- Fixes for macOS - Use app_name to update games in GameInfo - Check wine executable at game launch
123 lines
4.5 KiB
Python
123 lines
4.5 KiB
Python
from logging import getLogger
|
|
|
|
from PyQt5.QtCore import QEvent, pyqtSignal, QSize, Qt
|
|
from PyQt5.QtGui import QMouseEvent
|
|
from PyQt5.QtWidgets import QVBoxLayout, QHBoxLayout, QPushButton, QLabel
|
|
from qtawesome import icon
|
|
|
|
from rare import shared
|
|
from rare.components.tabs.games.game_widgets.base_installed_widget import BaseInstalledWidget
|
|
|
|
logger = getLogger("GameWidgetInstalled")
|
|
|
|
|
|
class InstalledIconWidget(BaseInstalledWidget):
|
|
update_game = pyqtSignal()
|
|
|
|
def __init__(self, app_name, pixmap, game_utils):
|
|
super(InstalledIconWidget, self).__init__(app_name, pixmap, game_utils)
|
|
self.setObjectName("game_widget_icon")
|
|
|
|
self.setContextMenuPolicy(Qt.ActionsContextMenu)
|
|
self.layout = QVBoxLayout()
|
|
self.core = shared.core
|
|
|
|
if self.update_available:
|
|
logger.info("Update available for game: " + self.game.app_name)
|
|
|
|
self.layout.addWidget(self.image)
|
|
|
|
self.game_utils.finished.connect(self.game_finished)
|
|
self.game_utils.cloud_save_finished.connect(self.sync_finished)
|
|
|
|
self.title_label = QLabel(f"<h4>{self.game.app_title}</h4>")
|
|
self.title_label.setAutoFillBackground(False)
|
|
self.title_label.setWordWrap(True)
|
|
self.title_label.setFixedWidth(175)
|
|
minilayout = QHBoxLayout()
|
|
self.title_label.setObjectName("game_widget")
|
|
minilayout.addWidget(self.title_label)
|
|
|
|
# Info Button
|
|
self.menu_btn = QPushButton()
|
|
self.menu_btn.setIcon(icon("ei.info-circle"))
|
|
# self.menu_btn.setObjectName("installed_menu_button")
|
|
self.menu_btn.setIconSize(QSize(18, 18))
|
|
self.menu_btn.enterEvent = lambda x: self.info_label.setText(self.tr("Information"))
|
|
self.menu_btn.leaveEvent = lambda x: self.enterEvent(None)
|
|
# remove Border
|
|
|
|
self.menu_btn.setObjectName("menu_button")
|
|
|
|
self.menu_btn.clicked.connect(lambda: self.show_info.emit(self.game.app_name))
|
|
self.menu_btn.setFixedWidth(17)
|
|
minilayout.addWidget(self.menu_btn)
|
|
minilayout.addStretch(1)
|
|
self.layout.addLayout(minilayout)
|
|
|
|
self.info_label = QLabel("")
|
|
self.leaveEvent(None)
|
|
self.info_label.setAutoFillBackground(False)
|
|
self.info_label.setObjectName("info_label")
|
|
self.layout.addWidget(self.info_label)
|
|
|
|
if not self.is_origin and self.igame.needs_verification:
|
|
self.info_label.setText(self.texts["needs_verification"])
|
|
|
|
self.setLayout(self.layout)
|
|
self.setFixedWidth(self.sizeHint().width())
|
|
|
|
self.game_utils.game_launched.connect(self.game_started)
|
|
|
|
def enterEvent(self, a0: QEvent = None) -> None:
|
|
if self.game_running:
|
|
self.info_label.setText(self.texts["hover"]["running"])
|
|
elif not self.is_origin and self.igame.needs_verification:
|
|
self.info_label.setText(self.texts["needs_verification"])
|
|
elif self.update_available:
|
|
self.info_label.setText(self.texts["hover"]["update_available"])
|
|
else:
|
|
self.info_label.setText(self.texts["hover"]["launch" if not self.is_origin else "launch_origin"])
|
|
|
|
def leaveEvent(self, a0: QEvent = None) -> None:
|
|
if self.game_running:
|
|
self.info_label.setText(self.texts["default"]["running"])
|
|
elif self.syncing_cloud_saves:
|
|
self.info_label.setText(self.texts["default"]["syncing"])
|
|
elif self.update_available:
|
|
self.info_label.setText(self.texts["default"]["update_available"])
|
|
elif self.igame and self.igame.needs_verification:
|
|
self.info_label.setText(self.texts["needs_verification"])
|
|
else:
|
|
self.info_label.setText("")
|
|
|
|
def mousePressEvent(self, e: QMouseEvent):
|
|
# left button
|
|
if e.button() == 1 and not self.game_running:
|
|
if not self.is_origin and self.igame.needs_verification:
|
|
return
|
|
if self.update_available:
|
|
self.launch(skip_version_check=True)
|
|
else:
|
|
self.launch()
|
|
|
|
# right
|
|
elif e.button() == 2:
|
|
pass # self.showMenu(e)
|
|
|
|
def sync_finished(self, app_name):
|
|
if not app_name == self.game.app_name:
|
|
return
|
|
super().sync_finished(app_name)
|
|
self.leaveEvent(None)
|
|
|
|
def game_finished(self, app_name, error):
|
|
if app_name != self.game.app_name:
|
|
return
|
|
self.game_running = False
|
|
self.leaveEvent(None)
|
|
|
|
def game_started(self, app_name):
|
|
if app_name == self.game.app_name:
|
|
self.game_running = True
|
|
self.leaveEvent(None)
|