Move overloaded class files into the folders following legendary's structure. Move Rare's integration classes into their own subfolder.
134 lines
5.5 KiB
Python
134 lines
5.5 KiB
Python
import os
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import platform
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from logging import getLogger
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from PyQt5.QtCore import pyqtSignal, QObject, QRunnable, QStandardPaths
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from legendary.core import LegendaryCore
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from rare.lgndr.cli import LegendaryCLI
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from rare.lgndr.glue.arguments import LgndrVerifyGameArgs, LgndrUninstallGameArgs
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from rare.lgndr.glue.monkeys import LgndrIndirectStatus
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from rare.shared import LegendaryCoreSingleton, ArgumentsSingleton
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from rare.utils import config_helper
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logger = getLogger("Legendary Utils")
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def uninstall_game(core: LegendaryCore, app_name: str, keep_files=False, keep_config=False):
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igame = core.get_installed_game(app_name)
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# remove shortcuts link
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desktop = QStandardPaths.writableLocation(QStandardPaths.DesktopLocation)
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applications = QStandardPaths.writableLocation(QStandardPaths.ApplicationsLocation)
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if platform.system() == "Linux":
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desktop_shortcut = os.path.join(desktop, f"{igame.title}.desktop")
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if os.path.exists(desktop_shortcut):
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os.remove(desktop_shortcut)
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applications_shortcut = os.path.join(applications, f"{igame.title}.desktop")
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if os.path.exists(applications_shortcut):
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os.remove(applications_shortcut)
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elif platform.system() == "Windows":
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game_title = igame.title.split(":")[0]
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desktop_shortcut = os.path.join(desktop, f"{game_title}.lnk")
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if os.path.exists(desktop_shortcut):
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os.remove(desktop_shortcut)
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start_menu_shortcut = os.path.join(applications, "..", f"{game_title}.lnk")
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if os.path.exists(start_menu_shortcut):
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os.remove(start_menu_shortcut)
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status = LgndrIndirectStatus()
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LegendaryCLI(core).uninstall_game(
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LgndrUninstallGameArgs(
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app_name=app_name,
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keep_files=keep_files,
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indirect_status=status,
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yes=True,
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)
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)
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if not keep_config:
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logger.info("Removing sections in config file")
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config_helper.remove_section(app_name)
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config_helper.remove_section(f"{app_name}.env")
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config_helper.save_config()
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return status.success, status.message
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def update_manifest(app_name: str, core: LegendaryCore):
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game = core.get_game(app_name)
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logger.info(f"Reloading game manifest of {game.app_title}")
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new_manifest_data, base_urls = core.get_cdn_manifest(game)
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# overwrite base urls in metadata with current ones to avoid using old/dead CDNs
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game.base_urls = base_urls
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# save base urls to game metadata
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core.lgd.set_game_meta(game.app_name, game)
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new_manifest = core.load_manifest(new_manifest_data)
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logger.debug(f"Base urls: {base_urls}")
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# save manifest with version name as well for testing/downgrading/etc.
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core.lgd.save_manifest(game.app_name, new_manifest_data, version=new_manifest.meta.build_version)
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class VerifyWorker(QRunnable):
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class Signals(QObject):
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status = pyqtSignal(str, int, int, float, float)
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result = pyqtSignal(str, bool, int, int)
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error = pyqtSignal(str, str)
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num: int = 0
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total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized
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def __init__(self, app_name):
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super(VerifyWorker, self).__init__()
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self.signals = VerifyWorker.Signals()
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self.setAutoDelete(True)
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self.core = LegendaryCoreSingleton()
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self.args = ArgumentsSingleton()
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self.app_name = app_name
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def status_callback(self, num: int, total: int, percentage: float, speed: float):
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self.signals.status.emit(self.app_name, num, total, percentage, speed)
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def run(self):
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cli = LegendaryCLI(self.core)
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status = LgndrIndirectStatus()
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args = LgndrVerifyGameArgs(
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app_name=self.app_name, indirect_status=status, verify_stdout=self.status_callback
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)
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# lk: first pass, verify with the current manifest
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repair_mode = False
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result = cli.verify_game(
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args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
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)
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if result is None:
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# lk: second pass with downloading the latest manifest
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# lk: this happens if the manifest was not found and repair_mode was not requested
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# lk: we already have checked if the directory exists before starting the worker
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try:
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# lk: this try-except block handles the exception caused by a missing manifest
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# lk: and is raised only in the case we are offline
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repair_mode = True
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result = cli.verify_game(
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args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline
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)
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if result is None:
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raise ValueError
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except ValueError:
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self.signals.error.emit(self.app_name, status.message)
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return
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success = result is not None and not any(result)
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if success:
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# lk: if verification was successful we delete the repair file and run the clean procedure
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# lk: this could probably be cut down to what is relevant for this use-case and skip the `cli` call
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igame = self.core.get_installed_game(self.app_name)
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game = self.core.get_game(self.app_name, platform=igame.platform)
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repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.app_name}.repair")
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cli.install_game_cleanup(game=game, igame=igame, repair_mode=True, repair_file=repair_file)
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self.signals.result.emit(self.app_name, success, *result)
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