3fe02e5026
Signed-off-by: loathingKernel <142770+loathingKernel@users.noreply.github.com>
132 lines
4.7 KiB
Python
132 lines
4.7 KiB
Python
import json
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import logging
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from enum import IntEnum
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from PyQt5.QtCore import QObject, pyqtSignal, QTimer, pyqtSlot, Qt
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from PyQt5.QtNetwork import QLocalSocket
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from PyQt5.QtWidgets import QMessageBox
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from legendary.models.game import Game
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from rare.models.launcher import ErrorModel, Actions, FinishedModel, StateChangedModel
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logger = logging.getLogger("GameProcess")
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class GameProcess(QObject):
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# int: code
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launched = pyqtSignal(int)
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# int: code
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finished = pyqtSignal(int)
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class Code(IntEnum):
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SUCCESS = 0
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ERROR = 1
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TIMEOUT = -1
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ON_STARTUP = -1234
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def __init__(self, game: Game):
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super(GameProcess, self).__init__()
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self.game = game
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self.on_startup = False
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self.tried_connections = 0
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self.timer = QTimer(self)
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self.timer.timeout.connect(self.__connect)
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self.socket = QLocalSocket()
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self.socket_name = f"rare_{self.game.app_name}"
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self.socket.connected.connect(self.__on_connected)
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try:
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self.socket.errorOccurred.connect(self.__on_error)
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except AttributeError:
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# QTimer.singleShot(
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# 100,
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# lambda: self._error_occurred(QLocalSocket.UnknownSocketError) if self.socket.error() else None
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# )
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logger.warning("Do not handle errors on QLocalSocket, because of an old qt version")
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self.socket.readyRead.connect(self.__on_message)
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self.socket.disconnected.connect(self.__close)
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def connect_to_server(self, on_startup: bool):
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self.on_startup = on_startup
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self.timer.start(200)
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@pyqtSlot()
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def __close(self):
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try:
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self.socket.close()
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except RuntimeError:
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pass
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@pyqtSlot()
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def __connect(self):
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self.socket.connectToServer(self.socket_name)
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self.tried_connections += 1
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if self.tried_connections > 50: # 10 seconds
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QMessageBox.warning(
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None,
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self.tr("Error - {}").format(self.game.app_title),
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self.tr(
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"Connection to game launcher for <b>{}</b> failed due to timeout.\n"
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"This is usually do it the game or Rare's game launcher already running"
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).format(self.game.app_name)
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)
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self.timer.stop()
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self.tried_connections = 0
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self.finished.emit(GameProcess.Code.TIMEOUT)
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@pyqtSlot()
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def __on_message(self):
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message = self.socket.readAll().data()
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if not message.startswith(b"{"):
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logger.error(f"Received unsupported message: {message.decode('utf-8')}")
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return
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try:
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data = json.loads(message)
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except json.JSONDecodeError as e:
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logger.error(e)
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logger.error("Could not load json data")
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return
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action = data.get("action", False)
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if not action:
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logger.error("Got unexpected action")
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elif action == Actions.finished:
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logger.info(f"{self.game.app_name} {self.game.app_title} finished")
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model = FinishedModel.from_json(data)
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self.socket.close()
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self.__game_finished(model.exit_code)
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elif action == Actions.error:
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model = ErrorModel.from_json(data)
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logger.error(f"Error in game {self.game.app_title}: {model.error_string}")
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self.socket.close()
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self.__game_finished(GameProcess.Code.ERROR)
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QMessageBox.warning(None, "Error", self.tr(
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"Error in game {}:\n{}").format(self.game.app_title, model.error_string))
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elif action == Actions.state_update:
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model = StateChangedModel.from_json(data)
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if model.new_state == StateChangedModel.States.started:
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logger.info("Launched Game")
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self.launched.emit(GameProcess.Code.SUCCESS)
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@pyqtSlot()
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def __on_connected(self):
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self.timer.stop()
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logger.info(f"Connection established for {self.game.app_name} ({self.game.app_title})")
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if self.on_startup:
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logger.info(f"Found {self.game.app_name} ({self.game.app_title}) running at startup")
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self.launched.emit(GameProcess.Code.ON_STARTUP)
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@pyqtSlot(QLocalSocket.LocalSocketError)
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def __on_error(self, _: QLocalSocket.LocalSocketError):
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if self.on_startup:
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self.timer.stop()
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self.__close()
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self.__game_finished(GameProcess.Code.ON_STARTUP) # 1234 is exit code for startup
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else:
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logger.error(f"{self.game.app_name} ({self.game.app_title}): {self.socket.errorString()}")
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def __game_finished(self, exit_code: int):
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self.finished.emit(exit_code)
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