271 lines
10 KiB
Python
271 lines
10 KiB
Python
import os.path
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from logging import getLogger
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from PyQt5.QtWidgets import QFileDialog, QMessageBox, QStackedWidget, QVBoxLayout, QDialog, QCheckBox, QLabel, \
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QHBoxLayout, QPushButton, QGroupBox, QWidget
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from custom_legendary.core import LegendaryCore
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from rare.ui.components.tabs.settings.legendary import Ui_legendary_settings
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from rare.utils.extra_widgets import PathEdit
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from rare.utils.utils import get_size
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logger = getLogger("LegendarySettings")
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class LegendarySettings(QStackedWidget, Ui_legendary_settings):
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def __init__(self, core: LegendaryCore):
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super(LegendarySettings, self).__init__()
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self.setupUi(self)
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self.core = core
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# Default installation directory
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self.install_dir = PathEdit(core.get_default_install_dir(),
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file_type=QFileDialog.DirectoryOnly,
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save_func=self.save_path)
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self.layout_install_dir.addWidget(self.install_dir)
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# Max Workers
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max_workers = self.core.lgd.config["Legendary"].get("max_workers", fallback=0)
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self.max_worker_select.setValue(int(max_workers))
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self.max_worker_select.valueChanged.connect(self.max_worker_save)
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# Cleanup
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self.clean_button.clicked.connect(
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lambda: self.cleanup(False)
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)
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self.clean_button_without_manifests.clicked.connect(
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lambda: self.cleanup(True)
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)
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self.setCurrentIndex(0)
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self.back_button.clicked.connect(lambda: self.setCurrentIndex(0))
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self.path_info.setText(self.tr(r"EGL path is at C:\ProgramData\Epic\EpicGamesLauncher\Data\Manifests"))
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path = os.path.expanduser("~/")
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if self.core.egl.programdata_path:
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path = self.core.egl.programdata_path
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else:
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possible_wine_prefixes = [os.path.expanduser("~/.wine"),
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os.path.expanduser("~/Games/epic-games-store")]
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for i in possible_wine_prefixes:
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if os.path.exists(p := os.path.join(i, "drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests")):
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path = p
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self.path_edit = PathEdit(path, QFileDialog.DirectoryOnly, save_func=self.save_egl_path)
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self.pathedit_placeholder.addWidget(self.path_edit)
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if os.name != "nt":
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self.core.lgd.config.set("Legendary", "egl_programdata")
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self.core.egl.programdata_path = path
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self.importable_widgets = []
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self.exportable_widgets = []
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if self.core.egl_sync_enabled:
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self.sync_button.setText(self.tr("Disable sync"))
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else:
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self.sync_button.setText(self.tr("Enable Sync"))
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self.sync_button.clicked.connect(self.sync)
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self.enable_sync_button.clicked.connect(self.enable_sync)
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self.sync_once_button.clicked.connect(self.core.egl_sync)
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def enable_sync(self):
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if not self.core.egl.programdata_path:
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if os.path.exists(path := self.path_edit.text()):
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self.core.lgd.config.set("Legendary", "egl_programdata", path)
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self.core.lgd.save_config()
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self.core.egl.programdata_path = path
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self.core.lgd.config.set('Legendary', 'egl_sync', "true")
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self.core.egl_sync()
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self.core.lgd.save_config()
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self.sync_button.setText(self.tr("Disable Sync"))
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self.enable_sync_button.setDisabled(True)
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def export_all(self):
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for w in self.exportable_widgets:
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w.export_game()
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def import_all(self):
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for w in self.importable_widgets:
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w.import_game()
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def save_egl_path(self):
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self.core.lgd.config.set("Legendary", "egl_programdata", self.path_edit.text())
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self.core.egl.programdata_path = self.path_edit.text()
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self.core.lgd.save_config()
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self.update_egl_widget()
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def sync(self):
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if self.core.egl_sync_enabled:
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# disable sync
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info = DisableSyncDialog().get_information()
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if info[0] == 0:
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if info[1]:
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self.core.lgd.config.remove_option('Legendary', 'egl_sync')
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else:
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self.core.lgd.config.remove_option('Legendary', 'egl_programdata')
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self.core.lgd.config.remove_option('Legendary', 'egl_sync')
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# remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up.
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for igame in self.core.get_installed_list():
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igame.egl_guid = ''
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self.core.install_game(igame)
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self.core.lgd.save_config()
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self.sync_button.setText(self.tr("Enable Sync"))
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else:
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# enable sync
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self.enable_sync_button.setDisabled(False)
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self.update_egl_widget()
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self.setCurrentIndex(1)
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def update_egl_widget(self):
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self.exportable_widgets = []
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QWidget().setLayout(self.exportable_games.layout())
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QWidget().setLayout(self.importable_games.layout())
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importable_layout = QVBoxLayout()
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self.importable_games.setLayout(importable_layout)
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exportable_layout = QVBoxLayout()
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self.exportable_games.setLayout(exportable_layout)
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if not self.core.egl.programdata_path:
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self.importable_games.setVisible(False)
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self.exportable_games.setVisible(False)
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self.export_all_button.setVisible(False)
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self.import_all_button.setVisible(False)
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return
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self.importable_games.setVisible(True)
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self.exportable_games.setVisible(True)
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self.export_all_button.setVisible(True)
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self.import_all_button.setVisible(True)
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for igame in self.core.egl_get_exportable():
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w = EGLSyncWidget(igame, True, self.core)
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self.importable_widgets.append(w)
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self.exportable_games.layout().addWidget(w)
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if len(self.core.egl_get_exportable()) == 0:
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self.exportable_games.layout().addWidget(QLabel(self.tr("No games to export")))
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self.importable_widgets = []
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for game in self.core.egl_get_importable():
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w = EGLSyncWidget(game, False, self.core)
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self.importable_widgets.append(w)
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self.importable_games.layout().addWidget(w)
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if len(self.core.egl_get_importable()) == 0:
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self.importable_games.layout().addWidget(QLabel(self.tr("No games to import")))
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def save_path(self):
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self.core.lgd.config["Legendary"]["install_dir"] = self.install_dir.text()
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if self.install_dir.text() == "" and "install_dir" in self.core.lgd.config["Legendary"].keys():
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self.core.lgd.config["Legendary"].pop("install_dir")
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else:
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logger.info("Set config install_dir to " + self.install_dir.text())
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self.core.lgd.save_config()
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def max_worker_save(self, num_workers: str):
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if num_workers == "":
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self.core.lgd.config.remove_option("Legendary", "max_workers")
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self.core.lgd.save_config()
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return
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num_workers = int(num_workers)
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if num_workers == 0:
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self.core.lgd.config.remove_option("Legendary", "max_workers")
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else:
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self.core.lgd.config.set("Legendary", "max_workers", str(num_workers))
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self.core.lgd.save_config()
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def cleanup(self, keep_manifests):
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before = self.core.lgd.get_dir_size()
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logger.debug('Removing app metadata...')
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app_names = set(g.app_name for g in self.core.get_assets(update_assets=False))
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self.core.lgd.clean_metadata(app_names)
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if not keep_manifests:
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logger.debug('Removing manifests...')
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installed = [(ig.app_name, ig.version) for ig in self.core.get_installed_list()]
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installed.extend((ig.app_name, ig.version) for ig in self.core.get_installed_dlc_list())
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self.core.lgd.clean_manifests(installed)
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logger.debug('Removing tmp data')
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self.core.lgd.clean_tmp_data()
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after = self.core.lgd.get_dir_size()
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logger.info(f'Cleanup complete! Removed {(before - after) / 1024 / 1024:.02f} MiB.')
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if (before - after) > 0:
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QMessageBox.information(self, "Cleanup", self.tr("Cleanup complete! Successfully removed {}").format(
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get_size(before - after)))
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else:
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QMessageBox.information(self, "Cleanup", "Nothing to clean")
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class DisableSyncDialog(QDialog):
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info = 1, False
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def __init__(self):
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super(DisableSyncDialog, self).__init__()
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self.layout = QVBoxLayout()
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self.question = QLabel(self.tr("Do you really want to disable sync with Epic Games Store"))
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self.layout.addWidget(self.question)
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self.remove_metadata = QCheckBox(self.tr("Remove metadata from installed games"))
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self.layout.addWidget(self.remove_metadata)
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self.button_layout = QHBoxLayout()
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self.button_layout.addStretch(1)
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self.ok_button = QPushButton(self.tr("Ok"))
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self.cancel_button = QPushButton(self.tr("Cancel"))
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self.ok_button.clicked.connect(self.ok)
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self.cancel_button.clicked.connect(self.cancel)
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self.button_layout.addWidget(self.ok_button)
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self.button_layout.addWidget(self.cancel_button)
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self.layout.addStretch(1)
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self.layout.addLayout(self.button_layout)
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self.setLayout(self.layout)
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def ok(self):
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self.info = 0, self.remove_metadata.isChecked()
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self.close()
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def cancel(self):
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self.close()
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def get_information(self):
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self.exec_()
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return self.info
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class EGLSyncWidget(QGroupBox):
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def __init__(self, game, export: bool, core: LegendaryCore):
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super(EGLSyncWidget, self).__init__()
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self.layout = QVBoxLayout()
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self.export = export
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self.core = core
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self.game = game
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if export:
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self.app_title_label = QLabel(game.title)
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else:
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title = self.core.get_game(game.app_name).app_title
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self.app_title_label = QLabel(title)
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self.layout.addWidget(self.app_title_label)
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self.button = QPushButton(self.tr("Export") if export else self.tr("Import"))
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if export:
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self.button.clicked.connect(self.export_game)
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else:
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self.button.clicked.connect(self.import_game)
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self.layout.addWidget(self.button)
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self.setLayout(self.layout)
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def export_game(self):
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self.core.egl_export(self.game.app_name)
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def import_game(self):
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self.core.egl_import(self.game.app_name)
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