228 lines
10 KiB
Python
228 lines
10 KiB
Python
import functools
|
|
import json
|
|
import os
|
|
from datetime import datetime
|
|
from multiprocessing import Queue
|
|
from uuid import uuid4
|
|
from requests.exceptions import HTTPError, ConnectionError
|
|
|
|
# On Windows the monkeypatching of `run_real` below doesn't work like on Linux
|
|
# This has the side effect of emitting the UIUpdate in DownloadThread complaining with a TypeError
|
|
# So import `legendary.core` and monkeypatch its imported DLManager
|
|
import legendary.core
|
|
from legendary.core import LegendaryCore as LegendaryCoreReal
|
|
from legendary.lfs.utils import delete_folder
|
|
from legendary.models.downloading import AnalysisResult
|
|
from legendary.models.egl import EGLManifest
|
|
from legendary.models.exceptions import InvalidCredentialsError
|
|
from legendary.models.game import Game, InstalledGame
|
|
from legendary.models.manifest import ManifestMeta
|
|
|
|
from rare.lgndr.downloader.mp.manager import DLManager
|
|
from rare.lgndr.glue.exception import LgndrException, LgndrCoreLogHandler
|
|
|
|
legendary.core.DLManager = DLManager
|
|
|
|
|
|
# fmt: off
|
|
class LegendaryCore(LegendaryCoreReal):
|
|
|
|
def __init__(self, override_config=None, timeout=10.0):
|
|
super(LegendaryCore, self).__init__(override_config=override_config, timeout=timeout)
|
|
self.handler = LgndrCoreLogHandler()
|
|
self.log.addHandler(self.handler)
|
|
|
|
@staticmethod
|
|
def unlock_installed(func):
|
|
@functools.wraps(func)
|
|
def unlock(self, *args, **kwargs):
|
|
ret = func(self, *args, **kwargs)
|
|
self.lgd._installed_lock.release(force=True)
|
|
return ret
|
|
return unlock
|
|
|
|
def _login(self, lock, force_refresh=False) -> bool:
|
|
"""
|
|
Attempts logging in with existing credentials.
|
|
|
|
raises ValueError if no existing credentials or InvalidCredentialsError if the API return an error
|
|
"""
|
|
if not lock.data:
|
|
raise ValueError('No saved credentials')
|
|
elif self.logged_in and lock.data['expires_at']:
|
|
dt_exp = datetime.fromisoformat(lock.data['expires_at'][:-1])
|
|
dt_now = datetime.utcnow()
|
|
td = dt_now - dt_exp
|
|
|
|
# if session still has at least 10 minutes left we can re-use it.
|
|
if dt_exp > dt_now and abs(td.total_seconds()) > 600:
|
|
return True
|
|
else:
|
|
self.logged_in = False
|
|
|
|
# run update check
|
|
if self.update_check_enabled():
|
|
try:
|
|
self.check_for_updates()
|
|
except Exception as e:
|
|
self.log.warning(f'Checking for Legendary updates failed: {e!r}')
|
|
else:
|
|
self.apply_lgd_config()
|
|
|
|
# check for overlay updates
|
|
if self.is_overlay_installed():
|
|
try:
|
|
self.check_for_overlay_updates()
|
|
except Exception as e:
|
|
self.log.warning(f'Checking for EOS Overlay updates failed: {e!r}')
|
|
|
|
if lock.data['expires_at'] and not force_refresh:
|
|
dt_exp = datetime.fromisoformat(lock.data['expires_at'][:-1])
|
|
dt_now = datetime.utcnow()
|
|
td = dt_now - dt_exp
|
|
|
|
# if session still has at least 10 minutes left we can re-use it.
|
|
if dt_exp > dt_now and abs(td.total_seconds()) > 600:
|
|
self.log.info('Trying to re-use existing login session...')
|
|
try:
|
|
self.egs.resume_session(lock.data)
|
|
self.logged_in = True
|
|
return True
|
|
except InvalidCredentialsError as e:
|
|
self.log.warning(f'Resuming failed due to invalid credentials: {e!r}')
|
|
except Exception as e:
|
|
self.log.warning(f'Resuming failed for unknown reason: {e!r}')
|
|
# If verify fails just continue the normal authentication process
|
|
self.log.info('Falling back to using refresh token...')
|
|
|
|
try:
|
|
self.log.info('Logging in...')
|
|
userdata = self.egs.start_session(lock.data['refresh_token'])
|
|
except InvalidCredentialsError:
|
|
self.log.error('Stored credentials are no longer valid! Please login again.')
|
|
lock.clear()
|
|
return False
|
|
except (HTTPError, ConnectionError) as e:
|
|
self.log.error(f'HTTP request for login failed: {e!r}, please try again later.')
|
|
return False
|
|
|
|
lock.data = userdata
|
|
self.logged_in = True
|
|
return True
|
|
|
|
# skip_sync defaults to false but since Rare is persistent, skip by default
|
|
# def get_installed_game(self, app_name, skip_sync=True) -> InstalledGame:
|
|
# return super(LegendaryCore, self).get_installed_game(app_name, skip_sync)
|
|
|
|
def prepare_download(self, game: Game, base_game: Game = None, base_path: str = '',
|
|
status_q: Queue = None, max_shm: int = 0, max_workers: int = 0,
|
|
force: bool = False, disable_patching: bool = False,
|
|
game_folder: str = '', override_manifest: str = '',
|
|
override_old_manifest: str = '', override_base_url: str = '',
|
|
platform: str = 'Windows', file_prefix_filter: list = None,
|
|
file_exclude_filter: list = None, file_install_tag: list = None,
|
|
dl_optimizations: bool = False, dl_timeout: int = 10,
|
|
repair: bool = False, repair_use_latest: bool = False,
|
|
disable_delta: bool = False, override_delta_manifest: str = '',
|
|
egl_guid: str = '', preferred_cdn: str = None,
|
|
disable_https: bool = False) -> (DLManager, AnalysisResult, ManifestMeta):
|
|
dlm, analysis, igame = super(LegendaryCore, self).prepare_download(
|
|
game=game, base_game=base_game, base_path=base_path,
|
|
status_q=status_q, max_shm=max_shm, max_workers=max_workers,
|
|
force=force, disable_patching=disable_patching,
|
|
game_folder=game_folder, override_manifest=override_manifest,
|
|
override_old_manifest=override_old_manifest, override_base_url=override_base_url,
|
|
platform=platform, file_prefix_filter=file_prefix_filter,
|
|
file_exclude_filter=file_exclude_filter, file_install_tag=file_install_tag,
|
|
dl_optimizations=dl_optimizations, dl_timeout=dl_timeout,
|
|
repair=repair, repair_use_latest=repair_use_latest,
|
|
disable_delta=disable_delta, override_delta_manifest=override_delta_manifest,
|
|
egl_guid=egl_guid, preferred_cdn=preferred_cdn,
|
|
disable_https=disable_https
|
|
)
|
|
# lk: monkeypatch run_real (the method that emits the stats) into DLManager
|
|
# pylint: disable=E1111
|
|
dlm.run_real = DLManager.run_real.__get__(dlm, DLManager)
|
|
# lk: set the queue for reporting statistics back the UI
|
|
dlm.status_queue = Queue()
|
|
# lk: set the queue to send control signals to the DLManager
|
|
# lk: this doesn't exist in the original class, but it is monkeypatched in
|
|
dlm.signals_queue = Queue()
|
|
return dlm, analysis, igame
|
|
|
|
def uninstall_game(self, installed_game: InstalledGame, delete_files=True, delete_root_directory=False):
|
|
try:
|
|
super(LegendaryCore, self).uninstall_game(installed_game, delete_files, delete_root_directory)
|
|
except Exception as e:
|
|
raise e
|
|
finally:
|
|
pass
|
|
|
|
@unlock_installed
|
|
def egl_import(self, app_name):
|
|
try:
|
|
super(LegendaryCore, self).egl_import(app_name)
|
|
except LgndrException as ret:
|
|
raise ret
|
|
finally:
|
|
pass
|
|
|
|
def egstore_write(self, app_name):
|
|
self.log.debug(f'Exporting ".egstore" for "{app_name}"')
|
|
# load igame/game
|
|
lgd_game = self.get_game(app_name)
|
|
lgd_igame = self._get_installed_game(app_name)
|
|
manifest_data, _ = self.get_installed_manifest(app_name)
|
|
if not manifest_data:
|
|
self.log.error(f'Game Manifest for "{app_name}" not found, cannot export!')
|
|
return
|
|
|
|
# create guid if it's not set already
|
|
if not lgd_igame.egl_guid:
|
|
lgd_igame.egl_guid = str(uuid4()).replace('-', '').upper()
|
|
_ = self._install_game(lgd_igame)
|
|
# convert to egl manifest
|
|
egl_game = EGLManifest.from_lgd_game(lgd_game, lgd_igame)
|
|
|
|
# make sure .egstore folder exists
|
|
egstore_folder = os.path.join(lgd_igame.install_path, '.egstore')
|
|
if not os.path.exists(egstore_folder):
|
|
os.makedirs(egstore_folder)
|
|
|
|
# copy manifest and create mancpn file in .egstore folder
|
|
with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.manifest', ), 'wb') as mf:
|
|
mf.write(manifest_data)
|
|
|
|
mancpn = dict(FormatVersion=0, AppName=app_name,
|
|
CatalogItemId=lgd_game.catalog_item_id,
|
|
CatalogNamespace=lgd_game.namespace)
|
|
with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.mancpn', ), 'w') as mcpnf:
|
|
json.dump(mancpn, mcpnf, indent=4, sort_keys=True)
|
|
|
|
def egstore_delete(self, igame: InstalledGame, delete_files=True):
|
|
self.log.debug(f'Removing ".egstore" for "{igame.app_name}"')
|
|
if delete_files:
|
|
delete_folder(os.path.join(igame.install_path, '.egstore'))
|
|
|
|
@unlock_installed
|
|
def egl_export(self, app_name):
|
|
try:
|
|
super(LegendaryCore, self).egl_export(app_name)
|
|
except LgndrException as ret:
|
|
raise ret
|
|
finally:
|
|
pass
|
|
|
|
def prepare_overlay_install(self, path=None):
|
|
dlm, analysis_result, igame = super(LegendaryCore, self).prepare_overlay_install(path)
|
|
# lk: monkeypatch status_q (the queue for download stats)
|
|
# pylint: disable=E1111
|
|
dlm.run_real = DLManager.run_real.__get__(dlm, DLManager)
|
|
# lk: set the queue for reporting statistics back the UI
|
|
dlm.status_queue = Queue()
|
|
# lk: set the queue to send control signals to the DLManager
|
|
# lk: this doesn't exist in the original class, but it is monkeypatched in
|
|
dlm.signals_queue = Queue()
|
|
return dlm, analysis_result, igame
|
|
|
|
# fmt: on
|