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Rare/rare/utils/utils.py

422 lines
15 KiB
Python

import json
import math
import os
import platform
import shutil
import sys
from logging import getLogger
from typing import Tuple
import requests
from PIL import Image, UnidentifiedImageError
from PyQt5.QtCore import pyqtSignal, QLocale, QSettings
from PyQt5.QtGui import QPalette, QColor, QPixmap
# Windows
if platform.system() == "Windows":
from win32com.client import Dispatch
from rare import languages_path, resources_path, image_dir
# Mac not supported
from custom_legendary.core import LegendaryCore
logger = getLogger("Utils")
settings = QSettings("Rare", "Rare")
def download_images(signal: pyqtSignal, core: LegendaryCore):
if not os.path.isdir(image_dir):
os.makedirs(image_dir)
logger.info("Create Image dir")
# Download Images
games, dlcs = core.get_game_and_dlc_list()
dlc_list = []
for i in dlcs.values():
dlc_list.append(i[0])
no_assets = core.get_non_asset_library_items()[0]
game_list = games + dlc_list + no_assets
for i, game in enumerate(game_list):
try:
download_image(game)
except json.decoder.JSONDecodeError:
shutil.rmtree(f"{image_dir}/{game.app_name}")
download_image(game)
signal.emit(i / len(game_list) * 100)
def download_image(game, force=False):
if force and os.path.exists(f"{image_dir}/{game.app_name}"):
shutil.rmtree(f"{image_dir}/{game.app_name}")
if not os.path.isdir(f"{image_dir}/" + game.app_name):
os.mkdir(f"{image_dir}/" + game.app_name)
# to git picture updates
if not os.path.isfile(f"{image_dir}/{game.app_name}/image.json"):
json_data = {"DieselGameBoxTall": None, "DieselGameBoxLogo": None, "Thumbnail": None}
else:
json_data = json.load(open(f"{image_dir}/{game.app_name}/image.json", "r"))
# Download
for image in game.metadata["keyImages"]:
if image["type"] == "DieselGameBoxTall" or image["type"] == "DieselGameBoxLogo" or image["type"] == "Thumbnail":
if image["type"] not in json_data.keys():
json_data[image["type"]] = None
if json_data[image["type"]] != image["md5"] or not os.path.isfile(
f"{image_dir}/{game.app_name}/{image['type']}.png"):
# Download
json_data[image["type"]] = image["md5"]
# os.remove(f"{image_dir}/{game.app_name}/{image['type']}.png")
json.dump(json_data, open(f"{image_dir}/{game.app_name}/image.json", "w"))
logger.info(f"Download Image for Game: {game.app_title}")
url = image["url"]
with open(f"{image_dir}/{game.app_name}/{image['type']}.png", "wb") as f:
f.write(requests.get(url).content)
try:
img = Image.open(f"{image_dir}/{game.app_name}/{image['type']}.png")
img = img.resize((200, int(200 * 4 / 3)))
img.save(f"{image_dir}/{game.app_name}/{image['type']}.png")
except UnidentifiedImageError as e:
logger.warning(e)
# scale and grey
if not os.path.exists(os.path.join(image_dir, game.app_name + '/UninstalledArt.png')):
if os.path.exists(os.path.join(image_dir, f"{game.app_name}/DieselGameBoxTall.png")):
# finalArt = Image.open(f'{image_dir}/' + game.app_name + '/DieselGameBoxTall.png')
# finalArt.save(f'{image_dir}/{game.app_name}/FinalArt.png')
# And same with the grayscale one
bg = Image.open(os.path.join(image_dir, f"{game.app_name}/DieselGameBoxTall.png"))
uninstalledArt = bg.convert('L')
uninstalledArt = uninstalledArt.resize((200, int(200 * 4 / 3)))
uninstalledArt.save(f'{image_dir}/{game.app_name}/UninstalledArt.png')
elif os.path.isfile(f"{image_dir}/{game.app_name}/DieselGameBoxLogo.png"):
bg: Image.Image = Image.open(f"{image_dir}/{game.app_name}/DieselGameBoxLogo.png")
bg = bg.resize((int(bg.size[1] * 3 / 4), bg.size[1]))
logo = Image.open(f'{image_dir}/{game.app_name}/DieselGameBoxLogo.png').convert('RGBA')
wpercent = ((bg.size[0] * (3 / 4)) / float(logo.size[0]))
hsize = int((float(logo.size[1]) * float(wpercent)))
logo = logo.resize((int(bg.size[0] * (3 / 4)), hsize), Image.ANTIALIAS)
# Calculate where the image has to be placed
pasteX = int((bg.size[0] - logo.size[0]) / 2)
pasteY = int((bg.size[1] - logo.size[1]) / 2)
# And finally copy the background and paste in the image
# finalArt = bg.copy()
# finalArt.paste(logo, (pasteX, pasteY), logo)
# Write out the file
# finalArt.save(f'{image_dir}/' + game.app_name + '/FinalArt.png')
logoCopy = logo.copy()
logoCopy.putalpha(int(256 * 3 / 4))
logo.paste(logoCopy, logo)
uninstalledArt = bg.copy()
uninstalledArt.paste(logo, (pasteX, pasteY), logo)
uninstalledArt = uninstalledArt.convert('L')
uninstalledArt.save(f'{image_dir}/' + game.app_name + '/UninstalledArt.png')
else:
logger.warning(f"File {image_dir}/{game.app_name}/DieselGameBoxTall.png doesn't exist")
def get_lang():
core = LegendaryCore()
if "Legendary" in core.lgd.config.sections() and "locale" in core.lgd.config["Legendary"]:
logger.info("Found locale in Legendary config: " + core.lgd.config.get("Legendary", "locale"))
return core.lgd.config.get("Legendary", "locale").split("-")[0]
else:
logger.info("Found locale in system config: " + QLocale.system().name().split("_")[0])
return QLocale.system().name().split("_")[0]
color_role_map = {
0: "WindowText",
1: "Button",
2: "Light",
3: "Midlight",
4: "Dark",
5: "Mid",
6: "Text",
7: "BrightText",
8: "ButtonText",
9: "Base",
10: "Window",
11: "Shadow",
12: "Highlight",
13: "HighlightedText",
14: "Link",
15: "LinkVisited",
16: "AlternateBase",
# 17: "NoRole",
18: "ToolTipBase",
19: "ToolTipText",
20: "PlaceholderText",
# 21: "NColorRoles",
}
color_group_map = {
0: "Active",
1: "Disabled",
2: "Inactive",
}
def load_color_scheme(path: str):
palette = QPalette()
settings = QSettings(path, QSettings.IniFormat)
try:
settings.beginGroup("ColorScheme")
for g in color_group_map:
settings.beginGroup(color_group_map[g])
group = QPalette.ColorGroup(g)
for r in color_role_map:
role = QPalette.ColorRole(r)
color = settings.value(color_role_map[r], None)
if color is not None:
palette.setColor(group, role, QColor(color))
else:
palette.setColor(group, role, palette.color(QPalette.Active, role))
settings.endGroup()
settings.endGroup()
except:
palette = None
return palette
def get_color_schemes():
colors = []
for file in os.listdir(os.path.join(resources_path, "colors")):
if file.endswith(".scheme") and os.path.isfile(os.path.join(resources_path, "colors", file)):
colors.append(file.replace(".scheme", ""))
return colors
def get_style_sheets():
styles = []
for folder in os.listdir(os.path.join(resources_path, "stylesheets")):
if os.path.isfile(os.path.join(resources_path, "stylesheets", folder, "stylesheet.qss")):
styles.append(folder)
return styles
def get_possible_langs():
langs = ["en"]
for i in os.listdir(languages_path):
if i.endswith(".qm"):
langs.append(i.split(".")[0])
return langs
def get_latest_version():
try:
resp = requests.get("https://api.github.com/repos/Dummerle/Rare/releases/latest")
tag = resp.json()["tag_name"]
return tag
except requests.exceptions.ConnectionError:
return "0.0.0"
def get_size(b: int) -> str:
for i in ['', 'K', 'M', 'G', 'T', 'P', 'E']:
if b < 1024:
return f"{b:.2f}{i}B"
b /= 1024
def create_rare_desktop_link(type_of_link):
# Linux
if platform.system() == "Linux":
if type_of_link == "desktop":
path = os.path.expanduser("~/Desktop/")
elif type_of_link == "start_menu":
path = os.path.expanduser("~/.local/share/applications/")
else:
return
if p := os.environ.get("APPIMAGE"):
executable = p
else:
executable = f"{sys.executable} {os.path.abspath(sys.argv[0])}"
with open(os.path.join(path, "Rare.desktop"), "w") as desktop_file:
desktop_file.write("[Desktop Entry]\n"
f"Name=Rare\n"
f"Type=Application\n"
f"Icon={os.path.join(resources_path, 'images', 'Rare.png')}\n"
f"Exec={executable}\n"
"Terminal=false\n"
"StartupWMClass=rare\n"
)
desktop_file.close()
os.chmod(os.path.expanduser(os.path.join(path, "Rare.desktop")), 0o755)
elif platform.system() == "Windows":
# Target of shortcut
if type_of_link == "desktop":
target_folder = os.path.expanduser('~/Desktop/')
elif type_of_link == "start_menu":
target_folder = os.path.expandvars("%appdata%/Microsoft/Windows/Start Menu")
else:
logger.warning("No valid type of link")
return
linkName = "Rare.lnk"
# Path to location of link file
pathLink = os.path.join(target_folder, linkName)
exexutable = sys.executable
if "python.exe" in exexutable:
exexutable = exexutable.replace("python.exe", "pythonw.exe")
# Add shortcut
shell = Dispatch('WScript.Shell')
shortcut = shell.CreateShortCut(pathLink)
shortcut.Targetpath = exexutable
shortcut.Arguments = os.path.abspath(sys.argv[0])
shortcut.WorkingDirectory = os.getcwd()
# Icon
shortcut.IconLocation = os.path.join(resources_path, "images", "Rare.ico")
shortcut.save()
def create_desktop_link(app_name, core: LegendaryCore, type_of_link="desktop") -> bool:
igame = core.get_installed_game(app_name)
if os.path.exists(
os.path.join(QSettings('Rare', 'Rare').value('img_dir', os.path.expanduser('~/.cache/rare/images'), str),
igame.app_name, 'Thumbnail.png')):
icon = os.path.join(QSettings('Rare', 'Rare').value('img_dir', os.path.expanduser('~/.cache/rare/images'), str),
igame.app_name, 'Thumbnail')
else:
icon = os.path.join(QSettings('Rare', 'Rare').value('img_dir', os.path.expanduser('~/.cache/rare/images'), str),
igame.app_name, 'DieselGameBoxTall')
# Linux
if platform.system() == "Linux":
if type_of_link == "desktop":
path = os.path.expanduser(f"~/Desktop/")
elif type_of_link == "start_menu":
path = os.path.expanduser("~/.local/share/applications/")
else:
return False
if not os.path.exists(path):
return False
if p := os.environ.get("APPIMAGE"):
executable = p
else:
executable = f"{sys.executable} {os.path.abspath(sys.argv[0])}"
with open(f"{path}{igame.title}.desktop", "w") as desktop_file:
desktop_file.write("[Desktop Entry]\n"
f"Name={igame.title}\n"
f"Type=Application\n"
f"Icon={icon}.png\n"
f"Exec={executable} launch {app_name}\n"
"Terminal=false\n"
"StartupWMClass=rare-game\n"
)
desktop_file.close()
os.chmod(os.path.expanduser(f"{path}{igame.title}.desktop"), 0o755)
# Windows
elif platform.system() == "Windows":
# Target of shortcut
if type_of_link == "desktop":
target_folder = os.path.expanduser('~/Desktop/')
elif type_of_link == "start_menu":
target_folder = os.path.expandvars("%appdata%/Microsoft/Windows/Start Menu")
else:
logger.warning("No valid type of link")
return False
if not os.path.exists(target_folder):
return False
target = os.path.abspath(sys.argv[0])
# Name of link file
linkName = igame.title
for c in r'<>?":|\/*':
linkName.replace(c, "")
linkName = linkName.strip() + '.lnk'
# Path to location of link file
pathLink = os.path.join(target_folder, linkName)
# Add shortcut
shell = Dispatch('WScript.Shell')
shortcut = shell.CreateShortCut(pathLink)
if sys.executable.endswith("Rare.exe"):
executable = sys.executable
else:
executable = f"{sys.executable} {os.path.abspath(sys.argv[0])}"
shortcut.Targetpath = executable
shortcut.Arguments = f'launch {app_name}'
shortcut.WorkingDirectory = os.getcwd()
# Icon
if not os.path.exists(icon + ".ico"):
img = Image.open(icon + ".png")
img.save(icon + ".ico")
logger.info("Create Icon")
shortcut.IconLocation = os.path.join(icon + ".ico")
shortcut.save()
return True
elif platform.system() == "Darwin":
return False
def get_pixmap(app_name: str) -> QPixmap:
for img in ["FinalArt.png", "DieselGameBoxTall.png", "DieselGameBoxLogo.png"]:
if os.path.exists(image := os.path.join(image_dir, app_name, img)):
pixmap = QPixmap(image)
break
else:
pixmap = QPixmap()
return pixmap
def get_uninstalled_pixmap(app_name: str) -> QPixmap:
if os.path.exists(image := os.path.join(image_dir, app_name, "UninstalledArt.png")):
pixmap = QPixmap(image)
else:
pixmap = QPixmap()
return pixmap
def optimal_text_background(image: list) -> Tuple[int, int, int]:
"""
Finds an optimal background color for text on the image by calculating the
average color of the image and inverting it.
The image list is supposed to be a one-dimensional list of arbitrary length
containing RGB tuples, ranging from 0 to 255.
"""
# cursed, I know
average = map(lambda value: value / len(image), map(sum, zip(*image)))
inverted = map(lambda value: 255 - value, average)
return tuple(inverted)
def text_color_for_background(background: Tuple[int, int, int]) -> Tuple[int,
int,
int]:
"""
Calculates whether a black or white text color would fit better for the
given background, and returns that color. This is done by calculating the
luminance and simple comparing of bounds
"""
# see https://alienryderflex.com/hsp.html
(red, green, blue) = background
luminance = math.sqrt(
0.299 * red ** 2 +
0.587 * green ** 2 +
0.114 * blue ** 2)
if luminance < 127:
return 255, 255, 255
else:
return 0, 0, 0