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Rare/rare/models
loathingKernel 6c0663771c GameInfo: Make widgets react to changes from RareGame's widget.update signal
Note: the `__update_widget()` method, while it doesn't have any visible delay
has the potential for improvement. I didn't do it because it felt like
premature optimization.

MoveGamePopUp: update it to use RareGame and it's signals

RareGame: Add `install_path` attribute and change `needs_verification` setter
Now both setters will update the local `igame` attribute and save it too.

MoveWorker: Update it to use RareGame.
Other changes include moving "same-drive" moving into the worker and using
`os.path` methods instead of `PathLib`

SteamGrades: Remove worker, it is implemented in RareGame now.
2023-02-15 16:59:33 +02:00
..
__init__.py Implement image manager 2022-06-19 17:12:59 +03:00
apiresults.py ApiResults: Mirror the way RareCore from refactor_backend handles non asset items 2023-02-07 13:04:33 +02:00
game.py GameInfo: Make widgets react to changes from RareGame's widget.update signal 2023-02-15 16:59:33 +02:00
install.py InstallQueueItemModel: Refactor to add an expiration date to the download 2023-02-04 17:38:07 +02:00
launcher.py GameLaunchHelper: Enumerate valid actions and states from 1 instead of 0 2023-02-04 17:38:07 +02:00
pathspec.py RareGame: Introduce RareGame from refactor_backend branch 2023-02-04 17:38:06 +02:00
signals.py Workers: Implement wrapper QueueWorker class prototype for queueable workers 2023-02-04 17:38:07 +02:00