249 lines
9.2 KiB
Python
249 lines
9.2 KiB
Python
import os
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import platform
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import shutil
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal, QCoreApplication, QObject, QRunnable
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from PyQt5.QtWidgets import QMessageBox
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from legendary.core import LegendaryCore
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from legendary.models.game import VerifyResult
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from legendary.utils.lfs import validate_files
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logger = getLogger("Legendary Utils")
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def uninstall(app_name: str, core: LegendaryCore, options=None):
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if not options:
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options = {"keep_files": False}
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igame = core.get_installed_game(app_name)
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# remove shortcuts link
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if platform.system() == "Linux":
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if os.path.exists(os.path.expanduser(f"~/Desktop/{igame.title}.desktop")):
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os.remove(os.path.expanduser(f"~/Desktop/{igame.title}.desktop"))
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if os.path.exists(
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os.path.expanduser(f"~/.local/share/applications/{igame.title}.desktop")
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):
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os.remove(
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os.path.expanduser(f"~/.local/share/applications/{igame.title}.desktop")
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)
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elif platform.system() == "Windows":
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if os.path.exists(
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os.path.expanduser(f"~/Desktop/{igame.title.split(':')[0]}.lnk")
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):
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os.remove(os.path.expanduser(f"~/Desktop/{igame.title.split(':')[0]}.lnk"))
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elif os.path.exists(
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os.path.expandvars(
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f"%appdata%/Microsoft/Windows/Start Menu/{igame.title.split(':')[0]}.lnk"
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)
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):
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os.remove(
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os.path.expandvars(
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f"%appdata%/Microsoft/Windows/Start Menu/{igame.title.split(':')[0]}.lnk"
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)
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)
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try:
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# Remove DLC first so directory is empty when game uninstall runs
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dlcs = core.get_dlc_for_game(app_name)
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for dlc in dlcs:
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if (idlc := core.get_installed_game(dlc.app_name)) is not None:
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logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
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core.uninstall_game(idlc, delete_files=not options["keep_files"])
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logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
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core.uninstall_game(
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igame, delete_files=not options["keep_files"], delete_root_directory=True
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)
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logger.info("Game has been uninstalled.")
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if not options["keep_files"]:
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shutil.rmtree(igame.install_path)
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except Exception as e:
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logger.warning(
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f"Removing game failed: {e!r}, please remove {igame.install_path} manually."
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)
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logger.info("Removing sections in config file")
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if core.lgd.config.has_section(app_name):
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core.lgd.config.remove_section(app_name)
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if core.lgd.config.has_section(app_name + ".env"):
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core.lgd.config.remove_section(app_name + ".env")
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core.lgd.save_config()
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def update_manifest(app_name: str, core: LegendaryCore):
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game = core.get_game(app_name)
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logger.info("Reloading game manifest of " + game.app_title)
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new_manifest_data, base_urls = core.get_cdn_manifest(game)
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# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
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game.base_urls = base_urls
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# save base urls to game metadata
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core.lgd.set_game_meta(game.app_name, game)
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new_manifest = core.load_manifest(new_manifest_data)
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logger.debug(f"Base urls: {base_urls}")
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# save manifest with version name as well for testing/downgrading/etc.
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core.lgd.save_manifest(
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game.app_name, new_manifest_data, version=new_manifest.meta.build_version
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)
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class VerifySignals(QObject):
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status = pyqtSignal(tuple)
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summary = pyqtSignal(int, int, str)
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class VerifyWorker(QRunnable):
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num: int = 0
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total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
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def __init__(self, core, app_name):
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super(VerifyWorker, self).__init__()
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self.core, self.app_name = core, app_name
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self.signals = VerifySignals()
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self.setAutoDelete(True)
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def run(self):
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if not self.core.is_installed(self.app_name):
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logger.error(f'Game "{self.app_name}" is not installed')
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return
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igame = self.core.get_installed_game(self.app_name)
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logger.info(f'Loading installed manifest for "{igame.title}"')
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manifest_data, _ = self.core.get_installed_manifest(self.app_name)
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if not manifest_data:
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update_manifest(self.app_name, self.core)
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manifest_data, _ = self.core.get_installed_manifest(self.app_name)
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if not manifest_data:
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self.signals.summary.emit(-1, -1, self.app_name)
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return
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manifest = self.core.load_manifest(manifest_data)
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files = sorted(
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manifest.file_manifest_list.elements, key=lambda a: a.filename.lower()
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)
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# build list of hashes
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file_list = [(f.filename, f.sha_hash.hex()) for f in files]
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self.total = len(file_list)
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self.num = 0
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failed = []
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missing = []
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_translate = QCoreApplication.translate
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logger.info(
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f'Verifying "{igame.title}" version "{manifest.meta.build_version}"'
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)
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repair_file = []
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try:
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for result, path, result_hash in validate_files(
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igame.install_path, file_list
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):
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self.signals.status.emit((self.num, self.total, self.app_name))
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self.num += 1
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if result == VerifyResult.HASH_MATCH:
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repair_file.append(f"{result_hash}:{path}")
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continue
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elif result == VerifyResult.HASH_MISMATCH:
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logger.error(f'File does not match hash: "{path}"')
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repair_file.append(f"{result_hash}:{path}")
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failed.append(path)
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elif result == VerifyResult.FILE_MISSING:
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logger.error(f'File is missing: "{path}"')
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missing.append(path)
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else:
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logger.error(
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f'Other failure (see log), treating file as missing: "{path}"'
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)
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missing.append(path)
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except OSError as e:
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QMessageBox.warning(
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None, "Error", _translate("VerifyWorker", "Path does not exist")
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)
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logger.error(str(e))
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except ValueError as e:
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QMessageBox.warning(
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None, "Error", _translate("VerifyWorker", "No files to validate")
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)
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logger.error(str(e))
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# always write repair file, even if all match
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if repair_file:
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repair_filename = os.path.join(
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self.core.lgd.get_tmp_path(), f"{self.app_name}.repair"
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)
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with open(repair_filename, "w") as f:
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f.write("\n".join(repair_file))
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logger.debug(f'Written repair file to "{repair_filename}"')
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if not missing and not failed:
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logger.info("Verification finished successfully.")
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self.signals.summary.emit(0, 0, self.app_name)
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else:
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logger.error(
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f"Verification finished, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing."
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)
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self.signals.summary.emit(len(failed), len(missing), self.app_name)
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def import_game(core: LegendaryCore, app_name: str, path: str) -> str:
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_tr = QCoreApplication.translate
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logger.info("Import " + app_name)
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game = core.get_game(app_name, update_meta=False)
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if not game:
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return _tr("LgdUtils", "Could not get game for {}").format(app_name)
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if core.is_installed(app_name):
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logger.error(f"{game.app_title} is already installed")
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return _tr("LgdUtils", "{} is already installed").format(game.app_title)
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if not os.path.exists(path):
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logger.error("Path does not exist")
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return _tr("LgdUtils", "Path does not exist")
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manifest, igame = core.import_game(game, path)
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exe_path = os.path.join(path, manifest.meta.launch_exe.lstrip("/"))
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if not os.path.exists(exe_path):
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logger.error(f"Launch Executable of {game.app_title} does not exist")
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return _tr("LgdUtils", "Launch executable of {} does not exist").format(
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game.app_title
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)
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if game.is_dlc:
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release_info = game.metadata.get("mainGameItem", {}).get("releaseInfo")
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if release_info:
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main_game_appname = release_info[0]["appId"]
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main_game_title = game.metadata["mainGameItem"]["title"]
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if not core.is_installed(main_game_appname):
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return _tr("LgdUtils", "Game is a DLC, but {} is not installed").format(
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main_game_title
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)
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else:
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return _tr("LgdUtils", "Unable to get base game information for DLC")
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total = len(manifest.file_manifest_list.elements)
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found = sum(
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os.path.exists(os.path.join(path, f.filename))
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for f in manifest.file_manifest_list.elements
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)
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ratio = found / total
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if ratio < 0.9:
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logger.warning(
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"Game files are missing. It may be not the latest version or it is corrupt"
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)
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# return False
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core.install_game(igame)
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if igame.needs_verification:
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logger.info(f"{igame.title} needs verification")
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logger.info("Successfully imported Game: " + game.app_title)
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return ""
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