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Rare/rare/ui/components/tabs/games/integrations/import_group.py
loathingKernel dfa60aa99f
ImportGroup: Add platform selection when importing games.
If we are importing multiple games, default to importing the native platform
if the game supports it, otherwise fallback to the Windows platform
2023-12-17 01:20:07 +02:00

118 lines
6.6 KiB
Python

# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'rare/ui/components/tabs/games/integrations/import_group.ui'
#
# Created by: PyQt5 UI code generator 5.15.10
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_ImportGroup(object):
def setupUi(self, ImportGroup):
ImportGroup.setObjectName("ImportGroup")
ImportGroup.resize(651, 218)
ImportGroup.setWindowTitle("ImportGroup")
ImportGroup.setWindowFilePath("")
self.import_layout = QtWidgets.QFormLayout(ImportGroup)
self.import_layout.setLabelAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
self.import_layout.setObjectName("import_layout")
self.path_edit_label = QtWidgets.QLabel(ImportGroup)
self.path_edit_label.setObjectName("path_edit_label")
self.import_layout.setWidget(0, QtWidgets.QFormLayout.LabelRole, self.path_edit_label)
self.app_name_label = QtWidgets.QLabel(ImportGroup)
self.app_name_label.setObjectName("app_name_label")
self.import_layout.setWidget(1, QtWidgets.QFormLayout.LabelRole, self.app_name_label)
self.import_folder_label = QtWidgets.QLabel(ImportGroup)
self.import_folder_label.setObjectName("import_folder_label")
self.import_layout.setWidget(3, QtWidgets.QFormLayout.LabelRole, self.import_folder_label)
self.import_folder_check = QtWidgets.QCheckBox(ImportGroup)
font = QtGui.QFont()
font.setItalic(True)
self.import_folder_check.setFont(font)
self.import_folder_check.setObjectName("import_folder_check")
self.import_layout.setWidget(3, QtWidgets.QFormLayout.FieldRole, self.import_folder_check)
self.import_dlcs_label = QtWidgets.QLabel(ImportGroup)
self.import_dlcs_label.setObjectName("import_dlcs_label")
self.import_layout.setWidget(4, QtWidgets.QFormLayout.LabelRole, self.import_dlcs_label)
self.import_dlcs_check = QtWidgets.QCheckBox(ImportGroup)
font = QtGui.QFont()
font.setItalic(True)
self.import_dlcs_check.setFont(font)
self.import_dlcs_check.setObjectName("import_dlcs_check")
self.import_layout.setWidget(4, QtWidgets.QFormLayout.FieldRole, self.import_dlcs_check)
self.import_force_label = QtWidgets.QLabel(ImportGroup)
self.import_force_label.setObjectName("import_force_label")
self.import_layout.setWidget(5, QtWidgets.QFormLayout.LabelRole, self.import_force_label)
self.import_force_check = QtWidgets.QCheckBox(ImportGroup)
font = QtGui.QFont()
font.setItalic(True)
self.import_force_check.setFont(font)
self.import_force_check.setObjectName("import_force_check")
self.import_layout.setWidget(5, QtWidgets.QFormLayout.FieldRole, self.import_force_check)
self.import_button_label = QtWidgets.QLabel(ImportGroup)
self.import_button_label.setText("Error")
self.import_button_label.setObjectName("import_button_label")
self.import_layout.setWidget(6, QtWidgets.QFormLayout.LabelRole, self.import_button_label)
self.button_info_layout = QtWidgets.QHBoxLayout()
self.button_info_layout.setObjectName("button_info_layout")
self.import_button = QtWidgets.QPushButton(ImportGroup)
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Maximum, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.import_button.sizePolicy().hasHeightForWidth())
self.import_button.setSizePolicy(sizePolicy)
self.import_button.setObjectName("import_button")
self.button_info_layout.addWidget(self.import_button)
self.import_layout.setLayout(6, QtWidgets.QFormLayout.FieldRole, self.button_info_layout)
self.platform_label = QtWidgets.QLabel(ImportGroup)
self.platform_label.setObjectName("platform_label")
self.import_layout.setWidget(2, QtWidgets.QFormLayout.LabelRole, self.platform_label)
self.platform_layout = QtWidgets.QHBoxLayout()
self.platform_layout.setObjectName("platform_layout")
self.platform_combo = QtWidgets.QComboBox(ImportGroup)
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.platform_combo.sizePolicy().hasHeightForWidth())
self.platform_combo.setSizePolicy(sizePolicy)
self.platform_combo.setObjectName("platform_combo")
self.platform_layout.addWidget(self.platform_combo)
self.platform_tooltip = QtWidgets.QLabel(ImportGroup)
font = QtGui.QFont()
font.setItalic(True)
self.platform_tooltip.setFont(font)
self.platform_tooltip.setObjectName("platform_tooltip")
self.platform_layout.addWidget(self.platform_tooltip)
self.import_layout.setLayout(2, QtWidgets.QFormLayout.FieldRole, self.platform_layout)
self.retranslateUi(ImportGroup)
def retranslateUi(self, ImportGroup):
_translate = QtCore.QCoreApplication.translate
ImportGroup.setTitle(_translate("ImportGroup", "Import EGL game from a directory"))
self.path_edit_label.setText(_translate("ImportGroup", "Installation path"))
self.app_name_label.setText(_translate("ImportGroup", "Override app name"))
self.import_folder_label.setText(_translate("ImportGroup", "Import all folders"))
self.import_folder_check.setText(_translate("ImportGroup", "Scan the installation path for game folders and import them"))
self.import_dlcs_label.setText(_translate("ImportGroup", "Import DLCs"))
self.import_dlcs_check.setText(_translate("ImportGroup", "If a game has DLCs, try to import them too"))
self.import_force_label.setText(_translate("ImportGroup", "Force import"))
self.import_force_check.setText(_translate("ImportGroup", "Import game despite missing files"))
self.import_button.setText(_translate("ImportGroup", "Import Game"))
self.platform_label.setText(_translate("ImportGroup", "Platform"))
self.platform_tooltip.setText(_translate("ImportGroup", "Select the native platform of the game"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
ImportGroup = QtWidgets.QGroupBox()
ui = Ui_ImportGroup()
ui.setupUi(ImportGroup)
ImportGroup.show()
sys.exit(app.exec_())