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Rare/rare/components/tabs/games/game_widgets/base_installed_widget.py

181 lines
7.9 KiB
Python

import os
import platform
from logging import getLogger
from PyQt5.QtCore import pyqtSignal, QProcess, QSettings, Qt, QByteArray
from PyQt5.QtGui import QPixmap
from PyQt5.QtWidgets import QGroupBox, QMessageBox, QAction, QLabel
from legendary.core import LegendaryCore
from legendary.models.game import InstalledGame
from rare.components.dialogs.uninstall_dialog import UninstallDialog
from rare.components.extra.console import ConsoleWindow
from rare.utils import legendary_utils, utils
from rare.utils.utils import create_desktop_link
logger = getLogger("Game")
class BaseInstalledWidget(QGroupBox):
launch_signal = pyqtSignal(str)
show_info = pyqtSignal(str)
finish_signal = pyqtSignal(str)
update_list = pyqtSignal()
proc: QProcess()
def __init__(self, igame: InstalledGame, core: LegendaryCore, pixmap: QPixmap, offline):
super(BaseInstalledWidget, self).__init__()
self.igame = igame
self.core = core
self.game = self.core.get_game(self.igame.app_name)
self.image = QLabel()
self.image.setPixmap(pixmap.scaled(200, int(200 * 4 / 3), transformMode=Qt.SmoothTransformation))
self.game_running = False
self.offline = offline
self.update_available = self.core.get_asset(self.game.app_name, True).build_version != igame.version
self.data = QByteArray()
self.setContentsMargins(0, 0, 0, 0)
self.settings = QSettings()
self.setContextMenuPolicy(Qt.ActionsContextMenu)
launch = QAction(self.tr("Launch"), self)
launch.triggered.connect(self.launch)
self.addAction(launch)
if os.path.exists(os.path.expanduser(f"~/Desktop/{self.igame.title}.desktop")) \
or os.path.exists(os.path.expanduser(f"~/Desktop/{self.igame.title}.lnk")):
self.create_desktop = QAction(self.tr("Remove Desktop link"))
else:
self.create_desktop = QAction(self.tr("Create Desktop link"))
self.create_desktop.triggered.connect(lambda: self.create_desktop_link("desktop"))
self.addAction(self.create_desktop)
if platform.system() == "Linux":
start_menu_file = os.path.expanduser(f"~/.local/share/applications/{self.igame.title}.desktop")
elif platform.system() == "Windows":
start_menu_file = os.path.expandvars("%appdata%/Microsoft/Windows/Start Menu")
else:
start_menu_file = ""
if os.path.exists(start_menu_file):
self.create_start_menu = QAction(self.tr("Remove start menu link"))
else:
self.create_start_menu = QAction(self.tr("Create start menu link"))
self.create_start_menu.triggered.connect(lambda: self.create_desktop_link("start_menu"))
self.addAction(self.create_start_menu)
reload_image = QAction(self.tr("Reload Image"), self)
reload_image.triggered.connect(self.reload_image)
self.addAction(reload_image)
uninstall = QAction(self.tr("Uninstall"), self)
uninstall.triggered.connect(self.uninstall)
self.addAction(uninstall)
def reload_image(self):
utils.download_image(self.game, True)
pm = utils.get_pixmap(self.game.app_name)
self.image.setPixmap(pm.scaled(200, int(200 * 4 / 3), transformMode=Qt.SmoothTransformation))
def create_desktop_link(self, type_of_link):
if platform.system() not in ["Windows", "Linux"]:
QMessageBox.warning(self, "Warning",
f"Create a Desktop link is currently not supported on {platform.system()}")
return
if type_of_link == "desktop":
path = os.path.expanduser(f"~/Desktop/")
elif type_of_link == "start_menu":
path = os.path.expanduser("~/.local/share/applications/")
else:
return
if not (os.path.exists(os.path.expanduser(f"{path}{self.igame.title}.desktop"))
or os.path.exists(os.path.expanduser(f"{path}{self.igame.title}.lnk"))):
if not create_desktop_link(self.igame.app_name, self.core, type_of_link):
return
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Remove Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Remove Start menu link"))
else:
if os.path.exists(os.path.expanduser(f"{path}{self.igame.title}.desktop")):
os.remove(os.path.expanduser(f"{path}{self.igame.title}.desktop"))
elif os.path.exists(os.path.expanduser(f"{path}{self.igame.title}.lnk")):
os.remove(os.path.expanduser(f"{path}{self.igame.title}.lnk"))
if type_of_link == "desktop":
self.create_desktop.setText(self.tr("Create Desktop link"))
elif type_of_link == "start_menu":
self.create_start_menu.setText(self.tr("Create Start menu link"))
def launch(self, offline=False, skip_version_check=False):
if QSettings().value("confirm_start", False, bool):
if not QMessageBox.question(self, "Launch", self.tr("Do you want to launch {}").format(self.game.app_title),
QMessageBox.Yes | QMessageBox.No) == QMessageBox.Yes:
logger.info("Cancel Startup")
return 1
logger.info("Launching " + self.igame.title)
if offline or self.offline:
if not self.igame.can_run_offline:
QMessageBox.warning(self, "Offline",
self.tr("Game cannot run offline. Please start game in Online mode"))
return
try:
self.proc, params = legendary_utils.launch_game(self.core, self.igame.app_name, offline,
skip_version_check=skip_version_check)
except Exception as e:
logger.error(e)
QMessageBox.warning(self, "Error",
str(e))
return
if not self.proc:
logger.error("Could not start process")
return 1
self.proc.finished.connect(self.finished)
if self.settings.value("show_console", False, bool):
self.console = ConsoleWindow()
self.console.show()
self.proc.readyReadStandardOutput.connect(lambda: self.console.log(
bytes(self.proc.readAllStandardOutput()).decode("utf-8", errors="ignore")))
self.proc.readyReadStandardError.connect(lambda: self.console.error(
bytes(self.proc.readAllStandardOutput()).decode("utf-8", errors="ignore")))
else:
self.proc.readyReadStandardOutput.connect(self.stdout)
self.proc.readyReadStandardError.connect(self.stderr)
self.proc.start(params[0], params[1:])
self.launch_signal.emit(self.igame.app_name)
self.game_running = True
return 0
def stdout(self):
data = self.proc.readAllStandardOutput()
stdout = bytes(data).decode("utf-8", errors="ignore")
print(stdout)
def stderr(self):
stderr = bytes(self.proc.readAllStandardError()).decode("utf-8", errors="ignore")
print(stderr)
logger.error(stderr)
# QMessageBox.warning(self, "Warning", stderr + "\nSee ~/.cache/rare/logs/")
def finished(self, exit_code):
logger.info("Game exited with exit code: " + str(exit_code))
self.finish_signal.emit(self.game.app_name)
self.game_running = False
if self.settings.value("show_console", False, bool):
self.console.log(f"Game exited with code: {exit_code}")
def uninstall(self):
infos = UninstallDialog(self.game).get_information()
if infos == 0:
print("Cancel Uninstall")
return
legendary_utils.uninstall(self.game.app_name, self.core, infos)
self.update_list.emit(self.game.app_name)