QToolButton is not really designed to be used in the way we did and since QPushButton supports having a menu attached to, we can replace tool buttons in most cases. * Fix the presentation of the TabButtonWidget by updating RareStyle's css * Reduce the size of the top tab bar to save vertical space. * Remove infoLabel property
107 lines
4.4 KiB
Python
107 lines
4.4 KiB
Python
import os
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from getpass import getuser
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal
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from PyQt5.QtWidgets import QFrame, QFileDialog
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from legendary.core import LegendaryCore
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from legendary.lfs.wine_helpers import get_shell_folders, read_registry
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from rare.ui.components.dialogs.login.import_login import Ui_ImportLogin
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logger = getLogger("ImportLogin")
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class ImportLogin(QFrame):
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success = pyqtSignal()
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changed = pyqtSignal()
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# FIXME: Use pathspec instead of duplicated code
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if os.name == "nt":
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localappdata = os.path.expandvars("%LOCALAPPDATA%")
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else:
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localappdata = os.path.join("drive_c/users", getuser(), "Local Settings/Application Data")
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egl_appdata = os.path.join(localappdata, "EpicGamesLauncher", "Saved", "Config", "Windows")
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found = False
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def __init__(self, core: LegendaryCore, parent=None):
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super(ImportLogin, self).__init__(parent=parent)
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self.setFrameStyle(self.StyledPanel)
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self.ui = Ui_ImportLogin()
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self.ui.setupUi(self)
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self.core = core
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self.text_egl_found = self.tr("Found EGL Program Data. Click 'Next' to import them.")
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self.text_egl_notfound = self.tr("Could not find EGL Program Data. ")
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if os.name == "nt":
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if not self.core.egl.appdata_path and os.path.exists(self.egl_appdata):
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self.core.egl.appdata_path = self.egl_appdata
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if not self.core.egl.appdata_path:
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self.ui.status_label.setText(self.text_egl_notfound)
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else:
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self.ui.status_label.setText(self.text_egl_found)
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self.found = True
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else:
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if programdata_path := self.core.egl.programdata_path:
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if wine_pfx := programdata_path.split("drive_c")[0]:
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self.ui.prefix_combo.addItem(wine_pfx)
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prefixes = self.get_wine_prefixes()
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if len(prefixes):
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self.ui.prefix_combo.addItems(prefixes)
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self.ui.status_label.setText(self.tr("Select the Wine prefix you want to import."))
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else:
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self.ui.status_label.setText(self.text_egl_notfound)
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self.ui.prefix_button.clicked.connect(self.prefix_path)
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self.ui.prefix_combo.editTextChanged.connect(self.changed.emit)
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def get_wine_prefixes(self):
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possible_prefixes = [
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os.path.expanduser("~/.wine"),
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os.path.expanduser("~/Games/epic-games-store"),
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]
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prefixes = []
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for prefix in possible_prefixes:
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if os.path.exists(os.path.join(prefix, self.egl_appdata)):
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prefixes.append(prefix)
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return prefixes
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def prefix_path(self):
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prefix_dialog = QFileDialog(self, self.tr("Choose path"), os.path.expanduser("~/"))
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prefix_dialog.setFileMode(QFileDialog.DirectoryOnly)
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if prefix_dialog.exec_():
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names = prefix_dialog.selectedFiles()
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self.ui.prefix_combo.setCurrentText(names[0])
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def is_valid(self) -> bool:
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if os.name == "nt":
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return self.found
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else:
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egl_wine_pfx = self.ui.prefix_combo.currentText()
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try:
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wine_folders = get_shell_folders(read_registry(egl_wine_pfx), egl_wine_pfx)
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self.egl_appdata = os.path.realpath(
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os.path.join(wine_folders['Local AppData'], 'EpicGamesLauncher', 'Saved', 'Config', 'Windows'))
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if path_exists := os.path.exists(self.egl_appdata):
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self.ui.status_label.setText(self.text_egl_found)
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return path_exists
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except KeyError:
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return False
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def do_login(self):
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self.ui.status_label.setText(self.tr("Loading..."))
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if os.name != "nt":
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logger.info("Using EGL appdata path at %s", {self.egl_appdata})
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self.core.egl.appdata_path = self.egl_appdata
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try:
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if self.core.auth_import():
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logger.info("Logged in as %s", {self.core.lgd.userdata['displayName']})
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self.success.emit()
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else:
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self.ui.status_label.setText(self.tr("Login failed."))
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logger.warning("Failed to import existing session.")
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except Exception as e:
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self.ui.status_label.setText(self.tr("Login failed. {}").format(str(e)))
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logger.warning("Failed to import existing session: %s", e)
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