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Rare/rare/__main__.py

132 lines
4.7 KiB
Python

import multiprocessing
import os
import pathlib
import sys
from argparse import ArgumentParser
def main():
# fix cx_freeze
multiprocessing.freeze_support()
# insert legendary for installed via pip/setup.py submodule to path
# if not __name__ == "__main__":
# sys.path.insert(0, os.path.join(os.path.dirname(__file__), "legendary"))
# CLI Options
parser = ArgumentParser()
parser.add_argument(
"-V", "--version", action="store_true", help="Shows version and exits"
)
parser.add_argument(
"-S",
"--silent",
action="store_true",
help="Launch Rare in background. Open it from System Tray Icon",
)
parser.add_argument("--debug", action="store_true", help="Launch in debug mode")
parser.add_argument(
"--offline", action="store_true", help="Launch Rare in offline mode"
)
parser.add_argument(
"--test-start", action="store_true", help="Quit immediately after launch"
)
parser.add_argument(
"--desktop-shortcut",
action="store_true",
dest="desktop_shortcut",
help="Use this, if there is no link on desktop to start Rare",
)
parser.add_argument(
"--startmenu-shortcut",
action="store_true",
dest="startmenu_shortcut",
help="Use this, if there is no link in start menu to launch Rare",
)
subparsers = parser.add_subparsers(title="Commands", dest="subparser")
launch_minimal_parser = subparsers.add_parser("start", aliases=["launch"])
launch_minimal_parser.add_argument("app_name", help="AppName of the game to launch",
metavar="<App Name>", action="store")
launch_minimal_parser.add_argument("--offline", help="Launch game offline",
action="store_true")
launch_minimal_parser.add_argument("--skip_update_check", help="Do not check for updates",
action="store_true")
launch_minimal_parser.add_argument('--wine-bin', dest='wine_bin', action='store', metavar='<wine binary>',
default=os.environ.get('LGDRY_WINE_BINARY', None),
help='Set WINE binary to use to launch the app')
launch_minimal_parser.add_argument('--wine-prefix', dest='wine_pfx', action='store', metavar='<wine pfx path>',
default=os.environ.get('LGDRY_WINE_PREFIX', None),
help='Set WINE prefix to use')
launch_minimal_parser.add_argument("--ask-alyways-sync", help="Ask for cloud saves",
action="store_true")
args = parser.parse_args()
if args.desktop_shortcut or args.startmenu_shortcut:
from rare.utils.misc import create_desktop_link
if args.desktop_shortcut:
create_desktop_link(type_of_link="desktop", for_rare=True)
if args.startmenu_shortcut:
create_desktop_link(type_of_link="start_menu", for_rare=True)
print("Link created")
return
if args.version:
from rare import __version__, code_name
print(f"Rare {__version__} Codename: {code_name}")
return
if args.subparser == "start" or args.subparser == "launch":
from rare import game_launch_helper as helper
helper.start_game(args)
return
from rare.utils import singleton
try:
# this object only allows one instance per machine
me = singleton.SingleInstance()
except singleton.SingleInstanceException:
print("Rare is already running")
from rare.utils.paths import lock_file
with open(lock_file(), "w") as file:
file.write("show")
file.close()
return
from rare.app import start
start(args)
if __name__ == "__main__":
# run from source
# insert raw legendary submodule
# sys.path.insert(
# 0, os.path.join(pathlib.Path(__file__).parent.absolute(), "legendary")
# )
# insert source directory
if "__compiled__" not in globals():
sys.path.insert(0, str(pathlib.Path(__file__).parents[1].absolute()))
# If we are on Windows, and we are in a "compiled" GUI application form
# stdout (and stderr?) will be None. So to avoid `'NoneType' object has no attribute 'write'`
# errors, redirect both of them to devnull
if os.name == "nt" and (getattr(sys, "frozen", False) or ("__compiled__" in globals())):
# Check if stdout and stderr are None before redirecting
# This is useful in the case of test builds that enable console
if sys.stdout is None:
sys.stdout = open(os.devnull, 'w')
if sys.stderr is None:
sys.stderr = open(os.devnull, 'w')
main()