4063195b4d
When updates are queued, they are removed from the update's list. An exceptions is made when the queued item comes from repairing (without updating), in which case the update is disabled for the runtime. A queued item can be either removed (if it is an update it will be added back to the updates groups) or forced to be updated now. If a queued item is forced, the currently running item will be added to the front of the queue. Downloads will be queued if there is no active download but there is a queue already. The download thread is now responsible for emitting the progress to `RareGame` InstallDialog: Pass `RareGame` and `InstallOptionsModel` only as arguments. The `update`, `repair` and `silent` arguments are already part of `InstallOptionsModel` `RareGame` is used to query information about the game. InstallInfoWorker: Pass only `InstallOptionsModel` as argument Emit `InstallQueueItemModel` as result, to re-use the worker when queuing stopped games RareGame: Query and store metadata property about entitlement grant date RareGame: Add `RareEosOverlay` class that imitates `RareGame` to handle the overlay LibraryWidgetController: Remove dead signal routing code, these signals are handled by `RareGame` Directly parent library widgets instead of reparenting them GameWidgets: Remove unused signals EOSGroup: Set install location based on preferences and use EOSOverlayApp from legendary GamesTab: Connect the `progress` signals of dlcs to the base game's signals GamesTab: Remove dead code GlobalSignals: Remove `ProgresSignals` RareCore: Mangle internal signleton's names Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
186 lines
6.8 KiB
Python
186 lines
6.8 KiB
Python
from PyQt5.QtCore import Qt, QPropertyAnimation, QEasingCurve, QSize
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from PyQt5.QtWidgets import (
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QWidget,
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QVBoxLayout,
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QGraphicsOpacityEffect,
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QSpacerItem,
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QSizePolicy,
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QHBoxLayout,
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QLabel,
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QPushButton,
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)
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from rare.utils.misc import icon
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from rare.widgets.elide_label import ElideLabel
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class IconWidget(object):
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def __init__(self):
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self._effect = None
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self._animation = None
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self.status_label = None
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self.mini_widget = None
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self.mini_effect = None
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self.title_label = None
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self.tooltip_label = None
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self.launch_btn = None
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self.install_btn = None
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def setupUi(self, widget: QWidget):
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# information at top
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self.status_label = ElideLabel(parent=widget)
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self.status_label.setObjectName(f"{type(self).__name__}StatusLabel")
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self.status_label.setStyleSheet(
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f"QLabel#{self.status_label.objectName()}"
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"{"
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"color: white;"
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"background-color: rgba(0, 0, 0, 65%);"
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"border-radius: 5%;"
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"border-top-left-radius: 11%;"
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"border-top-right-radius: 11%;"
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"}"
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)
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self.status_label.setContentsMargins(6, 6, 6, 6)
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self.status_label.setAutoFillBackground(False)
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# on-hover popup
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self.mini_widget = QWidget(parent=widget)
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self.mini_widget.setObjectName(f"{type(self).__name__}MiniWidget")
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self.mini_widget.setStyleSheet(
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f"QWidget#{self.mini_widget.objectName()}"
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"{"
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"color: rgb(238, 238, 238);"
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"background-color: rgba(0, 0, 0, 65%);"
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"border-radius: 5%;"
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"border-bottom-left-radius: 9%;"
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"border-bottom-right-radius: 9%;"
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"}"
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)
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self.mini_widget.setFixedHeight(widget.height() // 3)
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self.mini_effect = QGraphicsOpacityEffect(self.mini_widget)
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self.mini_widget.setGraphicsEffect(self.mini_effect)
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# game title
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self.title_label = QLabel(parent=self.mini_widget)
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self.title_label.setObjectName(f"{type(self).__name__}TitleLabel")
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self.title_label.setStyleSheet(
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f"QLabel#{self.title_label.objectName()}"
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"{"
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"background-color: rgba(0, 0, 0, 0%); color: white;"
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"}"
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)
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self.title_label.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
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self.title_label.setAlignment(Qt.AlignTop)
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self.title_label.setAutoFillBackground(False)
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self.title_label.setWordWrap(True)
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# information below title
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self.tooltip_label = ElideLabel(parent=self.mini_widget)
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self.tooltip_label.setObjectName(f"{type(self).__name__}StatusLabel")
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self.tooltip_label.setStyleSheet(
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f"QLabel#{self.tooltip_label.objectName()}"
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"{"
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"background-color: rgba(0, 0, 0, 0%); color: white;"
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"}"
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)
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self.tooltip_label.setAutoFillBackground(False)
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# play button
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self.launch_btn = QPushButton(parent=self.mini_widget)
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self.launch_btn.setObjectName(f"{type(self).__name__}LaunchButton")
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self.launch_btn.setStyleSheet(
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f"QPushButton#{self.launch_btn.objectName()}"
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"{"
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"border-radius: 10%;"
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"background-color: rgba(0, 0, 0, 65%);"
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"border-color: black; border-width: 1px;"
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"}"
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f"QPushButton#{self.launch_btn.objectName()}::hover"
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"{"
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"border-color: gray;"
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"}"
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)
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self.launch_btn.setIcon(icon("ei.play-alt", color="white"))
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self.launch_btn.setIconSize(QSize(20, 20))
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self.launch_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
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self.install_btn = QPushButton(parent=self.mini_widget)
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self.install_btn.setObjectName(f"{type(self).__name__}InstallButton")
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self.install_btn.setStyleSheet(
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f"QPushButton#{self.install_btn.objectName()}"
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"{"
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"border-radius: 10%;"
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"background-color: rgba(0, 0, 0, 65%);"
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"border-color: black; border-width: 1px;"
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"}"
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f"QPushButton#{self.install_btn.objectName()}::hover"
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"{"
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"border-color: gray;"
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"}"
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)
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self.install_btn.setIcon(icon("ri.install-fill", color="white"))
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self.install_btn.setIconSize(QSize(20, 20))
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self.install_btn.setFixedSize(QSize(widget.width() // 4, widget.width() // 4))
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# Create layouts
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# layout for the whole widget, holds the image
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layout = QVBoxLayout()
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layout.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
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layout.setContentsMargins(0, 0, 0, 0)
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layout.setSizeConstraint(QVBoxLayout.SetFixedSize)
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# layout for the image, holds the mini widget and a spacer item
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image_layout = QVBoxLayout()
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image_layout.setContentsMargins(2, 2, 2, 2)
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# layout for the mini widget, holds the top row and the info label
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mini_layout = QVBoxLayout()
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mini_layout.setSpacing(0)
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# layout for the top row, holds the title and the launch button
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row_layout = QHBoxLayout()
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row_layout.setSpacing(0)
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row_layout.setAlignment(Qt.AlignTop)
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# Layout the widgets
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# (from inner to outer)
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row_layout.addWidget(self.title_label, stretch=2)
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row_layout.addWidget(self.launch_btn)
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row_layout.addWidget(self.install_btn)
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mini_layout.addLayout(row_layout, stretch=2)
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mini_layout.addWidget(self.tooltip_label)
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self.mini_widget.setLayout(mini_layout)
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image_layout.addWidget(self.status_label)
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image_layout.addSpacerItem(QSpacerItem(0, 0, QSizePolicy.Expanding, QSizePolicy.Expanding))
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image_layout.addWidget(self.mini_widget)
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widget.setLayout(image_layout)
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# layout.addWidget(widget.image)
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# widget.setLayout(layout)
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widget.setContextMenuPolicy(Qt.ActionsContextMenu)
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widget.leaveEvent(None)
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self.translateUi(widget)
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def translateUi(self, widget: QWidget):
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pass
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def enterAnimation(self, widget: QWidget):
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self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
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self._animation.setDuration(250)
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self._animation.setStartValue(0)
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self._animation.setEndValue(1)
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self._animation.setEasingCurve(QEasingCurve.InSine)
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self._animation.start(QPropertyAnimation.DeleteWhenStopped)
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def leaveAnimation(self, widget: QWidget):
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self._animation = QPropertyAnimation(self.mini_effect, b"opacity")
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self._animation.setDuration(150)
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self._animation.setStartValue(1)
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self._animation.setEndValue(0)
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self._animation.setEasingCurve(QEasingCurve.OutSine)
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self._animation.start(QPropertyAnimation.DeleteWhenStopped)
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