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Rare/rare/components/tabs/games/game_info/game_settings.py
loathingKernel ecc1bd8d5c IndicatorLineEdit: Run edit callback function asynchronously
Execute the edit callback function in a thread. By executing it in a thread
we don't have to wait for longer validation procedures to finish to
continue updating the UI. This is most notable in the MoveGamePopUp
which is heavy on disk IO.

Because we cannot use special text formatting in a thread, the
indicator messages have been reworked while also becoming extensible.

A dictionary of extended reasons can be specified through the
`IndicatorLineEdit.extend_reasons()` method.

The dictionary has to follow the following format
```
python
{
	MyIndicatorReasons.REASON: self.tr("Reason message")
	MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message")
}
```

In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons`
which should be specified as follows

```
python
MyIndicatorReasons(IndicatorReasons):
	REASON = auto()
	OTHER_REASON = auto()
```
2023-02-18 14:37:37 +02:00

195 lines
8.2 KiB
Python

import os
import platform
from logging import getLogger
from PyQt5.QtCore import Qt, QThreadPool
from PyQt5.QtWidgets import QSizePolicy, QPushButton, QLabel, QFileDialog, QMessageBox
from legendary.models.game import Game, InstalledGame
from rare.components.tabs.settings import DefaultGameSettings
from rare.components.tabs.settings.widgets.pre_launch import PreLaunchSettings
from rare.models.game import RareGame
from rare.shared.workers.wine_resolver import WineResolver
from rare.utils import config_helper
from rare.utils.extra_widgets import PathEdit, IndicatorReasonsCommon
from rare.utils.misc import icon, get_raw_save_path
logger = getLogger("GameSettings")
class GameSettings(DefaultGameSettings):
game: Game
igame: InstalledGame
def __init__(self, parent=None):
super(GameSettings, self).__init__(False, parent=parent)
self.pre_launch_settings = PreLaunchSettings()
self.launch_settings_group.layout().addRow(
QLabel(self.tr("Pre-launch command")), self.pre_launch_settings
)
self.cloud_save_path_edit = PathEdit(
"",
file_type=QFileDialog.DirectoryOnly,
placeholder=self.tr("Cloud save path"),
edit_func=lambda text: (True, text, IndicatorReasonsCommon.VALID)
if os.path.exists(text)
else (False, text, IndicatorReasonsCommon.DIR_NOT_EXISTS),
save_func=self.save_save_path,
)
self.cloud_layout.addRow(QLabel(self.tr("Save path")), self.cloud_save_path_edit)
self.compute_save_path_button = QPushButton(icon("fa.magic"), self.tr("Auto compute save path"))
self.compute_save_path_button.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Fixed)
self.compute_save_path_button.clicked.connect(self.compute_save_path)
self.cloud_layout.addRow(None, self.compute_save_path_button)
self.offline.currentIndexChanged.connect(lambda x: self.update_combobox(x, "offline"))
self.skip_update.currentIndexChanged.connect(lambda x: self.update_combobox(x, "skip_update_check"))
self.cloud_sync.stateChanged.connect(
lambda: self.settings.setValue(
f"{self.game.app_name}/auto_sync_cloud", self.cloud_sync.isChecked()
)
)
self.override_exe_edit.textChanged.connect(lambda text: self.save_line_edit("override_exe", text))
self.launch_params.textChanged.connect(lambda x: self.save_line_edit("start_params", x))
self.game_settings_layout.setAlignment(Qt.AlignTop)
def compute_save_path(self):
if self.core.is_installed(self.game.app_name) and self.game.supports_cloud_saves:
try:
new_path = self.core.get_save_path(self.game.app_name)
except Exception as e:
logger.warning(str(e))
resolver = WineResolver(self.core, get_raw_save_path(self.game), self.game.app_name)
if not resolver.wine_env.get("WINEPREFIX"):
self.cloud_save_path_edit.setText("")
QMessageBox.warning(self, "Warning", "No wine prefix selected. Please set it in settings")
return
self.cloud_save_path_edit.setText(self.tr("Loading"))
self.cloud_save_path_edit.setDisabled(True)
self.compute_save_path_button.setDisabled(True)
app_name = self.game.app_name[:]
resolver.signals.result_ready.connect(lambda x: self.wine_resolver_finished(x, app_name))
QThreadPool.globalInstance().start(resolver)
return
else:
self.cloud_save_path_edit.setText(new_path)
def wine_resolver_finished(self, path, app_name):
logger.info(f"Wine resolver finished for {app_name}. Computed save path: {path}")
if app_name == self.game.app_name:
self.cloud_save_path_edit.setDisabled(False)
self.compute_save_path_button.setDisabled(False)
if path and not os.path.exists(path):
try:
os.makedirs(path)
except PermissionError:
self.cloud_save_path_edit.setText("")
QMessageBox.warning(
None,
"Error",
self.tr("Error while launching {}. No permission to create {}").format(
self.game.app_title, path
),
)
return
if not path:
self.cloud_save_path_edit.setText("")
return
self.cloud_save_path_edit.setText(path)
elif path:
igame = self.core.get_installed_game(app_name)
igame.save_path = path
self.core.lgd.set_installed_game(app_name, igame)
def save_save_path(self, text):
if self.game.supports_cloud_saves and self.change:
self.igame.save_path = text
self.core.lgd.set_installed_game(self.igame.app_name, self.igame)
def save_line_edit(self, option, value):
if value:
config_helper.add_option(self.game.app_name, option, value)
else:
config_helper.remove_option(self.game.app_name, option)
config_helper.save_config()
if option == "wine_prefix":
if self.game.supports_cloud_saves:
self.compute_save_path()
def update_combobox(self, i, option):
if self.change:
# remove section
if i:
if i == 1:
config_helper.add_option(self.game.app_name, option, "true")
if i == 2:
config_helper.add_option(self.game.app_name, option, "false")
else:
config_helper.remove_option(self.game.app_name, option)
config_helper.save_config()
def load_settings(self, rgame: RareGame):
self.change = False
# FIXME: Use RareGame for the rest of the code
app_name = rgame.app_name
super(GameSettings, self).load_settings(app_name)
self.game = rgame.game
self.igame = rgame.igame
if self.igame:
if self.igame.can_run_offline:
offline = self.core.lgd.config.get(self.game.app_name, "offline", fallback="unset")
if offline == "true":
self.offline.setCurrentIndex(1)
elif offline == "false":
self.offline.setCurrentIndex(2)
else:
self.offline.setCurrentIndex(0)
self.offline.setEnabled(True)
else:
self.offline.setEnabled(False)
else:
self.offline.setEnabled(False)
skip_update = self.core.lgd.config.get(self.game.app_name, "skip_update_check", fallback="unset")
if skip_update == "true":
self.skip_update.setCurrentIndex(1)
elif skip_update == "false":
self.skip_update.setCurrentIndex(2)
else:
self.skip_update.setCurrentIndex(0)
self.title.setTitle(self.game.app_title)
if platform.system() != "Windows":
if self.igame and self.igame.platform == "Mac":
self.linux_settings_widget.setVisible(False)
else:
self.linux_settings_widget.setVisible(True)
if not self.game.supports_cloud_saves:
self.cloud_group.setEnabled(False)
self.cloud_save_path_edit.setText("")
else:
self.cloud_group.setEnabled(True)
sync_cloud = self.settings.value(f"{self.game.app_name}/auto_sync_cloud", True, bool)
self.cloud_sync.setChecked(sync_cloud)
if hasattr(self.igame, "save_path") and self.igame.save_path:
self.cloud_save_path_edit.setText(self.igame.save_path)
else:
self.cloud_save_path_edit.setText("")
self.launch_params.setText(self.core.lgd.config.get(self.game.app_name, "start_params", fallback=""))
self.override_exe_edit.setText(
self.core.lgd.config.get(self.game.app_name, "override_exe", fallback="")
)
self.pre_launch_settings.load_settings(app_name)
self.change = True