_filter = filter_name
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if not filter_name and (t := self.active_filter):
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filter_name = t
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for t in self.widgets.values():
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# icon and list widget
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for w in t:
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if filter_name == "installed":
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visible = self.core.is_installed(w.game.app_name)
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elif filter_name == "offline":
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if self.core.is_installed(w.game.app_name):
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visible = w.igame.can_run_offline
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else:
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visible = False
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elif filter_name == "32bit" and self.bit32:
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visible = w.game.app_name in self.bit32
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elif filter_name == "mac":
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visible = w.game.app_name in self.mac_games
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elif filter_name == "installable":
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visible = w.game.app_name not in self.no_asset_names
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elif filter_name == "all":
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# All visible
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visible = True
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else:
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visible = True
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if search_text.lower() not in w.game.app_name.lower() and search_text.lower() not in w.game.app_title.lower():
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visible = False
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w.setVisible(visible)
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def update_list(self, app_names: list = None):
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if app_names:
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update_list = False
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for app_name in app_names:
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if widgets := self.widgets.get(app_name):
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# from update
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if self.core.is_installed(widgets[0].game.app_name) and isinstance(widgets[0], BaseInstalledWidget):
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logger.debug("Update Gamelist: Updated: " + app_name)
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igame = self.core.get_installed_game(app_name)
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for w in widgets:
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w.igame = igame
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w.update_available = self.core.get_asset(w.game.app_name,
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True).build_version != igame.version
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widgets[0].leaveEvent(None)
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# new installed
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elif self.core.is_installed(app_name) and isinstance(widgets[0], BaseUninstalledWidget):
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logger.debug("Update Gamelist: New installed " + app_name)
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self.widgets[app_name][0].deleteLater()
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self.widgets[app_name][1].deleteLater()
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self.widgets.pop(app_name)
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self.add_installed_widget(app_name)
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update_list = True
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# uninstalled
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elif not self.core.is_installed(widgets[0].game.app_name) and isinstance(widgets[0],
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BaseInstalledWidget):
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logger.debug("Update list: Uninstalled: " + app_name)
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self.widgets[app_name][0].deleteLater()
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self.widgets[app_name][1].deleteLater()
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self.widgets.pop(app_name)
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game = self.core.get_game(app_name, False)
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self.add_uninstalled_widget(game)
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update_list = True
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# do not update, if only update finished
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if update_list:
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self._update_games()
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else:
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installed_names = [i.app_name for i in self.core.get_installed_list()]
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# get Uninstalled games
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uninstalled_names = []
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games = self.core.get_game_list(True)
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for game in sorted(games, key=lambda x: x.app_title):
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if not game.app_name in installed_names:
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uninstalled_names.append(game.app_name)
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new_installed_games = list(set(installed_names) - set([i.app_name for i in self.installed]))
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new_uninstalled_games = list(set(uninstalled_names) - set([i.app_name for i in self.uninstalled_games]))
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if (not new_uninstalled_games) and (not new_installed_games):
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return
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if new_installed_games:
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for name in new_installed_games:
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self.widgets[name][0].deleteLater()
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self.widgets[name][1].deleteLater()
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self.widgets.pop(name)
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igame = self.core.get_installed_game(name)
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self.add_installed_widget(igame.app_name)
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for name in new_uninstalled_games:
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self.icon_view.layout().removeWidget(self.widgets[name][0])
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self.list_view.layout().removeWidget(self.widgets[name][1])
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self.widgets[name][0].deleteLater()
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self.widgets[name][1].deleteLater()
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self.widgets.pop(name)
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game = self.core.get_game(name, False)
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self.add_uninstalled_widget(game)
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for igame in sorted(self.core.get_installed_list(), key=lambda x: x.title):
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i_widget, list_widget = self.widgets[igame.app_name]
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self.icon_view.layout().addWidget(i_widget)
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self.list_view.layout().addWidget(list_widget)
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for game in self.no_assets:
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i_widget, list_widget = self.widgets[game.app_name]
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self.icon_view.layout().addWidget(i_widget)
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self.list_view.layout().addWidget(list_widget)
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# get Uninstalled games
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games, self.dlcs = self.core.get_game_and_dlc_list()
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for game in sorted(games, key=lambda x: x.app_title):
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if not self.core.is_installed(game.app_name) and game.app_name not in self.no_asset_names:
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i_widget, list_widget = self.widgets[game.app_name]
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self.icon_view.layout().addWidget(i_widget)
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self.list_view.layout().addWidget(list_widget)
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self.update_count_games_label()
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def _update_games(self):
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icon_layout = FlowLayout()
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list_layout = QVBoxLayout()
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icon_layout.addWidget(self.installing_widget)
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for igame in sorted(self.core.get_installed_list(), key=lambda x: x.title):
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i_widget, l_widget = self.widgets[igame.app_name]
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icon_layout.addWidget(i_widget)
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list_layout.addWidget(l_widget)
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for game in self.no_assets:
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i_widget, l_widget = self.widgets[game.app_name]
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icon_layout.addWidget(i_widget)
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list_layout.addWidget(l_widget)
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self.uninstalled_names = []
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installed_names = [i.app_name for i in self.core.get_installed_list()]
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# get Uninstalled games
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self.game_list, self.dlcs = self.core.get_game_and_dlc_list(update_assets=False)
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# add uninstalled games
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for game in sorted(self.game_list, key=lambda x: x.app_title):
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if game.app_name not in installed_names:
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i_widget, list_widget = self.widgets[game.app_name]
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icon_layout.addWidget(i_widget)
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list_layout.addWidget(list_widget)
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QObjectCleanupHandler().add(self.icon_view.layout())
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QObjectCleanupHandler().add(self.list_view.layout())
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self.icon_view.setLayout(icon_layout)
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self.list_view.setLayout(list_layout)
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self.icon_view.setParent(None)
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self.list_view.setParent(None)
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# insert widget in layout
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self.scroll_widget.layout().insertWidget(1,
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self.icon_view if self.head_bar.view.isChecked() else self.list_view)
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def toggle_view(self):
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self.settings.setValue("icon_view", not self.head_bar.view.isChecked())
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if not self.head_bar.view.isChecked():
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self.scroll_widget.layout().replaceWidget(self.list_view, self.icon_view)
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self.list_view.setParent(None)
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else:
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self.scroll_widget.layout().replaceWidget(self.icon_view, self.list_view)
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self.icon_view.setParent(None)
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self.game_list_scroll_area.verticalScrollBar().setValue(0)
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