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Rare/rare/lgndr/core.py

228 lines
12 KiB
Python

import os
from multiprocessing import Queue
from typing import Callable
from legendary.utils.lfs import validate_files
from legendary.models.downloading import AnalysisResult
from legendary.models.game import *
from legendary.utils.selective_dl import get_sdl_appname
from legendary.core import LegendaryCore as LegendaryCoreReal
from .manager import DLManager
class LegendaryCore(LegendaryCoreReal):
def prepare_download(self, app_name: str, base_path: str = '',
status_q: Queue = None, max_shm: int = 0, max_workers: int = 0,
force: bool = False, disable_patching: bool = False,
game_folder: str = '', override_manifest: str = '',
override_old_manifest: str = '', override_base_url: str = '',
platform: str = 'Windows', file_prefix_filter: list = None,
file_exclude_filter: list = None, file_install_tag: list = None,
dl_optimizations: bool = False, dl_timeout: int = 10,
repair: bool = False, repair_use_latest: bool = False,
disable_delta: bool = False, override_delta_manifest: str = '',
egl_guid: str = '', preferred_cdn: str = None,
no_install: bool = False, ignore_space_req: bool = False,
disable_sdl: bool = False, reset_sdl: bool = False, skip_sdl: bool = False,
sdl_prompt: Callable[[str, str], List[str]] = list,
disable_https: bool = False) -> (DLManager, AnalysisResult, InstalledGame, Game):
if self.is_installed(app_name):
igame = self.get_installed_game(app_name)
platform = igame.platform
if igame.needs_verification and not repair:
self.log.info('Game needs to be verified before updating, switching to repair mode...')
repair = True
repair_file = None
if repair:
repair = True
no_install = repair_use_latest is False
repair_file = os.path.join(self.lgd.get_tmp_path(), f'{app_name}.repair')
if not self.login():
raise RuntimeError('Login failed! Cannot continue with download process.')
if file_prefix_filter or file_exclude_filter or file_install_tag:
no_install = True
game = self.get_game(app_name, update_meta=True)
if not game:
raise RuntimeError(f'Could not find "{app_name}" in list of available games,'
f'did you type the name correctly?')
if game.is_dlc:
self.log.info('Install candidate is DLC')
app_name = game.metadata['mainGameItem']['releaseInfo'][0]['appId']
base_game = self.get_game(app_name)
# check if base_game is actually installed
if not self.is_installed(app_name):
# download mode doesn't care about whether or not something's installed
if not no_install:
raise RuntimeError(f'Base game "{app_name}" is not installed!')
else:
base_game = None
if repair:
if not self.is_installed(game.app_name):
raise RuntimeError(f'Game "{game.app_title}" ({game.app_name}) is not installed!')
if not os.path.exists(repair_file):
self.log.info('Verifing game...')
self.verify_game(app_name)
else:
self.log.info(f'Using existing repair file: {repair_file}')
# check if SDL should be disabled
sdl_enabled = not file_install_tag and not game.is_dlc
config_tags = self.lgd.config.get(game.app_name, 'install_tags', fallback=None)
config_disable_sdl = self.lgd.config.getboolean(game.app_name, 'disable_sdl', fallback=False)
# remove config flag if SDL is reset
if config_disable_sdl and reset_sdl and not disable_sdl:
self.lgd.config.remove_option(game.app_name, 'disable_sdl')
# if config flag is not yet set, set it and remove previous install tags
elif not config_disable_sdl and disable_sdl:
self.log.info('Clearing install tags from config and disabling SDL for title.')
if config_tags:
self.lgd.config.remove_option(game.app_name, 'install_tags')
config_tags = None
self.lgd.config.set(game.app_name, 'disable_sdl', True)
sdl_enabled = False
# just disable SDL, but keep config tags that have been manually specified
elif config_disable_sdl or disable_sdl:
sdl_enabled = False
if sdl_enabled and ((sdl_name := get_sdl_appname(game.app_name)) is not None):
if not self.is_installed(game.app_name) or config_tags is None or reset_sdl:
sdl_data = self.get_sdl_data(sdl_name, platform=platform)
if sdl_data:
if skip_sdl:
file_install_tag = ['']
if '__required' in sdl_data:
file_install_tag.extend(sdl_data['__required']['tags'])
else:
file_install_tag = sdl_prompt(sdl_data, game.app_title)
self.lgd.config.set(game.app_name, 'install_tags', ','.join(file_install_tag))
else:
self.log.error(f'Unable to get SDL data for {sdl_name}')
else:
file_install_tag = config_tags.split(',')
elif file_install_tag and not game.is_dlc and not no_install:
config_tags = ','.join(file_install_tag)
self.log.info(f'Saving install tags for "{game.app_name}" to config: {config_tags}')
self.lgd.config.set(game.app_name, 'install_tags', config_tags)
elif not game.is_dlc:
if config_tags and reset_sdl:
self.log.info('Clearing install tags from config.')
self.lgd.config.remove_option(game.app_name, 'install_tags')
elif config_tags:
self.log.info(f'Using install tags from config: {config_tags}')
file_install_tag = config_tags.split(',')
dlm, analysis, igame = super(LegendaryCore, self).prepare_download(game=game, base_game=base_game, base_path=base_path,
force=force, max_shm=max_shm,
max_workers=max_workers, game_folder=game_folder,
disable_patching=disable_patching,
override_manifest=override_manifest,
override_old_manifest=override_old_manifest,
override_base_url=override_base_url,
platform=platform,
file_prefix_filter=file_prefix_filter,
file_exclude_filter=file_exclude_filter,
file_install_tag=file_install_tag,
dl_optimizations=dl_optimizations,
dl_timeout=dl_timeout,
repair=repair,
repair_use_latest=repair_use_latest,
disable_delta=disable_delta,
override_delta_manifest=override_delta_manifest,
preferred_cdn=preferred_cdn,
disable_https=disable_https)
# game is either up to date or hasn't changed, so we have nothing to do
if not analysis.dl_size:
self.log.info('Download size is 0, the game is either already up to date or has not changed. Exiting...')
self.clean_post_install(game, igame, repair, repair_file)
raise RuntimeError('Nothing to do.')
res = self.check_installation_conditions(analysis=analysis, install=igame, game=game,
updating=self.is_installed(app_name),
ignore_space_req=ignore_space_req)
return dlm, analysis, igame, game, repair, repair_file, res
def verify_game(self, app_name: str, callback: Callable[[int, int], None] = print):
if not self.is_installed(app_name):
self.log.error(f'Game "{app_name}" is not installed')
return
self.log.info(f'Loading installed manifest for "{app_name}"')
igame = self.get_installed_game(app_name)
manifest_data, _ = self.get_installed_manifest(app_name)
manifest = self.load_manifest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
# build list of hashes
file_list = [(f.filename, f.sha_hash.hex()) for f in files]
total = len(file_list)
num = 0
failed = []
missing = []
self.log.info(f'Verifying "{igame.title}" version "{manifest.meta.build_version}"')
repair_file = []
for result, path, result_hash in validate_files(igame.install_path, file_list):
if callback:
num += 1
callback(num, total)
if result == VerifyResult.HASH_MATCH:
repair_file.append(f'{result_hash}:{path}')
continue
elif result == VerifyResult.HASH_MISMATCH:
self.log.error(f'File does not match hash: "{path}"')
repair_file.append(f'{result_hash}:{path}')
failed.append(path)
elif result == VerifyResult.FILE_MISSING:
self.log.error(f'File is missing: "{path}"')
missing.append(path)
else:
self.log.error(f'Other failure (see log), treating file as missing: "{path}"')
missing.append(path)
# always write repair file, even if all match
if repair_file:
repair_filename = os.path.join(self.lgd.get_tmp_path(), f'{app_name}.repair')
with open(repair_filename, 'w') as f:
f.write('\n'.join(repair_file))
self.log.debug(f'Written repair file to "{repair_filename}"')
if not missing and not failed:
self.log.info('Verification finished successfully.')
else:
raise RuntimeError(
f'Verification failed, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing.')
def clean_post_install(self, game: Game, igame: InstalledGame, repair: bool = False, repair_file: str = ''):
old_igame = self.get_installed_game(game.app_name)
if old_igame and repair and os.path.exists(repair_file):
if old_igame.needs_verification:
old_igame.needs_verification = False
self.install_game(old_igame)
self.log.debug('Removing repair file.')
os.remove(repair_file)
# check if install tags have changed, if they did; try deleting files that are no longer required.
if old_igame and old_igame.install_tags != igame.install_tags:
old_igame.install_tags = igame.install_tags
self.log.info('Deleting now untagged files.')
self.uninstall_tag(old_igame)
self.install_game(old_igame)