183 lines
6.7 KiB
Python
183 lines
6.7 KiB
Python
import json
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import os
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from logging import getLogger
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from typing import List, Tuple
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from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal
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from PyQt5.QtGui import QStandardItemModel
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from PyQt5.QtWidgets import QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView
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from rare.shared import LegendaryCoreSingleton, GlobalSignalsSingleton, ApiResultsSingleton
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from rare.ui.components.tabs.games.import_sync.import_group import Ui_ImportGroup
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from rare.utils import legendary_utils
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from rare.utils.extra_widgets import IndicatorLineEdit, PathEdit
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logger = getLogger("Import")
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class AppNameCompleter(QCompleter):
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activated = pyqtSignal(str)
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def __init__(self, app_names: List, parent=None):
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super(AppNameCompleter, self).__init__(parent)
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# pylint: disable=E1136
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super(AppNameCompleter, self).activated[QModelIndex].connect(
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self.__activated_idx
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)
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model = QStandardItemModel(len(app_names), 2)
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for idx, game in enumerate(app_names):
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app_name, app_title = game
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model.setData(model.index(idx, 0), app_title)
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model.setData(model.index(idx, 1), app_name)
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self.setModel(model)
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treeview = QTreeView()
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self.setPopup(treeview)
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treeview.setRootIsDecorated(False)
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treeview.header().hide()
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treeview.header().setSectionResizeMode(0, QHeaderView.Stretch)
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treeview.header().setSectionResizeMode(1, QHeaderView.Stretch)
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# listview = QListView()
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# self.setPopup(listview)
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# # listview.setModelColumn(1)
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self.setFilterMode(Qt.MatchContains)
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self.setCaseSensitivity(Qt.CaseInsensitive)
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# self.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
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def __activated_idx(self, idx):
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# lk: don't even look at this in a funny way, it will die of shame
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# lk: Note to self, the completer and popup models are different.
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# lk: Getting the index from the popup and trying to use it in the completer will return invalid results
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if isinstance(idx, QModelIndex):
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self.activated.emit(
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self.popup().model().data(self.popup().model().index(idx.row(), 1))
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)
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# TODO: implement conversion from app_name to app_title (signal loop here)
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# if isinstance(idx_str, str):
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# self.activated.emit(idx_str)
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class ImportGroup(QGroupBox, Ui_ImportGroup):
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def __init__(self, parent=None):
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super(ImportGroup, self).__init__(parent=parent)
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self.setupUi(self)
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self.core = LegendaryCoreSingleton()
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self.signals = GlobalSignalsSingleton()
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self.api_results = ApiResultsSingleton()
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self.app_name_list = [game.app_name for game in self.api_results.game_list]
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self.install_dir_list = [
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game.metadata.get("customAttributes", {})
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.get("FolderName", {})
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.get("value", game.app_name)
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for game in self.api_results.game_list
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if not game.is_dlc
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]
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self.path_edit = PathEdit(
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self.core.get_default_install_dir(),
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QFileDialog.DirectoryOnly,
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edit_func=self.path_edit_cb,
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parent=self,
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)
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self.path_edit.textChanged.connect(self.path_changed)
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self.path_edit_layout.addWidget(self.path_edit)
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self.app_name = IndicatorLineEdit(
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placeholder=self.tr("Use in case the app name was not found automatically"),
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completer=AppNameCompleter(
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app_names=[
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(i.app_name, i.app_title) for i in self.api_results.game_list
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]
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),
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edit_func=self.app_name_edit_cb,
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parent=self,
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)
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self.app_name.textChanged.connect(self.app_name_changed)
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self.app_name_layout.addWidget(self.app_name)
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self.import_button.setEnabled(False)
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self.import_button.clicked.connect(self.import_game)
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def path_edit_cb(self, path) -> Tuple[bool, str, str]:
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if os.path.exists(path):
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if os.path.exists(os.path.join(path, ".egstore")):
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return True, path, ""
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elif os.path.basename(path) in self.install_dir_list:
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return True, path, ""
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else:
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return False, path, PathEdit.reasons.dir_not_exist
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return False, path, ""
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def path_changed(self, path):
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self.info_label.setText(str())
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if self.path_edit.is_valid:
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self.app_name.setText(self.find_app_name(path))
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else:
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self.app_name.setText(str())
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def app_name_edit_cb(self, text) -> Tuple[bool, str, str]:
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if not text:
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return False, text, ""
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if text in self.app_name_list:
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return True, text, ""
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else:
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return False, text, IndicatorLineEdit.reasons.game_not_installed
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def app_name_changed(self, text):
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self.info_label.setText(str())
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if self.app_name.is_valid:
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self.import_button.setEnabled(True)
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else:
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self.import_button.setEnabled(False)
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def find_app_name(self, path):
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if not os.path.exists(os.path.join(path, ".egstore")):
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return None
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for i in os.listdir(os.path.join(path, ".egstore")):
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if i.endswith(".mancpn"):
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file = os.path.join(path, ".egstore", i)
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return json.load(open(file, "r")).get("AppName")
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else:
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logger.warning("File was not found")
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return None
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def import_game(self, path=None):
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app_name = self.app_name.text()
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if not path:
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path = self.path_edit.text()
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if not app_name:
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# try to find app name
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if a_n := self.find_app_name(path):
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app_name = a_n
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else:
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self.info_label.setText(self.tr("Could not find app name"))
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return
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if not (
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err := legendary_utils.import_game(self.core, app_name=app_name, path=path)
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):
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igame = self.core.get_installed_game(app_name)
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self.info_label.setText(
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self.tr("Successfully imported {}").format(igame.title)
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)
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self.app_name.setText(str())
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self.signals.update_gamelist.emit([app_name])
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if (
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igame.version
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!= self.core.get_asset(app_name, igame.platform, False).build_version
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):
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# update available
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self.signals.add_download.emit(igame.app_name)
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self.signals.update_download_tab_text.emit()
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else:
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logger.warning(f'Failed to import "{app_name}"')
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self.info_label.setText(
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self.tr("Could not import {}: {}").format(app_name, err)
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)
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return
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