1
0
Fork 0
mirror of synced 2024-06-02 18:54:41 +12:00
Rare/rare/components/tabs/downloads/download_thread.py
2021-05-20 23:00:38 +02:00

179 lines
7.5 KiB
Python

import os
import queue
import subprocess
import sys
import time
from logging import getLogger
from multiprocessing import Queue as MPQueue
from queue import Empty
import psutil
from PyQt5.QtCore import QThread, pyqtSignal
from PyQt5.QtWidgets import QMessageBox
from custom_legendary.core import LegendaryCore
from custom_legendary.downloader.manager import DLManager
from custom_legendary.models.downloading import UIUpdate, WriterTask
logger = getLogger("Download")
class DownloadThread(QThread):
status = pyqtSignal(str)
statistics = pyqtSignal(UIUpdate)
def __init__(self, dlm: DLManager, core: LegendaryCore, status_queue: MPQueue, igame, repair=False,
repair_file=None, dl_only=False):
super(DownloadThread, self).__init__()
self.dlm = dlm
self.core = core
self.dl_only = dl_only
self.status_queue = status_queue
self.igame = igame
self.repair = repair
self.repair_file = repair_file
self._kill = False
def run(self):
start_time = time.time()
dl_stopped = False
try:
self.dlm.start()
time.sleep(1)
while self.dlm.is_alive():
if self._kill:
self.status.emit("stop")
logger.info("Download stopping...")
# The code below is a temporary solution.
# It should be removed once legendary supports stopping downloads more gracefully.
self.dlm.running = False
# send conditions to unlock threads if they aren't already
for cond in self.dlm.conditions:
with cond:
cond.notify()
# make sure threads are dead.
for t in self.dlm.threads:
t.join(timeout=5.0)
if t.is_alive():
logger.warning(f'Thread did not terminate! {repr(t)}')
# clean up all the queues, otherwise this process won't terminate properly
for name, q in zip(('Download jobs', 'Writer jobs', 'Download results', 'Writer results'),
(self.dlm.dl_worker_queue, self.dlm.writer_queue, self.dlm.dl_result_q,
self.dlm.writer_result_q)):
logger.debug(f'Cleaning up queue "{name}"')
try:
while True:
_ = q.get_nowait()
except Empty:
q.close()
q.join_thread()
except AttributeError:
logger.warning(f'Queue {name} did not close')
if self.dlm.writer_queue:
# cancel installation
self.dlm.writer_queue.put_nowait(WriterTask('', kill=True))
# forcibly kill DL workers that are not actually dead yet
for child in self.dlm.children:
if child.exitcode is None:
child.terminate()
if self.dlm.shared_memory:
# close up shared memory
self.dlm.shared_memory.close()
self.dlm.shared_memory.unlink()
self.dlm.shared_memory = None
self.dlm.kill()
# force kill any threads that are somehow still alive
for proc in psutil.process_iter():
# check whether the process name matches
if sys.platform in ['linux', 'darwin'] and proc.name() == 'DownloadThread':
proc.kill()
elif sys.platform == 'win32' and proc.name() == 'python.exe' and proc.create_time() >= start_time:
proc.kill()
logger.info("Download stopped. It can be continued later.")
dl_stopped = True
try:
if not dl_stopped:
self.statistics.emit(self.status_queue.get(timeout=1))
except queue.Empty:
pass
self.dlm.join()
except Exception as e:
logger.error(f"Installation failed after {time.time() - start_time:.02f} seconds: {e}")
self.status.emit("error " + str(e))
return
else:
if dl_stopped:
return
self.status.emit("dl_finished")
end_t = time.time()
logger.info(f"Download finished in {start_time-end_t}s")
game = self.core.get_game(self.igame.app_name)
if not self.dl_only:
postinstall = self.core.install_game(self.igame)
if postinstall:
self._handle_postinstall(postinstall, self.igame)
dlcs = self.core.get_dlc_for_game(self.igame.app_name)
if dlcs:
print('The following DLCs are available for this game:')
for dlc in dlcs:
print(f' - {dlc.app_title} (App name: {dlc.app_name}, version: {dlc.app_version})')
print('Manually installing DLCs works the same; just use the DLC app name instead.')
# install_dlcs = QMessageBox.question(self, "", "Do you want to install the prequisites", QMessageBox.Yes|QMessageBox.No) == QMessageBox.Yes
# TODO
if game.supports_cloud_saves and not game.is_dlc:
logger.info('This game supports cloud saves, syncing is handled by the "sync-saves" command.')
logger.info(f'To download saves for this game run "legendary sync-saves {game.app_name}"')
old_igame = self.core.get_installed_game(game.app_name)
if old_igame and self.repair and os.path.exists(self.repair_file):
if old_igame.needs_verification:
old_igame.needs_verification = False
self.core.install_game(old_igame)
logger.debug('Removing repair file.')
os.remove(self.repair_file)
if old_igame and old_igame.install_tags != self.igame.install_tags:
old_igame.install_tags = self.igame.install_tags
self.logger.info('Deleting now untagged files.')
self.core.uninstall_tag(old_igame)
self.core.install_game(old_igame)
self.status.emit("finish")
def _handle_postinstall(self, postinstall, igame):
print('This game lists the following prequisites to be installed:')
print(f'- {postinstall["name"]}: {" ".join((postinstall["path"], postinstall["args"]))}')
if os.name == 'nt':
if QMessageBox.question(self, "", "Do you want to install the prequisites",
QMessageBox.Yes | QMessageBox.No) == QMessageBox.Yes:
self.core.prereq_installed(igame.app_name)
req_path, req_exec = os.path.split(postinstall['path'])
work_dir = os.path.join(igame.install_path, req_path)
fullpath = os.path.join(work_dir, req_exec)
subprocess.call([fullpath, postinstall['args']], cwd=work_dir)
else:
self.core.prereq_installed(self.igame.app_name)
else:
logger.info('Automatic installation not available on Linux.')
def kill(self):
self._kill = True