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Rare/rare/components/dialogs/install_dialog.py
loathingKernel 9b856e5f8e InstallDialog: Allow downloading 0 size DLCs
There are DLCs (for example KingletAztec) which are essentially
entitlements, a single file the allows access to already downloaded
content. Updates for such DLCs only change the metadata version number
without any actual new data. These DLCs are handled correctly by the
DLM, but our dialog would refuse to allow installing them due to 0 download
size. This change allows them to pass through the InstallDialog.

The other issue, which I don't know if it was only a result of our faulty
validation at startup or could occur in legendary too, is that a DLC might
be marked with needing verification. Currently we don't have a way of
verifying DLCs, so when verifying the game, we will also set the same
state for any installed DLCs. In effect verifying the game successfully
will also mark any DLCs as correct.
2023-02-17 10:37:44 +02:00

364 lines
16 KiB
Python

import os
import platform as pf
from typing import Tuple, List, Union, Optional
from PyQt5.QtCore import Qt, QThreadPool, QSettings
from PyQt5.QtCore import pyqtSignal, pyqtSlot
from PyQt5.QtGui import QCloseEvent, QKeyEvent
from PyQt5.QtWidgets import QDialog, QFileDialog, QCheckBox, QLayout, QWidget, QVBoxLayout, QApplication
from legendary.utils.selective_dl import get_sdl_appname
from rare.models.game import RareGame
from rare.models.install import InstallDownloadModel, InstallQueueItemModel, InstallOptionsModel
from rare.shared import LegendaryCoreSingleton, ArgumentsSingleton
from rare.shared.workers.install_info import InstallInfoWorker
from rare.ui.components.dialogs.install_dialog import Ui_InstallDialog
from rare.ui.components.dialogs.install_dialog_advanced import Ui_InstallDialogAdvanced
from rare.utils import config_helper
from rare.utils.extra_widgets import PathEdit
from rare.utils.misc import get_size
from rare.widgets.collapsible_widget import CollapsibleFrame
class InstallDialogAdvanced(CollapsibleFrame):
def __init__(self, parent=None):
widget = QWidget()
title = widget.tr("Advanced options")
self.ui = Ui_InstallDialogAdvanced()
self.ui.setupUi(widget)
super(InstallDialogAdvanced, self).__init__(widget=widget, title=title, parent=parent)
class InstallDialog(QDialog):
result_ready = pyqtSignal(InstallQueueItemModel)
def __init__(self, rgame: RareGame, options: InstallOptionsModel, parent=None):
super(InstallDialog, self).__init__(parent=parent)
self.ui = Ui_InstallDialog()
self.ui.setupUi(self)
self.setAttribute(Qt.WA_DeleteOnClose, True)
self.setWindowFlags(Qt.Dialog | Qt.CustomizeWindowHint | Qt.WindowTitleHint)
# lk: set object names for CSS properties
self.ui.install_button.setObjectName("InstallButton")
self.core = LegendaryCoreSingleton()
self.rgame = rgame
self.options = options
self.__download: Optional[InstallDownloadModel] = None
self.advanced = InstallDialogAdvanced(parent=self)
self.ui.advanced_layout.addWidget(self.advanced)
self.selectable = CollapsibleFrame(widget=None, title=self.tr("Optional downloads"), parent=self)
self.ui.selectable_layout.addWidget(self.selectable)
self.options_changed = False
self.worker_running = False
self.reject_close = True
self.threadpool = QThreadPool(self)
self.threadpool.setMaxThreadCount(1)
if options.repair_mode:
header = self.tr("Repair")
if options.repair_and_update:
header = self.tr("Repair and update")
elif options.update:
header = self.tr("Update")
else:
header = self.tr("Install")
self.ui.install_dialog_label.setText(f'<h3>{header} "{self.rgame.app_title}"</h3>')
self.setWindowTitle(f'{QApplication.instance().applicationName()} - {header} "{self.rgame.app_title}"')
if not self.options.base_path:
self.options.base_path = self.core.lgd.config.get(
"Legendary", "install_dir", fallback=os.path.expanduser("~/legendary")
)
self.install_dir_edit = PathEdit(
path=self.options.base_path,
file_type=QFileDialog.DirectoryOnly,
edit_func=self.option_changed,
parent=self,
)
self.ui.install_dir_layout.addWidget(self.install_dir_edit)
if self.options.update:
self.ui.install_dir_label.setEnabled(False)
self.install_dir_edit.setEnabled(False)
self.ui.shortcut_label.setEnabled(False)
self.ui.shortcut_check.setEnabled(False)
else:
self.ui.shortcut_check.setChecked(QSettings().value("create_shortcut", True, bool))
self.error_box()
platforms = ["Windows"]
if self.rgame.is_win32:
platforms.append("Win32")
if self.rgame.is_mac:
platforms.append("Mac")
self.ui.platform_combo.addItems(platforms)
self.ui.platform_combo.currentIndexChanged.connect(lambda: self.option_changed(None))
self.ui.platform_combo.currentIndexChanged.connect(lambda: self.error_box())
self.ui.platform_combo.currentIndexChanged.connect(
lambda i: self.error_box(
self.tr("Warning"),
self.tr("You will not be able to run the game if you select <b>{}</b> as platform").format(
self.ui.platform_combo.itemText(i)
),
)
if (self.ui.platform_combo.currentText() == "Mac" and pf.system() != "Darwin")
else None
)
if pf.system() == "Darwin" and "Mac" in platforms:
self.ui.platform_combo.setCurrentIndex(platforms.index("Mac"))
self.ui.platform_combo.currentTextChanged.connect(self.setup_sdl_list)
self.advanced.ui.max_workers_spin.setValue(self.core.lgd.config.getint("Legendary", "max_workers", fallback=0))
self.advanced.ui.max_workers_spin.valueChanged.connect(self.option_changed)
self.advanced.ui.max_memory_spin.setValue(self.core.lgd.config.getint("Legendary", "max_memory", fallback=0))
self.advanced.ui.max_memory_spin.valueChanged.connect(self.option_changed)
self.advanced.ui.dl_optimizations_check.stateChanged.connect(self.option_changed)
self.advanced.ui.force_download_check.stateChanged.connect(self.option_changed)
self.advanced.ui.ignore_space_check.stateChanged.connect(self.option_changed)
self.advanced.ui.download_only_check.stateChanged.connect(
lambda: self.non_reload_option_changed("download_only")
)
self.ui.shortcut_check.stateChanged.connect(
lambda: self.non_reload_option_changed("shortcut")
)
self.selectable_checks: List[TagCheckBox] = []
self.config_tags: Optional[List[str]] = None
self.setup_sdl_list("Mac" if pf.system() == "Darwin" and "Mac" in platforms else "Windows")
self.ui.install_button.setEnabled(False)
if self.options.overlay:
self.ui.platform_label.setEnabled(False)
self.ui.platform_combo.setEnabled(False)
self.advanced.ui.ignore_space_label.setEnabled(False)
self.advanced.ui.ignore_space_check.setEnabled(False)
self.advanced.ui.download_only_label.setEnabled(False)
self.advanced.ui.download_only_check.setEnabled(False)
self.ui.shortcut_label.setEnabled(False)
self.ui.shortcut_check.setEnabled(False)
self.selectable.setEnabled(False)
if pf.system() == "Darwin":
self.ui.shortcut_check.setDisabled(True)
self.ui.shortcut_check.setChecked(False)
self.ui.shortcut_check.setToolTip(self.tr("Creating a shortcut is not supported on MacOS"))
self.advanced.ui.install_prereqs_label.setEnabled(False)
self.advanced.ui.install_prereqs_check.setEnabled(False)
self.advanced.ui.install_prereqs_check.stateChanged.connect(
lambda: self.non_reload_option_changed("install_prereqs")
)
self.non_reload_option_changed("shortcut")
self.ui.cancel_button.clicked.connect(self.cancel_clicked)
self.ui.verify_button.clicked.connect(self.verify_clicked)
self.ui.install_button.clicked.connect(self.install_clicked)
self.advanced.ui.install_prereqs_check.setChecked(self.options.install_prereqs)
self.ui.install_dialog_layout.setSizeConstraint(QLayout.SetFixedSize)
def execute(self):
if self.options.silent:
self.reject_close = False
self.get_download_info()
else:
self.setModal(True)
self.verify_clicked()
self.show()
@pyqtSlot(str)
def setup_sdl_list(self, platform="Windows"):
for cb in self.selectable_checks:
cb.disconnect()
cb.deleteLater()
self.selectable_checks.clear()
if config_tags := self.core.lgd.config.get(self.rgame.app_name, 'install_tags', fallback=None):
self.config_tags = config_tags.split(",")
config_disable_sdl = self.core.lgd.config.getboolean(self.rgame.app_name, 'disable_sdl', fallback=False)
sdl_name = get_sdl_appname(self.rgame.app_name)
if not config_disable_sdl and sdl_name is not None:
# FIXME: this should be updated whenever platform changes
sdl_data = self.core.get_sdl_data(sdl_name, platform=platform)
if sdl_data:
widget = QWidget(self.selectable)
layout = QVBoxLayout(widget)
layout.setSpacing(0)
for tag, info in sdl_data.items():
cb = TagCheckBox(info["name"], info["tags"])
if tag == "__required":
cb.setChecked(True)
cb.setDisabled(True)
if self.config_tags is not None:
if all(elem in self.config_tags for elem in info["tags"]):
cb.setChecked(True)
layout.addWidget(cb)
self.selectable_checks.append(cb)
for cb in self.selectable_checks:
cb.stateChanged.connect(self.option_changed)
self.selectable.setWidget(widget)
else:
self.selectable.setDisabled(True)
def get_options(self):
self.options.base_path = self.install_dir_edit.text() if not self.options.update else None
self.options.max_workers = self.advanced.ui.max_workers_spin.value()
self.options.shared_memory = self.advanced.ui.max_memory_spin.value()
self.options.order_opt = self.advanced.ui.dl_optimizations_check.isChecked()
self.options.force = self.advanced.ui.force_download_check.isChecked()
self.options.ignore_space = self.advanced.ui.ignore_space_check.isChecked()
self.options.no_install = self.advanced.ui.download_only_check.isChecked()
self.options.platform = self.ui.platform_combo.currentText()
self.options.install_prereqs = self.advanced.ui.install_prereqs_check.isChecked()
self.options.create_shortcut = self.ui.shortcut_check.isChecked()
if self.selectable_checks:
self.options.install_tag = [""]
for cb in self.selectable_checks:
if data := cb.isChecked():
# noinspection PyTypeChecker
self.options.install_tag.extend(data)
def get_download_info(self):
self.__download = None
info_worker = InstallInfoWorker(self.core, self.options)
info_worker.signals.result.connect(self.on_worker_result)
info_worker.signals.failed.connect(self.on_worker_failed)
info_worker.signals.finished.connect(self.on_worker_finished)
self.worker_running = True
self.threadpool.start(info_worker)
def verify_clicked(self):
self.error_box()
message = self.tr("Updating...")
self.ui.download_size_text.setText(message)
self.ui.download_size_text.setStyleSheet("font-style: italic; font-weight: normal")
self.ui.install_size_text.setText(message)
self.ui.install_size_text.setStyleSheet("font-style: italic; font-weight: normal")
self.ui.cancel_button.setEnabled(False)
self.ui.verify_button.setEnabled(False)
self.ui.install_button.setEnabled(False)
self.options_changed = False
self.get_options()
self.get_download_info()
def option_changed(self, path) -> Tuple[bool, str, str]:
self.options_changed = True
self.ui.install_button.setEnabled(False)
self.ui.verify_button.setEnabled(not self.worker_running)
return True, path, ""
def non_reload_option_changed(self, option: str):
if option == "download_only":
self.options.no_install = self.advanced.ui.download_only_check.isChecked()
elif option == "shortcut":
QSettings().setValue("create_shortcut", self.ui.shortcut_check.isChecked())
self.options.create_shortcut = self.ui.shortcut_check.isChecked()
elif option == "install_prereqs":
self.options.install_prereqs = self.advanced.ui.install_prereqs_check.isChecked()
def cancel_clicked(self):
if self.config_tags:
config_helper.add_option(self.rgame.app_name, 'install_tags', ','.join(self.config_tags))
else:
# lk: this is purely for cleaning any install tags we might have added erroneously to the config
config_helper.remove_option(self.rgame.app_name, 'install_tags')
self.__download = None
self.reject_close = False
self.close()
def install_clicked(self):
self.reject_close = False
self.close()
@pyqtSlot(InstallDownloadModel)
def on_worker_result(self, download: InstallDownloadModel):
self.__download = download
download_size = download.analysis.dl_size
install_size = download.analysis.install_size
# install_size = self.dl_item.download.analysis.disk_space_delta
if download_size or (not download_size and download.game.is_dlc):
self.ui.download_size_text.setText(get_size(download_size))
self.ui.download_size_text.setStyleSheet("font-style: normal; font-weight: bold")
self.ui.install_button.setEnabled(not self.options_changed)
else:
self.ui.install_size_text.setText(self.tr("Game already installed"))
self.ui.install_size_text.setStyleSheet("font-style: italics; font-weight: normal")
self.ui.install_size_text.setText(get_size(install_size))
self.ui.install_size_text.setStyleSheet("font-style: normal; font-weight: bold")
self.ui.verify_button.setEnabled(self.options_changed)
self.ui.cancel_button.setEnabled(True)
if pf.system() == "Windows" or ArgumentsSingleton().debug:
if download.igame.prereq_info and not download.igame.prereq_info.get("installed", False):
self.advanced.ui.install_prereqs_check.setEnabled(True)
self.advanced.ui.install_prereqs_label.setEnabled(True)
self.advanced.ui.install_prereqs_check.setChecked(True)
prereq_name = download.igame.prereq_info.get("name", "")
prereq_path = os.path.split(download.igame.prereq_info.get("path", ""))[-1]
prereq_desc = prereq_name if prereq_name else prereq_path
self.advanced.ui.install_prereqs_check.setText(
self.tr("Also install: {}").format(prereq_desc)
)
if self.options.silent:
self.close()
def on_worker_failed(self, message: str):
error_text = self.tr("Error")
self.ui.download_size_text.setText(error_text)
self.ui.install_size_text.setText(error_text)
self.error_box(error_text, message)
self.ui.verify_button.setEnabled(self.options_changed)
self.ui.cancel_button.setEnabled(True)
if self.options.silent:
self.show()
def error_box(self, label: str = "", message: str = ""):
self.ui.warning_label.setVisible(bool(label))
self.ui.warning_label.setText(label)
self.ui.warning_text.setVisible(bool(message))
self.ui.warning_text.setText(message)
def on_worker_finished(self):
self.worker_running = False
# lk: happens when close() is called, also when top right 'X' is pressed.
# lk: reject any events not coming from the buttons in case the WM
# lk: doesn't honor the window hints
def closeEvent(self, a0: QCloseEvent) -> None:
if self.reject_close:
a0.ignore()
else:
self.threadpool.clear()
self.threadpool.waitForDone()
self.result_ready.emit(InstallQueueItemModel(options=self.options, download=self.__download))
super(InstallDialog, self).closeEvent(a0)
def keyPressEvent(self, e: QKeyEvent) -> None:
if e.key() == Qt.Key_Escape:
self.cancel_clicked()
class TagCheckBox(QCheckBox):
def __init__(self, text, tags: List[str], parent=None):
super(TagCheckBox, self).__init__(parent)
self.setText(text)
self.tags = tags
def isChecked(self) -> Union[bool, List[str]]:
return self.tags if super(TagCheckBox, self).isChecked() else False