ecc1bd8d5c
Execute the edit callback function in a thread. By executing it in a thread we don't have to wait for longer validation procedures to finish to continue updating the UI. This is most notable in the MoveGamePopUp which is heavy on disk IO. Because we cannot use special text formatting in a thread, the indicator messages have been reworked while also becoming extensible. A dictionary of extended reasons can be specified through the `IndicatorLineEdit.extend_reasons()` method. The dictionary has to follow the following format ``` python { MyIndicatorReasons.REASON: self.tr("Reason message") MyIndicatorReasons.OTHER_REASON: self.tr("Other reason message") } ``` In the above example `MyIndicatorReasons` is a subclass of `IndicatorReasons` which should be specified as follows ``` python MyIndicatorReasons(IndicatorReasons): REASON = auto() OTHER_REASON = auto() ```
61 lines
2.2 KiB
Python
61 lines
2.2 KiB
Python
import os
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import shutil
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from typing import Tuple
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from PyQt5.QtWidgets import QHBoxLayout, QCheckBox, QFileDialog
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from rare.shared import LegendaryCoreSingleton
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from rare.utils import config_helper
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from rare.utils.extra_widgets import PathEdit, IndicatorReasonsCommon
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class PreLaunchSettings(QHBoxLayout):
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app_name: str
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def __init__(self):
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super(PreLaunchSettings, self).__init__()
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self.core = LegendaryCoreSingleton()
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self.edit = PathEdit(
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path="",
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placeholder=self.tr("Path to script"),
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file_type=QFileDialog.ExistingFile,
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edit_func=self.edit_command,
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save_func=self.save_pre_launch_command,
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)
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self.layout().addWidget(self.edit)
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self.wait_check = QCheckBox(self.tr("Wait for finish"))
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self.layout().addWidget(self.wait_check)
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self.wait_check.stateChanged.connect(self.save_wait_finish)
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def edit_command(self, text: str) -> Tuple[bool, str, int]:
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if not text.strip():
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return True, text, IndicatorReasonsCommon.VALID
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if not os.path.isfile(text.split()[0]) and not shutil.which(text.split()[0]):
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return False, text, IndicatorReasonsCommon.FILE_NOT_EXISTS
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else:
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return True, text, IndicatorReasonsCommon.VALID
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def save_pre_launch_command(self, text):
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if text:
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config_helper.add_option(self.app_name, "pre_launch_command", text)
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self.wait_check.setDisabled(False)
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else:
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config_helper.remove_option(self.app_name, "pre_launch_command")
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self.wait_check.setDisabled(True)
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config_helper.remove_option(self.app_name, "pre_launch_wait")
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def save_wait_finish(self):
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config_helper.add_option(self.app_name, "pre_launch_wait", str(self.wait_check.isChecked()).lower())
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def load_settings(self, app_name):
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self.app_name = app_name
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command = self.core.lgd.config.get(app_name, "pre_launch_command", fallback="")
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self.edit.setText(command)
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wait = self.core.lgd.config.getboolean(app_name, "pre_launch_wait", fallback=False)
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self.wait_check.setChecked(wait)
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self.wait_check.setEnabled(bool(command))
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