af6d7c5055
* Use `vars()` instead of directly accessing `__dict__` * Remove `auto_update` from RareGame's metadata * Correct check for updating the Steam App ID (We want to keep any changes from the user) * Collect both Wine and Proton prefixes when removing overlay registry keys. * Add few convenience functions in config_helper and paths.
114 lines
3 KiB
Python
114 lines
3 KiB
Python
import difflib
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import os
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from datetime import datetime
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from enum import StrEnum, Enum
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from typing import Tuple
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import orjson
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import requests
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from rare.lgndr.core import LegendaryCore
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from rare.utils.paths import cache_dir
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replace_chars = ",;.:-_ "
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steamapi_url = "https://api.steampowered.com/ISteamApps/GetAppList/v2/"
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protondb_url = "https://www.protondb.com/api/v1/reports/summaries/"
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__steam_ids_json = None
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__grades_json = None
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__active_download = False
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class ProtondbRatings(int, Enum):
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# internal
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PENDING = ("pending", -2)
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FAIL = ("fail", -1)
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# protondb
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NA = ("na", 0)
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BORKED = ("borked", 1)
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BRONZE = ("bronze", 2)
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SILVER = ("silver", 3)
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GOLD = ("gold", 4)
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PLATINUM = ("platinum", 5)
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def __new__(cls, name: str, value: int):
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obj = int.__new__(cls, value)
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obj._value_ = value
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obj._name_ = name
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return obj
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def __str__(self):
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return self._name_
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def __int__(self):
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return self._value_
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def get_rating(core: LegendaryCore, app_name: str) -> Tuple[int, str]:
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game = core.get_game(app_name)
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try:
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steam_id = get_steam_id(game.app_title)
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if not steam_id:
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raise Exception
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grade = get_grade(steam_id)
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except Exception as e:
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return 0, "fail"
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else:
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return steam_id, grade
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# you should initiate the module with the game's steam code
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def get_grade(steam_code):
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if steam_code == 0:
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return "fail"
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steam_code = str(steam_code)
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res = requests.get(f"{protondb_url}{steam_code}.json")
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try:
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lista = orjson.loads(res.text)
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except orjson.JSONDecodeError:
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return "fail"
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return lista["tier"]
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def load_json() -> dict:
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file = os.path.join(cache_dir(), "game_list.json")
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mod_time = datetime.fromtimestamp(os.path.getmtime(file))
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elapsed_time = abs(datetime.now() - mod_time)
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global __active_download
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if __active_download:
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return {}
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if not os.path.exists(file) or elapsed_time.days > 7:
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__active_download = True
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response = requests.get(steamapi_url)
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__active_download = False
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steam_ids = orjson.loads(response.text)["applist"]["apps"]
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ids = {}
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for game in steam_ids:
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ids[game["name"]] = game["appid"]
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with open(file, "w") as f:
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f.write(orjson.dumps(ids).decode("utf-8"))
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return ids
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else:
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return orjson.loads(open(file, "r").read())
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def get_steam_id(title: str) -> int:
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# workarounds for satisfactory
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# FIXME: This has to be made smarter.
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title = title.replace("Early Access", "").replace("Experimental", "").strip()
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# title = title.split(":")[0]
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# title = title.split("-")[0]
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global __steam_ids_json
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if __steam_ids_json is None:
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__steam_ids_json = load_json()
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ids = __steam_ids_json
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if title in ids.keys():
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steam_name = [title]
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else:
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steam_name = difflib.get_close_matches(title, ids.keys(), n=1, cutoff=0.5)
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if steam_name:
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return ids[steam_name[0]]
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else:
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return 0
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