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Rare/rare/shared/workers/wine_resolver.py
loathingKernel 687218d29b
RareGame: Return values only from Game for app_name and app_title
With launchable DLCs we will need to replace the InstalledGame in the
DLC with the InstalledGame from the base game so depend these properties
solely on the Game attribute. Furthermore, since we do not need backwards
compatibility any more, remove the `title` property and rename its uses
to use `app_title`
2023-12-14 23:08:29 +02:00

121 lines
5 KiB
Python

import os
import platform
import time
from configparser import ConfigParser
from logging import getLogger
from typing import Union, Iterable
from PyQt5.QtCore import pyqtSignal, QObject, QRunnable
import rare.utils.wine as wine
from rare.lgndr.core import LegendaryCore
from rare.models.game import RareGame
from rare.models.pathspec import PathSpec
from rare.utils.misc import path_size, format_size
from .worker import Worker
if platform.system() == "Windows":
# noinspection PyUnresolvedReferences
import winreg # pylint: disable=E0401
from legendary.lfs import windows_helpers
logger = getLogger("WineResolver")
class WineResolver(Worker):
class Signals(QObject):
result_ready = pyqtSignal(str)
def __init__(self, core: LegendaryCore, path: str, app_name: str):
super(WineResolver, self).__init__()
self.signals = WineResolver.Signals()
self.wine_env = wine.environ(core, app_name)
self.wine_exec = wine.wine(core, app_name)
self.path = PathSpec(core, app_name).cook(path)
def run_real(self):
if "WINEPREFIX" not in self.wine_env or not os.path.exists(self.wine_env["WINEPREFIX"]):
# pylint: disable=E1136
self.signals.result_ready[str].emit("")
return
if not os.path.exists(self.wine_exec):
# pylint: disable=E1136
self.signals.result_ready[str].emit("")
return
path = wine.resolve_path(self.wine_exec, self.wine_env, self.path)
# Clean wine output
real_path = wine.convert_to_unix_path(self.wine_exec, self.wine_env, path)
# pylint: disable=E1136
self.signals.result_ready[str].emit(real_path)
return
class OriginWineWorker(QRunnable):
def __init__(self, core: LegendaryCore, games: Union[Iterable[RareGame], RareGame]):
super(OriginWineWorker, self).__init__()
self.__cache: dict[str, ConfigParser] = {}
self.core = core
if isinstance(games, RareGame):
games = [games]
self.games = games
def run(self) -> None:
t = time.time()
for rgame in self.games:
reg_path: str = rgame.game.metadata \
.get("customAttributes", {}) \
.get("RegistryPath", {}).get("value", None)
if not reg_path:
continue
reg_key: str = rgame.game.metadata \
.get("customAttributes", {}) \
.get("RegistryKey", {}).get("value", None)
if not reg_key:
continue
if platform.system() == "Windows":
install_dir = windows_helpers.query_registry_value(winreg.HKEY_LOCAL_MACHINE, reg_path, reg_key)
else:
wine_env = wine.environ(self.core, rgame.app_name)
wine_exec = wine.wine(self.core, rgame.app_name)
use_wine = False
if not use_wine:
# lk: this is the original way of getting the path by parsing "system.reg"
wine_prefix = wine.prefix(self.core, rgame.app_name)
reg = self.__cache.get(wine_prefix, None) or wine.read_registry("system.reg", wine_prefix)
self.__cache[wine_prefix] = reg
reg_path = reg_path.replace("SOFTWARE", "Software").replace("WOW6432Node", "Wow6432Node")
# lk: split and rejoin the registry path to avoid slash expansion
reg_path = "\\\\".join([x for x in reg_path.split("\\") if bool(x)])
install_dir = reg.get(reg_path, f'"{reg_key}"', fallback=None)
else:
# lk: this is the alternative way of getting the path by using wine itself
install_dir = wine.query_reg_key(wine_exec, wine_env, f"HKLM\\{reg_path}", reg_key)
if install_dir:
logger.debug("Found Wine install directory %s", install_dir)
install_dir = wine.convert_to_unix_path(wine_exec, wine_env, install_dir)
if install_dir:
logger.debug("Found Unix install directory %s", install_dir)
else:
logger.info("Could not find Unix install directory for %s", rgame.app_title)
else:
logger.info("Could not find Wine install directory for %s", rgame.app_title)
if install_dir:
if os.path.isdir(install_dir):
install_size = path_size(install_dir)
rgame.set_origin_attributes(install_dir, install_size)
logger.info("Origin game %s (%s, %s)", rgame.app_title, install_dir, format_size(install_size))
else:
logger.warning("Origin game %s (%s does not exist)", rgame.app_title, install_dir)
else:
logger.info("Origin game %s is not installed", rgame.app_title)
logger.info("Origin worker finished in %ss", time.time() - t)