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Rare/rare/utils/id.py
2021-05-11 14:30:08 +02:00

122 lines
3.3 KiB
Python

import logging
import os
import requests
import json
from datetime import date
replace_chars = ",;.:-_ "
file = os.path.expanduser("~/.cache/rare/game_list.json")
url = "https://api.steampowered.com/ISteamApps/GetAppList/v2/"
def get_id(game_name):
global file
if check_time() == 1:
upgrade_content()
text = open(file, 'r')
game_list = json.load(text)
return game_list[game_name.lower()]
def upgrade_content(games: list): # this function uploads the ids database, aka game_list.json
global url
global file
response = requests.get(url)
content = json.loads(response.text)
game_list = {} # {CrabEA: {id: 1234, grade: platinum}, ..}
steam_games = {}
for i in content["applist"]["apps"]:
name: str = i["name"].lower()
for c in replace_chars:
name = name.replace(c, "")
name = name.encode("ascii", "ignore").decode("ascii", "ignore")
steam_games[name] = i["appid"]
for i in games:
if i.app_title.lower() in steam_games.keys():
game_list[i.app_name] = {}
game_list[i.app_name]["id"] = steam_games[i.app_title.lower()]
continue
else:
app_title = i.app_title.lower()
app_title = app_title.encode("ascii", "ignore").decode("ascii", "ignore")
for c in replace_chars:
app_title = app_title.replace(c, "")
if app_title in steam_games.keys():
game_list[i.app_name] = {}
game_list[i.app_name]["id"] = steam_games[app_title]
else:
for game in steam_games:
if app_title.startswith(game):
game_list[i.app_name] = {}
game_list[i.app_name]["id"] = steam_games[game]
for game in game_list:
try:
grade = get_grade(game_list[game]["id"])
except json.decoder.JSONDecodeError as e:
logging.error(str(e))
game_list[game]["grade"] = "fail"
print(game) # debug
else:
game_list[game]["grade"] = grade
print(game_list)
# print(game_list)
# for game in content['applist']['apps']:
# game_list[game['name'].lower()] = game['appid']
# uploding date on json
today = date.today()
game_list['data'] = {}
for i in "ymd":
game_list["data"][i] = today.strftime('%' + i)
table = open(file, 'w')
json.dump(game_list, table)
table.close()
def check_time(): # this function check if it's time to update
global file
text = open(file, 'r')
json_table = json.load(text)
text.close()
today = date.today()
day = 0 # it controls how many days it's necessary for an update
for i in 'ymd':
if i == 'd':
day = 7
else:
day = 0
if int(today.strftime('%' + i)) > int(json_table['data'][i]) + day:
return 1
else:
return 0
# you should iniciate the module with the game's steam code
def get_grade(steam_code):
steam_code = str(steam_code)
url = 'https://www.protondb.com/api/v1/reports/summaries/'
res = requests.get(url + steam_code + '.json')
text = res.text
lista = json.loads(text)
# print(lista['tier']) # just for debug pourpouses!!!
return lista['tier']
def id(game_name):
return get_grade(get_id(game_name))