206733b468
- Fixes for macOS - Use app_name to update games in GameInfo - Check wine executable at game launch
124 lines
4.5 KiB
Python
124 lines
4.5 KiB
Python
from logging import getLogger
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from PyQt5.QtCore import QEvent, pyqtSignal, QSize, Qt
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from PyQt5.QtGui import QMouseEvent
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from PyQt5.QtWidgets import QVBoxLayout, QHBoxLayout, QPushButton, QLabel
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from qtawesome import icon
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from rare import shared
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from rare.components.tabs.games.game_widgets.base_installed_widget import BaseInstalledWidget
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logger = getLogger("GameWidgetInstalled")
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class InstalledIconWidget(BaseInstalledWidget):
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update_game = pyqtSignal()
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def __init__(self, app_name, pixmap, game_utils):
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super(InstalledIconWidget, self).__init__(app_name, pixmap, game_utils)
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self.setObjectName("game_widget_icon")
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self.setContextMenuPolicy(Qt.ActionsContextMenu)
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self.layout = QVBoxLayout()
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self.core = shared.core
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if self.update_available:
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logger.info("Update available for game: " + self.game.app_name)
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self.layout.addWidget(self.image)
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self.game_utils.finished.connect(self.game_finished)
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self.game_utils.cloud_save_finished.connect(self.sync_finished)
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self.title_label = QLabel(f"<h4>{self.game.app_title}</h4>")
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self.title_label.setAutoFillBackground(False)
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self.title_label.setWordWrap(True)
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self.title_label.setFixedWidth(175)
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minilayout = QHBoxLayout()
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self.title_label.setObjectName("game_widget")
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minilayout.addWidget(self.title_label)
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# Info Button
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self.menu_btn = QPushButton()
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self.menu_btn.setIcon(icon("ei.info-circle"))
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# self.menu_btn.setObjectName("installed_menu_button")
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self.menu_btn.setIconSize(QSize(18, 18))
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self.menu_btn.enterEvent = lambda x: self.info_label.setText(self.tr("Information"))
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self.menu_btn.leaveEvent = lambda x: self.enterEvent(None)
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# remove Border
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self.menu_btn.setObjectName("menu_button")
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self.menu_btn.clicked.connect(lambda: self.show_info.emit(self.game.app_name))
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self.menu_btn.setFixedWidth(17)
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minilayout.addWidget(self.menu_btn)
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minilayout.addStretch(1)
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self.layout.addLayout(minilayout)
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self.info_label = QLabel("")
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self.leaveEvent(None)
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self.info_label.setAutoFillBackground(False)
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self.info_label.setObjectName("info_label")
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self.layout.addWidget(self.info_label)
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if not self.is_origin and self.igame.needs_verification:
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self.info_label.setText(self.texts["needs_verification"])
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self.setLayout(self.layout)
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self.setFixedWidth(self.sizeHint().width())
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self.game_utils.game_launched.connect(self.game_started)
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def enterEvent(self, a0: QEvent = None) -> None:
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if self.game_running:
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self.info_label.setText(self.texts["hover"]["running"])
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elif not self.is_origin and self.igame.needs_verification:
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self.info_label.setText(self.texts["needs_verification"])
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elif self.update_available:
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self.info_label.setText(self.texts["hover"]["update_available"])
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else:
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self.info_label.setText(self.texts["hover"]["launch" if not self.is_origin else "launch_origin"])
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def leaveEvent(self, a0: QEvent = None) -> None:
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if self.game_running:
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self.info_label.setText(self.texts["default"]["running"])
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elif self.syncing_cloud_saves:
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self.info_label.setText(self.texts["default"]["syncing"])
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elif self.update_available:
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self.info_label.setText(self.texts["default"]["update_available"])
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elif self.igame and self.igame.needs_verification:
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self.info_label.setText(self.texts["needs_verification"])
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else:
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self.info_label.setText("")
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def mousePressEvent(self, e: QMouseEvent):
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# left button
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if e.button() == 1 and not self.game_running:
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if not self.is_origin and self.igame.needs_verification:
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return
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if self.update_available:
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self.launch(skip_version_check=True)
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else:
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self.launch()
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# right
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elif e.button() == 2:
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pass # self.showMenu(e)
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def sync_finished(self, app_name):
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if not app_name == self.game.app_name:
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return
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super().sync_finished(app_name)
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self.leaveEvent(None)
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def game_finished(self, app_name, error):
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if app_name != self.game.app_name:
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return
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self.game_running = False
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self.leaveEvent(None)
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def game_started(self, app_name):
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if app_name == self.game.app_name:
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self.game_running = True
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self.leaveEvent(None)
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