1721677e33
The `status_label` displays what is currently going on with the game. It reflects the current operation running on it or if it requires special attention (update, needs verification etc) The `tooltip_label` displays hover information such as what happens if a part of the widget is clicked or in the case of the launch button if the game can run (without version check, offline etc) The context menu on the widgets will be updated and populated according to the installation state of the game. Since the context menu was revised the shortcut creation code was revised too to make it more compact. the `create_desktop_link` and `get_rare_executable` functions are moved from `rare.utils.misc` to `rare.utils.paths` to avoid cyclical imports and better grouping. Two functions are added, `desktop_link_path` to uniformly calculate the path of the shortcut and `desktop_links_supported` which checks if Rare supports creating shortcuts on the current platform. `desktop_links_supported` should be used as safeguard before `desktop_link_path`. Desktop links are currently untested on Windows but if `shortcut.Description` works as expected, it should be good to go.
62 lines
2 KiB
Python
62 lines
2 KiB
Python
from logging import getLogger
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from typing import Optional
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from PyQt5.QtCore import QEvent
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from rare.models.game import RareGame
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from rare.shared.image_manager import ImageSize
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from .game_widget import GameWidget
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from .icon_widget import IconWidget
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logger = getLogger("IconGameWidget")
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class IconGameWidget(GameWidget):
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def __init__(self, rgame: RareGame, parent=None):
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super().__init__(rgame, parent)
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self.setObjectName(f"{rgame.app_name}")
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self.setFixedSize(ImageSize.Display)
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self.ui = IconWidget()
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self.ui.setupUi(self)
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self.ui.title_label.setText(self.rgame.app_title)
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self.ui.launch_btn.clicked.connect(self._launch)
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self.ui.launch_btn.setVisible(self.rgame.is_installed)
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self.ui.install_btn.clicked.connect(self._install)
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self.ui.install_btn.setVisible(not self.rgame.is_installed)
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self.ui.launch_btn.setEnabled(self.rgame.can_launch)
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self.update_state()
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# lk: "connect" the buttons' enter/leave events to this widget
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self.installEventFilter(self)
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self.ui.launch_btn.installEventFilter(self)
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self.ui.install_btn.installEventFilter(self)
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def enterEvent(self, a0: Optional[QEvent] = None) -> None:
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if a0 is not None:
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a0.accept()
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self.ui.enterAnimation(self)
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def leaveEvent(self, a0: Optional[QEvent] = None) -> None:
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if a0 is not None:
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a0.accept()
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self.ui.leaveAnimation(self)
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# def sync_finished(self, app_name):
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# if not app_name == self.rgame.app_name:
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# return
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# super().sync_finished(app_name)
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# self.leaveEvent(None)
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# def game_finished(self, app_name, error):
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# if app_name != self.rgame.app_name:
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# return
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# self.game_running = False
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# self.leaveEvent(None)
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#
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# def game_started(self, app_name):
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# if app_name == self.rgame.app_name:
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# self.game_running = True
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# self.leaveEvent(None)
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