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Rare/rare/utils/legendary_utils.py
2022-08-02 10:42:38 +03:00

133 lines
5.3 KiB
Python

import os
import platform
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QCoreApplication, QObject, QRunnable, QStandardPaths
from legendary.core import LegendaryCore
from rare.lgndr.api_arguments import LgndrVerifyGameArgs
from rare.lgndr.api_exception import LgndrException
from rare.shared import LegendaryCLISingleton, LegendaryCoreSingleton
from rare.utils import config_helper
logger = getLogger("Legendary Utils")
def uninstall(app_name: str, core: LegendaryCore, options=None):
if not options:
options = {"keep_files": False}
igame = core.get_installed_game(app_name)
# remove shortcuts link
desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
if platform.system() == "Linux":
desktop_shortcut = os.path.join(desktop, f"{igame.title}.desktop")
if os.path.exists(desktop_shortcut):
os.remove(desktop_shortcut)
applications_shortcut = os.path.join(applications, f"{igame.title}.desktop")
if os.path.exists(applications_shortcut):
os.remove(applications_shortcut)
elif platform.system() == "Windows":
game_title = igame.title.split(":")[0]
desktop_shortcut = os.path.join(desktop, f"{game_title}.lnk")
if os.path.exists(desktop_shortcut):
os.remove(desktop_shortcut)
start_menu_shortcut = os.path.join(applications, "..", f"{game_title}.lnk")
if os.path.exists(start_menu_shortcut):
os.remove(start_menu_shortcut)
try:
# Remove DLC first so directory is empty when game uninstall runs
dlcs = core.get_dlc_for_game(app_name)
for dlc in dlcs:
if (idlc := core.get_installed_game(dlc.app_name)) is not None:
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
core.uninstall_game(idlc, delete_files=not options["keep_files"])
logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
core.uninstall_game(
igame, delete_files=not options["keep_files"], delete_root_directory=True
)
logger.info("Game has been uninstalled.")
except Exception as e:
logger.warning(
f"Removing game failed: {e!r}, please remove {igame.install_path} manually."
)
if not options["keep_files"]:
logger.info("Removing sections in config file")
config_helper.remove_section(app_name)
config_helper.remove_section(f"{app_name}.env")
config_helper.save_config()
def update_manifest(app_name: str, core: LegendaryCore):
game = core.get_game(app_name)
logger.info(f"Reloading game manifest of {game.app_title}")
new_manifest_data, base_urls = core.get_cdn_manifest(game)
# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
game.base_urls = base_urls
# save base urls to game metadata
core.lgd.set_game_meta(game.app_name, game)
new_manifest = core.load_manifest(new_manifest_data)
logger.debug(f"Base urls: {base_urls}")
# save manifest with version name as well for testing/downgrading/etc.
core.lgd.save_manifest(
game.app_name, new_manifest_data, version=new_manifest.meta.build_version
)
class VerifyWorker(QRunnable):
class Signals(QObject):
status = pyqtSignal(str, int, int, float, float)
result = pyqtSignal(str, bool, int, int)
error = pyqtSignal(str, str)
num: int = 0
total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
def __init__(self, app_name):
super(VerifyWorker, self).__init__()
self.signals = VerifyWorker.Signals()
self.setAutoDelete(True)
self.cli = LegendaryCLISingleton()
self.core = LegendaryCoreSingleton()
self.app_name = app_name
def status_callback(self, num: int, total: int, percentage: float, speed: float):
self.signals.status.emit(self.app_name, num, total, percentage, speed)
def run(self):
args = LgndrVerifyGameArgs(app_name=self.app_name,
verify_stdout=self.status_callback)
try:
# TODO: offer this as an alternative when manifest doesn't exist
# TODO: requires the client to be online. To do it this way, we need to
# TODO: somehow detect the error and offer a dialog in which case `verify_games` is
# TODO: re-run with `repair_mode` and `repair_online`
success, failed, missing = self.cli.verify_game(
args, print_command=False, repair_mode=True, repair_online=True)
# success, failed, missing = self.cli.verify_game(args, print_command=False)
self.signals.result.emit(self.app_name, success, failed, missing)
except LgndrException as ret:
self.signals.error.emit(self.app_name, ret.message)
# FIXME: lk: ah ef me sideways, we can't even import this thing properly
# FIXME: lk: so copy it here
def resolve_aliases(core: LegendaryCore, name):
# make sure aliases exist if not yet created
core.update_aliases(force=False)
name = name.strip()
# resolve alias (if any) to real app name
return core.lgd.config.get(
section='Legendary.aliases', option=name,
fallback=core.lgd.aliases.get(name.lower(), name)
)